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Summary Period: 2006-05-25 to 2006-05-21 (Commits 9232-9281 of 9331)
add "bryjen" to help fix the new flags
56 lines of code changed in:
- added an alternate blink color for green players
- added the SET AutoHunt range control token, set all levels to value
- added several new AutoHunt marker display config options, per-level:
(COUNT, SPACE, DELTA, IALPHA, OALPHA, PERIOD, IBLINK, OBLINK)
399 lines of code changed in:
preserve the destination ID of a chat message as the team or admin channel ID in what goes over the net
86 lines of code changed in:
enable the flag for autoFlagDisplay when holding ID
3 lines of code changed in:
- added HuntLevel scoreboard sorting (and cleaned the files up a bit)
- added "autoFlagDisplay" BZDB var (currently only for radar display)
74 lines of code changed in:
varied radar markers for different AutoHunt levels
76 lines of code changed in:
adjust autohunt marker based on tank square size
12 lines of code changed in:
- modify the radar blinking for variable rate (for AutoHunt levels)
- add radar corner indicators for AutoHunt levels 4-6 (non-blinking),
and 7-9 (blinking), could probably use a little more differentiation
(line width, concentric line sets, colors, etc...)
110 lines of code changed in:
add TK token type to AutoHunt, do a little cleanup
82 lines of code changed in:
AutoHunt works for solo flags in observer mode
9 lines of code changed in:
Copy the m4 directory from root so plugins can be eventually separated from the main source tree
425 lines of code changed in:
keep whitling down one of the switch statements of doom
612 lines of code changed in:
scoreboard hunt selectors over the indicators
11 lines of code changed in:
reformat and block to be sure all the else's nest correctly
30 lines of code changed in:
covert team ID to player ID when using as a message destination
1 lines of code changed in:
The vocaliser plugin is gone - don't try to build it.
0 lines of code changed in:
underline AutoHunt level 9
2 lines of code changed in:
remove the cruft
5 lines of code changed in:
- allow AutoHunt variable referencing with a leading '*' char
(ex: "set autohunt SW:*ahTmp", "set ahTmp GM")
- default to using 'ranges' for autohunt specification
(ranges are not used if the level or proximity is explicitly defined)
- add proximity and levels to AutoHunt, examples:
ST?GM<300#4:
if I have ST, hunt GM's within 300 meters, and display them at level 4
MIN<800#4:MAX<400#8:SW:GM:
mark SW and GM carriers with levels 4 through 8, depending on distance
- radar display variations still need to be done
421 lines of code changed in:
add Auto->, fix LEADER
7 lines of code changed in:
added AutoHunt feature
406 lines of code changed in:
clean-ups are good, but don't forget the breaks
1 lines of code changed in:
start breaking up the big switch in handleServerMessage to call sub functions.
92 lines of code changed in:
stop the recording after we save it
1 lines of code changed in:
vocaliser was removed
2 lines of code changed in:
add geoGMBolt ( fireballish thingy )
126 lines of code changed in:
make the explostion effect suck slightly less
68 lines of code changed in:
cleanup
3 lines of code changed in:
printf snuck in
8 lines of code changed in:
include glDrawRangeElements() patch, fix ws for Tim
45 lines of code changed in:
no vocaliser
0 lines of code changed in:
remove vocaliser
0 lines of code changed in:
Fix sending chat messages
2 lines of code changed in:
make the spawn and shot effects a little less uniform
33 lines of code changed in:
use the _defines
2 lines of code changed in:
better safe then sorry
1 lines of code changed in:
LOD'ed flags
738 lines of code changed in:
continuity
2 lines of code changed in:
shift-F# reenables the console
4 lines of code changed in:
update to make it Linux friendly: CodeBlocks (http://www.codeblocks.org) can build Dev-C++ files and is for Linux too
35 lines of code changed in:
more color tweaks for the geoBolt
7 lines of code changed in:
disable console text toggling
6 lines of code changed in:
openFFA dosn't need "teammate" killed by messages
2 lines of code changed in:
add a minimum value for each channel of the core of a geoBolt
16 lines of code changed in:
no longer distributing win32 directory, name changed to MSVC
2 lines of code changed in:
quote AC_CONFIG_FILES
5 lines of code changed in:
don't count observers as players
1 lines of code changed in:
add record stop function
10 lines of code changed in:
set the event type for the autoteam event.
1 lines of code changed in:
change the "Win32" dir to a more descriptive "MSVC" dir, since 64bit windows is supported (ish).
Update makefiles and readme for new dirs.
72 lines of code changed in:
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