Commit Log (Page 178 of 187)

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Summary Period: 2002-07-06 to 2002-04-11 (Commits 432-481 of 9331)

chestal 2002-07-06 21:33

do not add /usr/include, use -mcpu instead of -m

4 lines of code changed in:

chestal 2002-07-06 21:03

vector::iterator need not be a pointer

5 lines of code changed in:

chestal 2002-07-06 20:37

vector::iterator need not be a pointer

5 lines of code changed in:

chestal 2002-07-06 20:33

add missing std::

6 lines of code changed in:

chestal 2002-07-06 20:33

get rid of non-standard std::construct and dectruct

1 lines of code changed in:

chestal 2002-07-06 20:19

use ios::openmode instead of int

3 lines of code changed in:

chestal 2002-07-06 20:19

typename and whitespace

7 lines of code changed in:

davidtrowbridge 2002-07-06 19:46

fix for gcc 3.1

7 lines of code changed in:

chestal 2002-07-06 19:40

oops

2 lines of code changed in:

chestal 2002-07-06 19:36

add typename

25 lines of code changed in:

dbrosius 2002-07-06 02:42

initialize usingAudio in SoundManager ctor to false

1 lines of code changed in:

davidtrowbridge 2002-07-06 00:40

shot reload, bad flag shake indicators

7 lines of code changed in:

davidtrowbridge 2002-07-05 16:31

Support looping sounds

49 lines of code changed in:

dbrosius 2002-07-05 10:08

Get Ogg changes to build on win32

8 lines of code changed in:

davidtrowbridge 2002-07-05 06:04

how to create sound files

5 lines of code changed in:

timriker 2002-07-05 05:21

correct test

1 lines of code changed in:

davidtrowbridge 2002-07-05 04:57

ogg vorbis for sounds

137 lines of code changed in:

davidtrowbridge 2002-07-05 02:21

new SOUNDMGR

53 lines of code changed in:

timriker 2002-07-03 20:29

revert to just casts

1 lines of code changed in:

timriker 2002-07-03 20:20

error on error

2 lines of code changed in:

timriker 2002-07-03 18:56

missing help text

1 lines of code changed in:

timriker 2002-07-03 18:50

crs workaround for gcc 2.7.2 bug

1 lines of code changed in:

timriker 2002-07-03 02:39

rogue != red

1 lines of code changed in:

dbrosius 2002-07-03 02:35

Flag Improvements: Phase1 : Simple negotiation

84 lines of code changed in:

dbrosius 2002-07-02 09:50

Make sure 'playerType' is initialized in BZDB on startup

2 lines of code changed in:

davidtrowbridge 2002-07-02 05:37

masquerade flag

35 lines of code changed in:

davidtrowbridge 2002-07-01 17:46

more releastic rain

122 lines of code changed in:

davidtrowbridge 2002-07-01 01:29

King of the Hill game style

185 lines of code changed in:

timriker 2002-06-28 16:57

Bug#151306

21 lines of code changed in:

davidtrowbridge 2002-06-21 18:16

prevent crashing

5 lines of code changed in:

davidtrowbridge 2002-06-21 05:03

forgot one

0 lines of code changed in:

davidtrowbridge 2002-06-21 04:36

something to do on a rainy day

995 lines of code changed in:

davidtrowbridge 2002-06-20 03:43

fix a warning

1 lines of code changed in:

dbrosius 2002-06-20 01:59

fix compile errors on win32

4 lines of code changed in:

davidtrowbridge 2002-06-10 16:12

speed up gamma correction through precomputed luminosity table

15 lines of code changed in:

davidtrowbridge 2002-06-10 12:59

apply gamma correction to snapping

9 lines of code changed in:

davidtrowbridge 2002-06-10 03:32

snapping readded. bound to f5 by default

36 lines of code changed in:

dbrosius 2002-06-10 01:35

Fix compile errors under MCVS

3 lines of code changed in:

timriker 2002-06-04 02:00

the great ex:ing for vim and friends

347 lines of code changed in:

davidtrowbridge 2002-06-03 19:49

Fixed tabstop yickiness

301 lines of code changed in:

timriker 2002-06-03 17:27

common-licenses

1 lines of code changed in:

timriker 2002-06-03 17:04

stop messing up the source, tabsize = 4 for 1.8

9 lines of code changed in:

davidtrowbridge 2002-06-03 16:52

observer front-end, chestal style roaming, general cleanup

631 lines of code changed in:

dbrosius 2002-05-29 00:56

removed warning for possibly used before init

3 lines of code changed in:

timriker 2002-04-30 04:14

cleanup

9 lines of code changed in:

timriker 2002-04-30 04:13

team kills

2 lines of code changed in:

dbrosius 2002-04-27 12:09

sendEnter was sending too much data

1 lines of code changed in:

crs23 2002-04-17 13:07

Introduced "regions" to bzfs. A region is a volume of space. This
change uses regions to define the location of team bases, obstacles,
and where flags can be inserted (i.e. spawned).

Regions are either a single shape (obstacles must be single shapes)
or an expression of shapes using union, difference, and intersection.
The shapes can be any type derived from Shape, currently boxes and
pyramids.

This change splits world creation and reading out of bzfs.cxx into
separate files. It also adds code to generate XML for regions from
the world then parses that XML to create the regions. The regions
are then used to insert/drop flags. This is in anticipation of
changing world files to XML.

Bases will soon no longer be obstacles but just regions where flags
can be captured. That means floating bases will need obstacles
below them for players to drive on. That also requires support for
flags on obstacles or team flags would fall to the ground. So this
change also discards the old flagsOnBuildings code (which didn't
work right anyway) and fully supports flags on buildings. It
doesn't allow flags on pyramids because it's extremely hard to grab
flags on pyramids.

1186 lines of code changed in:

davidtrowbridge 2002-04-16 15:41

My thoughts on implementation

21 lines of code changed in:

dbrosius 2002-04-11 02:00

MSVC doesn't implement std::max and std::min-patch

1 lines of code changed in:

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