Commit Log (Page 89 of 187)

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Summary Period: 2004-08-06 to 2004-08-04 (Commits 4882-4931 of 9331)

lan56 2004-08-06 01:22

fix all GCC warnings

3 lines of code changed in:

dbrosius 2004-08-06 01:00

no need for floor

1 lines of code changed in:

dtremenak 2004-08-05 23:12

use -Wall -Werror - catch those warnings!

6 lines of code changed in:

dtremenak 2004-08-05 23:04

ws

6 lines of code changed in:

trepan 2004-08-05 22:20

casting and unused var warnings

4 lines of code changed in:

dtremenak 2004-08-05 22:13

Shot accuracy statistics tracking & display

13 lines of code changed in:

dtremenak 2004-08-05 22:04

Shot accuracy statistics tracking & display

606 lines of code changed in:

atupone 2004-08-05 20:27

New FlagInfo::resetFlag method

67 lines of code changed in:

lan56 2004-08-05 16:43

rewrite tab completion: 1. it didn't work correctly, 2. it was poorly written, 3. this rewrite uses less logic and is easier to understand

17 lines of code changed in:

brlcad 2004-08-05 14:51

revert the debug output inclusion

0 lines of code changed in:

lan56 2004-08-05 14:42

fix up bzfs build, and fix linker errors in bzadmin build by linking libwinmm.a

14 lines of code changed in:

dtremenak 2004-08-05 14:34

fix crash on server join - initialize tetraInsideNodes

1 lines of code changed in:

lan56 2004-08-05 14:26

add in reminder to take care about SDL.dll in README.DEVC++, and tell about compiling with Dev-C++ in README.WIN32

5 lines of code changed in:

lan56 2004-08-05 14:15

fix linker errors: add tetra scene node stuff, and link libSDL.a

10 lines of code changed in:

atupone 2004-08-05 14:15

Moving flag type randomness inside FlagInfo

16 lines of code changed in:

lan56 2004-08-05 14:11

make it an SDL build instead of using those old Windows targeted files

7 lines of code changed in:

lan56 2004-08-05 14:04

make it an SDL build instead of using those old Windows targeted files

3 lines of code changed in:

lan56 2004-08-05 13:59

make it an SDL build instead of using those old Windows targeted files

71 lines of code changed in:

atupone 2004-08-05 13:24

Unified addFlag & randomFlag

6 lines of code changed in:

atupone 2004-08-05 12:57

Multiple team flag may crash bzfs

4 lines of code changed in:

trepan 2004-08-05 05:42

there isn't enough information available to save the server flags properly into a map

0 lines of code changed in:

trepan 2004-08-05 05:09

touchup on a Makefile.am

1 lines of code changed in:

trepan 2004-08-05 04:55

forgot to mention, bumped the version to 1.11.7

2 lines of code changed in:

lan56 2004-08-05 04:55

fix a mistake that overlooked the last player being used as tab completion, should work good now

1 lines of code changed in:

trepan 2004-08-05 04:48

preliminary addition of tetrahedrons

857 lines of code changed in:

lan56 2004-08-05 04:30

dab a few things

3 lines of code changed in:

trepan 2004-08-05 04:29

fix some clientquery borkage

2 lines of code changed in:

lan56 2004-08-05 04:25

tell how mingw32 will bloat outputed .exe's and offer a solution (running "strip")

7 lines of code changed in:

lan56 2004-08-05 04:16

this one is complete as well: added sub-folders, fixed all linker errors, and added command line option to pre-define BUILD_REGEX for the ignorant WordFilter.h

306 lines of code changed in:

lan56 2004-08-05 03:43

fix all the linker errors and fix regex error in which regfree() wasn't declared prior to use because WordFilter.h didn't include config.h, so instead of messing with that file just define BUILD_REGEX by the command line. This project file is a perfect package ready to go: it compiles without any errors, has sub-folders, and has finely tuned command line options.

25 lines of code changed in:

lan56 2004-08-05 03:26

undefine NDEBUG, which makes assert() useless (and bzfs uses assert() an awful lot), and I can't remember the other thing I did right now but it's there

2 lines of code changed in:

lan56 2004-08-05 03:24

add a space to #elseif which is required to be understood, and add two more macros to allow bzfs to do all that extra stuff (score dumping and time limits)

7 lines of code changed in:

lan56 2004-08-05 03:15

link in libwsock32.a, and perform optimizitions (-O2 && -fexpensive-optimizations)

3 lines of code changed in:

dtremenak 2004-08-04 14:52

regex stuff is C, not C++

11 lines of code changed in:

dtremenak 2004-08-04 14:41

make sure _WIN32 is defined if WIN32 is

6 lines of code changed in:

dtremenak 2004-08-04 14:32

heck, define _OFF_T_ so it doesn't get redefined if the includes are a bit different

1 lines of code changed in:

dtremenak 2004-08-04 14:31

one of my two mingw installations has off_t already defined in sys/types.h - protected from redefinition with the _OFF_T_ define

1 lines of code changed in:

lan56 2004-08-04 14:12

remove engine.c because it is not to be compiled, but instead #included

41 lines of code changed in:

dtremenak 2004-08-04 13:59

dev-c++ has the potential to compile on both windows and linux if the platform files are switched to SDL - get config.h ready for that switch

24 lines of code changed in:

dtremenak 2004-08-04 13:45

clarifications - supplied project files are for Dev-C++ on windows, DirectX header details

13 lines of code changed in:

lan56 2004-08-04 13:05

just temporary, use simple filter for now (just until we can fix regex compilation)

1 lines of code changed in:

lan56 2004-08-04 12:31

add regex garbage

56 lines of code changed in:

lan56 2004-08-04 12:23

note that they may only need headers, not lib files

3 lines of code changed in:

atupone 2004-08-04 07:10

If directory is not set no point on converting to unix path

6 lines of code changed in:

jeffm2501 2004-08-04 02:23

add proper folders to project, not just odd made up ones

429 lines of code changed in:

dtremenak 2004-08-04 02:14

need ServerLink.h

13 lines of code changed in:

dbrosius 2004-08-04 01:50

On windows file paths saved in bzc file need to be converted to unix paths, otherwise the single \\'s will be assumed to be escape sequences, and be truncated out, invalidating the path. As windows can use unix paths, this isn't a problem.

13 lines of code changed in:

brlcad 2004-08-04 01:40

path references, M-q formatting, and typo.

10 lines of code changed in:

lan56 2004-08-04 01:25

Initial revision.

35 lines of code changed in:

lan56 2004-08-04 01:14

add sub folders

122 lines of code changed in:

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