Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Summary Period: 2004-08-06 to 2004-08-04 (Commits 4882-4931 of 9331)
fix all GCC warnings
3 lines of code changed in:
no need for floor
1 lines of code changed in:
use -Wall -Werror - catch those warnings!
6 lines of code changed in:
ws
6 lines of code changed in:
casting and unused var warnings
4 lines of code changed in:
Shot accuracy statistics tracking & display
13 lines of code changed in:
Shot accuracy statistics tracking & display
606 lines of code changed in:
New FlagInfo::resetFlag method
67 lines of code changed in:
rewrite tab completion: 1. it didn't work correctly, 2. it was poorly written, 3. this rewrite uses less logic and is easier to understand
17 lines of code changed in:
revert the debug output inclusion
0 lines of code changed in:
fix up bzfs build, and fix linker errors in bzadmin build by linking libwinmm.a
14 lines of code changed in:
fix crash on server join - initialize tetraInsideNodes
1 lines of code changed in:
add in reminder to take care about SDL.dll in README.DEVC++, and tell about compiling with Dev-C++ in README.WIN32
5 lines of code changed in:
fix linker errors: add tetra scene node stuff, and link libSDL.a
10 lines of code changed in:
Moving flag type randomness inside FlagInfo
16 lines of code changed in:
make it an SDL build instead of using those old Windows targeted files
7 lines of code changed in:
make it an SDL build instead of using those old Windows targeted files
3 lines of code changed in:
make it an SDL build instead of using those old Windows targeted files
71 lines of code changed in:
Unified addFlag & randomFlag
6 lines of code changed in:
Multiple team flag may crash bzfs
4 lines of code changed in:
there isn't enough information available to save the server flags properly into a map
0 lines of code changed in:
touchup on a Makefile.am
1 lines of code changed in:
forgot to mention, bumped the version to 1.11.7
2 lines of code changed in:
fix a mistake that overlooked the last player being used as tab completion, should work good now
1 lines of code changed in:
preliminary addition of tetrahedrons
857 lines of code changed in:
dab a few things
3 lines of code changed in:
fix some clientquery borkage
2 lines of code changed in:
tell how mingw32 will bloat outputed .exe's and offer a solution (running "strip")
7 lines of code changed in:
this one is complete as well: added sub-folders, fixed all linker errors, and added command line option to pre-define BUILD_REGEX for the ignorant WordFilter.h
306 lines of code changed in:
fix all the linker errors and fix regex error in which regfree() wasn't declared prior to use because WordFilter.h didn't include config.h, so instead of messing with that file just define BUILD_REGEX by the command line. This project file is a perfect package ready to go: it compiles without any errors, has sub-folders, and has finely tuned command line options.
25 lines of code changed in:
undefine NDEBUG, which makes assert() useless (and bzfs uses assert() an awful lot), and I can't remember the other thing I did right now but it's there
2 lines of code changed in:
add a space to #elseif which is required to be understood, and add two more macros to allow bzfs to do all that extra stuff (score dumping and time limits)
7 lines of code changed in:
link in libwsock32.a, and perform optimizitions (-O2 && -fexpensive-optimizations)
3 lines of code changed in:
regex stuff is C, not C++
11 lines of code changed in:
make sure _WIN32 is defined if WIN32 is
6 lines of code changed in:
heck, define _OFF_T_ so it doesn't get redefined if the includes are a bit different
1 lines of code changed in:
one of my two mingw installations has off_t already defined in sys/types.h - protected from redefinition with the _OFF_T_ define
1 lines of code changed in:
remove engine.c because it is not to be compiled, but instead #included
41 lines of code changed in:
dev-c++ has the potential to compile on both windows and linux if the platform files are switched to SDL - get config.h ready for that switch
24 lines of code changed in:
clarifications - supplied project files are for Dev-C++ on windows, DirectX header details
13 lines of code changed in:
just temporary, use simple filter for now (just until we can fix regex compilation)
1 lines of code changed in:
add regex garbage
56 lines of code changed in:
note that they may only need headers, not lib files
3 lines of code changed in:
If directory is not set no point on converting to unix path
6 lines of code changed in:
add proper folders to project, not just odd made up ones
429 lines of code changed in:
need ServerLink.h
13 lines of code changed in:
On windows file paths saved in bzc file need to be converted to unix paths, otherwise the single \\'s will be assumed to be escape sequences, and be truncated out, invalidating the path. As windows can use unix paths, this isn't a problem.
13 lines of code changed in:
path references, M-q formatting, and typo.
10 lines of code changed in:
Initial revision.
35 lines of code changed in:
add sub folders
122 lines of code changed in:
Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Generated by StatCVS 0.2.2