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Summary Period: 2004-12-18 to 2004-12-13 (Commits 6282-6331 of 9331)
remove some whacky DEBUG4s
0 lines of code changed in:
fixed numeric link names
1 lines of code changed in:
minor physics improvements, still messy
110 lines of code changed in:
worry about floating pt overflow
4 lines of code changed in:
start fleshing the PlanStack
95 lines of code changed in:
not sure why you would drop your flag if a team flag exists, but not close
7 lines of code changed in:
do what i do best
3 lines of code changed in:
notes, and fix the base size problem that Tupone found
3 lines of code changed in:
bzfls is not here, remove the docs
3 lines of code changed in:
oops, missing files
550 lines of code changed in:
- added hierarchical named teleporter linkage (with globbing)
- only update weather during the first mirror pass
- added some more BZDBCache variables for the heavy hitters
- sorted obstacles by hegith for enhanaced radar
- changed jumpCounter to PlaySound style (figured it would just
sound stupid playing a sound 1 second late)
- polygon smoothing for fast radar
- substituted _noRadar with _radarLimit
- deleted invalid obstacles from world group definition
627 lines of code changed in:
Note the transfer flag cheat fix
1 lines of code changed in:
more layoutage
81 lines of code changed in:
unused var warnings, gcc is whining about needing a virtual destructor if the class was virtual functions
8 lines of code changed in:
don't be lazy, let classes run free
248 lines of code changed in:
doc and minor fleshing
84 lines of code changed in:
Roger decides he better start making plans if he is to be considered more than just a bullheaded, reactionary dope.
97 lines of code changed in:
slow down when falling off a building
2 lines of code changed in:
continue the saga
20 lines of code changed in:
last silly CVS posting
4 lines of code changed in:
pointer to a helpful utility
12 lines of code changed in:
possible issue
6 lines of code changed in:
sorry trepan, suggestions for improvements?
13 lines of code changed in:
comment on object libraries
12 lines of code changed in:
to be more specific: stripping the trailing whitespace is a good thing, making the code harder to read is not
5 lines of code changed in:
whitespace conversion note, watch out for tab alignment
6 lines of code changed in:
login msg
6 lines of code changed in:
global login now working in bzadmin
4 lines of code changed in:
global login now working in interactive bzadmin
28 lines of code changed in:
oops
1 lines of code changed in:
add DEBUG0 alias for development
2 lines of code changed in:
use startupInfo for options
51 lines of code changed in:
parse for password, add -list command line option
11 lines of code changed in:
there can be only one (startupInfo)
2 lines of code changed in:
some consistancy
2 lines of code changed in:
start of central login for bzadmin
16 lines of code changed in:
Pointer should use %p. Fixes gcc-3.4 on 64 bit
1 lines of code changed in:
Fix for gcc-3.4
1 lines of code changed in:
Unused variables should be removed
1 lines of code changed in:
Move checks for SB vs PZ out of if block for SW
2 lines of code changed in:
ws
7 lines of code changed in:
expr eval crash
3 lines of code changed in:
Roger realizes that t isn't in relationship between target - src, but inrelation to the unit vector, armed with this knowledge, he begins to hang onto buildings above water.
10 lines of code changed in:
roger flails around why is t 20, when the building is right under him?
29 lines of code changed in:
Don't allow roger to find collisions below 0
5 lines of code changed in:
a first attempt at keeping roger from driving to drink... er, into the drink. Mostly untested, roger surely needs to practice.
52 lines of code changed in:
all display lists now seem to be accounted for
34 lines of code changed in:
- cleaned up OpenGLLight, it now deletes lists
- did a little cleanup in OpenGLMaterial
- added a hook for glNewList()
- deleted some lists that weren't being managed in
BackgroundRenderer and WeatherRenderer
- the water level bug still persists...
208 lines of code changed in:
Reverting changes.
0 lines of code changed in:
GL needs pthread to link, on some systems
7 lines of code changed in:
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