Commit Log (Page 18 of 187)

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Summary Period: 2005-09-26 to 2005-09-16 (Commits 8432-8481 of 9331)

dtremenak 2005-09-26 14:57

Kill the udp menu item
<TimRiker> "the udp setting can probably die now. I don't know anyone that sets it off on purpose anymore."

3 lines of code changed in:

dtremenak 2005-09-26 14:55

Kill the depth buffer menu item
<JeffM2501> "I'll make depth buffer stay on, and only go off if it's loaded in the config, and have DTR pull the menu items"

0 lines of code changed in:

jeffm2501 2005-09-26 14:19

add in bz_shutdown, bz_superkill, bz_gameOver to the API

86 lines of code changed in:

jeffm2501 2005-09-26 14:18

warnings

2 lines of code changed in:

trepan 2005-09-26 04:34

cleanup for delayed BSP insertion

36 lines of code changed in:

trepan 2005-09-26 03:45

delayed BSP insertion for static nodes without planes

79 lines of code changed in:

jeffm2501 2005-09-26 00:52

PFD Mode that may help SLI

1 lines of code changed in:

trepan 2005-09-26 00:20

- use the visual extents from the scene database
- tally the effective drawInfo triangle counts
- clean up some of the MeshSceneNode material code

159 lines of code changed in:

blast007 2005-09-25 18:25

make bz_format, bz_toupper, and bz_tolower work more than once

6 lines of code changed in:

trepan 2005-09-25 14:48

use 'matref' in drawInfos for consistency

2 lines of code changed in:

trepan 2005-09-25 03:49

make use of getUseColorOnTexture()

15 lines of code changed in:

trepan 2005-09-25 03:08

avoid the ./configure timestamp

17 lines of code changed in:

brlcad 2005-09-25 02:44

the force hacks don't work for bsd make as the rules override the real build rules. instead, force the build by simply by making recompilation a dependency.

9 lines of code changed in:

trepan 2005-09-25 02:34

enforce 'decorative'

11 lines of code changed in:

jeffm2501 2005-09-25 02:15

windows support for yon new graphic stuff
also do some

4 lines of code changed in:

trepan 2005-09-25 02:00

decorative hack for older clients

28 lines of code changed in:

trepan 2005-09-25 01:18

fix the goof

2 lines of code changed in:

trepan 2005-09-25 00:07

temporary patch

4 lines of code changed in:

trepan 2005-09-24 22:20

oops, thought those were cleaned out

0 lines of code changed in:

trepan 2005-09-24 22:18

typo

1 lines of code changed in:

trepan 2005-09-24 21:58

missed one

142 lines of code changed in:

trepan 2005-09-24 21:42

- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones

4898 lines of code changed in:

trepan 2005-09-24 03:39

stupid 'n's

1 lines of code changed in:

trepan 2005-09-24 03:37

mention /replay stats

3 lines of code changed in:

trepan 2005-09-24 03:20

mention /replay loop

4 lines of code changed in:

jujibo 2005-09-23 14:45

Don't kick a player because idling if has antikick

2 lines of code changed in:

trepan 2005-09-22 20:07

don't stall against the roam floor

2 lines of code changed in:

atupone 2005-09-22 13:09

Limiting the mouseboxsize to safe values

5 lines of code changed in:

trepan 2005-09-22 05:03

more roam tracking fun

17 lines of code changed in:

trepan 2005-09-22 00:49

segv fix

1 lines of code changed in:

atupone 2005-09-20 15:44

My changes

2 lines of code changed in:

jeffm2501 2005-09-19 22:34

BZDB up the params used for spawning, _spawnSafeSWMod,_spawnSafeSRMod,_spawnSafeRadMod, and _spawnMaxCompTime now controll how the spawn system works. increasing _spawnMaxCompTime and spawnSafeRadMod will help with many spawn problems.

10 lines of code changed in:

jeffm2501 2005-09-19 22:19

add pause event hook

20 lines of code changed in:

jeffm2501 2005-09-19 21:52

make API format work the way it should with a va_list

2 lines of code changed in:

chestal 2005-09-19 10:47

typo

1 lines of code changed in:

trepan 2005-09-18 19:15

binocular style toggling for observer mode fov

9 lines of code changed in:

atupone 2005-09-18 16:56

Some bugs on :( Better remove

6 lines of code changed in:

atupone 2005-09-18 16:53

Allows use of directional keys even when using mouse/joystick

29 lines of code changed in:

atupone 2005-09-18 00:24

Give normal player the run+shoot+stop capability.
Deselectable via "set runAndShoot 0" in config.cfg

31 lines of code changed in:

atupone 2005-09-17 20:52

get rid of jitter compensation. ME player can have just some random speed very different from the one at next frame.

1 lines of code changed in:

jeffm2501 2005-09-17 12:15

expose groups to API ( list and test )
update docs with new functions

1280 lines of code changed in:

jeffm2501 2005-09-17 11:41

correction, messages to teams or
admin channel are sent to BZ_NULLUSER ( -3 ) since -1 is used :)

6 lines of code changed in:

jeffm2501 2005-09-17 11:39

fix the team part of chat message.
if the message is a team mesage, the "team" field will be filled
and "to" will be -1
Admin messages now go to the "admin" team

9 lines of code changed in:

brlcad 2005-09-16 15:25

sprintf does not take a va_list (amazing that it even sort of worked for anyone), but vsprintf does

2 lines of code changed in:

dtremenak 2005-09-16 14:56

no shadowing

4 lines of code changed in:

dtremenak 2005-09-16 14:54

make that an unconditional decrement so count can be used for something else if need arises.

3 lines of code changed in:

dtremenak 2005-09-16 14:53

unbreak that.

2 lines of code changed in:

dtremenak 2005-09-16 14:50

parse can call itself recursively. only issue the -a warning at the very end of parsing.

6 lines of code changed in:

bryjen 2005-09-16 14:33

missing final newline

1 lines of code changed in:

dtremenak 2005-09-16 14:25

revert limits on extreme acceleration by developer consensus.
add a warning for servers which do not set -a, including a reasonable value for normal-speed servers.

18 lines of code changed in:

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