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Summary Period: 2005-09-26 to 2005-09-16 (Commits 8432-8481 of 9331)
Kill the udp menu item
<TimRiker> "the udp setting can probably die now. I don't know anyone that sets it off on purpose anymore."
3 lines of code changed in:
Kill the depth buffer menu item
<JeffM2501> "I'll make depth buffer stay on, and only go off if it's loaded in the config, and have DTR pull the menu items"
0 lines of code changed in:
add in bz_shutdown, bz_superkill, bz_gameOver to the API
86 lines of code changed in:
warnings
2 lines of code changed in:
cleanup for delayed BSP insertion
36 lines of code changed in:
delayed BSP insertion for static nodes without planes
79 lines of code changed in:
PFD Mode that may help SLI
1 lines of code changed in:
- use the visual extents from the scene database
- tally the effective drawInfo triangle counts
- clean up some of the MeshSceneNode material code
159 lines of code changed in:
make bz_format, bz_toupper, and bz_tolower work more than once
6 lines of code changed in:
use 'matref' in drawInfos for consistency
2 lines of code changed in:
make use of getUseColorOnTexture()
15 lines of code changed in:
avoid the ./configure timestamp
17 lines of code changed in:
the force hacks don't work for bsd make as the rules override the real build rules. instead, force the build by simply by making recompilation a dependency.
9 lines of code changed in:
enforce 'decorative'
11 lines of code changed in:
windows support for yon new graphic stuff
also do some
4 lines of code changed in:
decorative hack for older clients
28 lines of code changed in:
fix the goof
2 lines of code changed in:
temporary patch
4 lines of code changed in:
oops, thought those were cleaned out
0 lines of code changed in:
typo
1 lines of code changed in:
missed one
142 lines of code changed in:
- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones
4898 lines of code changed in:
stupid 'n's
1 lines of code changed in:
mention /replay stats
3 lines of code changed in:
mention /replay loop
4 lines of code changed in:
Don't kick a player because idling if has antikick
2 lines of code changed in:
don't stall against the roam floor
2 lines of code changed in:
Limiting the mouseboxsize to safe values
5 lines of code changed in:
more roam tracking fun
17 lines of code changed in:
segv fix
1 lines of code changed in:
My changes
2 lines of code changed in:
BZDB up the params used for spawning, _spawnSafeSWMod,_spawnSafeSRMod,_spawnSafeRadMod, and _spawnMaxCompTime now controll how the spawn system works. increasing _spawnMaxCompTime and spawnSafeRadMod will help with many spawn problems.
10 lines of code changed in:
add pause event hook
20 lines of code changed in:
make API format work the way it should with a va_list
2 lines of code changed in:
typo
1 lines of code changed in:
binocular style toggling for observer mode fov
9 lines of code changed in:
Some bugs on :( Better remove
6 lines of code changed in:
Allows use of directional keys even when using mouse/joystick
29 lines of code changed in:
Give normal player the run+shoot+stop capability.
Deselectable via "set runAndShoot 0" in config.cfg
31 lines of code changed in:
get rid of jitter compensation. ME player can have just some random speed very different from the one at next frame.
1 lines of code changed in:
expose groups to API ( list and test )
update docs with new functions
1280 lines of code changed in:
correction, messages to teams or
admin channel are sent to BZ_NULLUSER ( -3 ) since -1 is used :)
6 lines of code changed in:
fix the team part of chat message.
if the message is a team mesage, the "team" field will be filled
and "to" will be -1
Admin messages now go to the "admin" team
9 lines of code changed in:
sprintf does not take a va_list (amazing that it even sort of worked for anyone), but vsprintf does
2 lines of code changed in:
no shadowing
4 lines of code changed in:
make that an unconditional decrement so count can be used for something else if need arises.
3 lines of code changed in:
unbreak that.
2 lines of code changed in:
parse can call itself recursively. only issue the -a warning at the very end of parsing.
6 lines of code changed in:
missing final newline
1 lines of code changed in:
revert limits on extreme acceleration by developer consensus.
add a warning for servers which do not set -a, including a reasonable value for normal-speed servers.
18 lines of code changed in:
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