Commit Log (Page 2 of 187)

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Summary Period: 2006-05-25 to 2006-05-21 (Commits 9232-9281 of 9331)

trepan 2006-05-25 14:21

add "bryjen" to help fix the new flags

56 lines of code changed in:

trepan 2006-05-25 00:07

- added an alternate blink color for green players
- added the SET AutoHunt range control token, set all levels to value
- added several new AutoHunt marker display config options, per-level:
(COUNT, SPACE, DELTA, IALPHA, OALPHA, PERIOD, IBLINK, OBLINK)

399 lines of code changed in:

bryjen 2006-05-24 16:54

preserve the destination ID of a chat message as the team or admin channel ID in what goes over the net

86 lines of code changed in:

trepan 2006-05-24 11:50

enable the flag for autoFlagDisplay when holding ID

3 lines of code changed in:

trepan 2006-05-24 11:33

- added HuntLevel scoreboard sorting (and cleaned the files up a bit)
- added "autoFlagDisplay" BZDB var (currently only for radar display)

74 lines of code changed in:

trepan 2006-05-24 09:37

varied radar markers for different AutoHunt levels

76 lines of code changed in:

trepan 2006-05-24 05:30

adjust autohunt marker based on tank square size

12 lines of code changed in:

trepan 2006-05-24 03:24

- modify the radar blinking for variable rate (for AutoHunt levels)
- add radar corner indicators for AutoHunt levels 4-6 (non-blinking),
and 7-9 (blinking), could probably use a little more differentiation
(line width, concentric line sets, colors, etc...)

110 lines of code changed in:

trepan 2006-05-24 02:54

add TK token type to AutoHunt, do a little cleanup

82 lines of code changed in:

trepan 2006-05-24 01:20

AutoHunt works for solo flags in observer mode

9 lines of code changed in:

bthansen 2006-05-23 23:06

Copy the m4 directory from root so plugins can be eventually separated from the main source tree

425 lines of code changed in:

jeffm2501 2006-05-23 22:57

keep whitling down one of the switch statements of doom

612 lines of code changed in:

trepan 2006-05-23 21:44

scoreboard hunt selectors over the indicators

11 lines of code changed in:

bryjen 2006-05-23 16:17

reformat and block to be sure all the else's nest correctly

30 lines of code changed in:

bryjen 2006-05-23 15:42

covert team ID to player ID when using as a message destination

1 lines of code changed in:

bthansen 2006-05-23 12:52

The vocaliser plugin is gone - don't try to build it.

0 lines of code changed in:

trepan 2006-05-23 11:42

underline AutoHunt level 9

2 lines of code changed in:

trepan 2006-05-23 11:34

remove the cruft

5 lines of code changed in:

trepan 2006-05-23 11:18

- allow AutoHunt variable referencing with a leading '*' char
(ex: "set autohunt SW:*ahTmp", "set ahTmp GM")
- default to using 'ranges' for autohunt specification
(ranges are not used if the level or proximity is explicitly defined)
- add proximity and levels to AutoHunt, examples:
ST?GM<300#4:
if I have ST, hunt GM's within 300 meters, and display them at level 4
MIN<800#4:MAX<400#8:SW:GM:
mark SW and GM carriers with levels 4 through 8, depending on distance
- radar display variations still need to be done

421 lines of code changed in:

trepan 2006-05-22 20:08

add Auto->, fix LEADER

7 lines of code changed in:

trepan 2006-05-22 19:39

added AutoHunt feature

406 lines of code changed in:

bryjen 2006-05-22 18:10

clean-ups are good, but don't forget the breaks

1 lines of code changed in:

jeffm2501 2006-05-22 17:55

start breaking up the big switch in handleServerMessage to call sub functions.

92 lines of code changed in:

jeffm2501 2006-05-22 14:55

stop the recording after we save it

1 lines of code changed in:

brlcad 2006-05-22 10:41

vocaliser was removed

2 lines of code changed in:

jeffm2501 2006-05-22 02:38

add geoGMBolt ( fireballish thingy )

126 lines of code changed in:

jeffm2501 2006-05-22 00:01

make the explostion effect suck slightly less

68 lines of code changed in:

trepan 2006-05-21 23:11

cleanup

3 lines of code changed in:

trepan 2006-05-21 23:10

printf snuck in

8 lines of code changed in:

trepan 2006-05-21 23:01

include glDrawRangeElements() patch, fix ws for Tim

45 lines of code changed in:

jeffm2501 2006-05-21 22:29

no vocaliser

0 lines of code changed in:

jeffm2501 2006-05-21 22:28

remove vocaliser

0 lines of code changed in:

blast007 2006-05-21 22:23

Fix sending chat messages

2 lines of code changed in:

jeffm2501 2006-05-21 22:07

make the spawn and shot effects a little less uniform

33 lines of code changed in:

trepan 2006-05-21 22:02

use the _defines

2 lines of code changed in:

trepan 2006-05-21 21:24

better safe then sorry

1 lines of code changed in:

trepan 2006-05-21 21:16

LOD'ed flags

738 lines of code changed in:

trepan 2006-05-21 19:45

continuity

2 lines of code changed in:

trepan 2006-05-21 19:41

shift-F# reenables the console

4 lines of code changed in:

lan56 2006-05-21 19:19

update to make it Linux friendly: CodeBlocks (http://www.codeblocks.org) can build Dev-C++ files and is for Linux too

35 lines of code changed in:

jeffm2501 2006-05-21 19:08

more color tweaks for the geoBolt

7 lines of code changed in:

trepan 2006-05-21 18:55

disable console text toggling

6 lines of code changed in:

jeffm2501 2006-05-21 18:53

openFFA dosn't need "teammate" killed by messages

2 lines of code changed in:

jeffm2501 2006-05-21 18:00

add a minimum value for each channel of the core of a geoBolt

16 lines of code changed in:

brlcad 2006-05-21 16:51

no longer distributing win32 directory, name changed to MSVC

2 lines of code changed in:

brlcad 2006-05-21 16:51

quote AC_CONFIG_FILES

5 lines of code changed in:

jeffm2501 2006-05-21 16:50

don't count observers as players

1 lines of code changed in:

jeffm2501 2006-05-21 16:35

add record stop function

10 lines of code changed in:

jeffm2501 2006-05-21 15:54

set the event type for the autoteam event.

1 lines of code changed in:

jeffm2501 2006-05-21 15:46

change the "Win32" dir to a more descriptive "MSVC" dir, since 64bit windows is supported (ish).
Update makefiles and readme for new dirs.

72 lines of code changed in:

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