Commit Log (Page 6 of 187)

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Summary Period: 2006-03-11 to 2006-02-07 (Commits 9032-9081 of 9331)

brlcad 2006-03-11 17:48

include the new isnan.m4 file

1 lines of code changed in:

brlcad 2006-03-11 17:47

initial isnan.m4 file that checks whether there's some form of the isnan() macro/function available on the sytem, correspondingly defining HAVE_ symbols.

73 lines of code changed in:

brlcad 2006-03-11 17:45

including cmath after/before math.h can cause an isnan macro from C99 to get undefined, so be consistent to provoke this behavior more readily. provide out own isnan template function based on a custom configure check. if both std::isnan() and isnan() (macro or otherwise) fail to work, use our own template function. this fixes the build on os x 10.3, for example.

38 lines of code changed in:

brlcad 2006-03-11 17:39

if already included, the class name is Locale not BZLocale

1 lines of code changed in:

brlcad 2006-03-11 17:38

remove the std:: namespace from isnan so that macro overrides can be provided for systems that are strictly iso compliant where isnan is not provided in the std:: namespace when compiling pedantic.

5 lines of code changed in:

brlcad 2006-03-10 00:08

ignore generated libtool script

1 lines of code changed in:

brlcad 2006-03-09 23:15

toggle fov based on half-angle instead of arbitrary low angle

1 lines of code changed in:

brlcad 2006-03-09 23:10

ws

1 lines of code changed in:

brlcad 2006-03-09 23:09

simplify logic a smidgen on the isnanism

3 lines of code changed in:

lan56 2006-03-08 00:34

updates: add bzfs*.cxx files

236 lines of code changed in:

jeffm2501 2006-03-06 17:51

windows dosn't have stderr, and don't realy have difrent bufering modes, so don't call it when bzfs starts up

2 lines of code changed in:

bthansen 2006-03-02 15:12

Fix message termination - accounting for preceeding data bytes

1 lines of code changed in:

blast007 2006-02-27 13:21

Update script to read message code and length headers of each packet, and ignore any other packets that come prior to the requested information

121 lines of code changed in:

atupone 2006-02-26 15:56

Suggested changes for jumping with inertia & dropping bad flag check

8 lines of code changed in:

brlcad 2006-02-23 01:32

didn't mean to commit that isnan() test either

1 lines of code changed in:

brlcad 2006-02-23 01:18

report summary

7 lines of code changed in:

brlcad 2006-02-23 00:49

helps to not commit a conflict

1 lines of code changed in:

brlcad 2006-02-23 00:35

add some documentation to the header about the overall structure of a configure.ac as recommended by the gnu folks. pretty basic guidelines that make managing the mess a little easier. language borrowed from what I wrote for cad.

43 lines of code changed in:

brlcad 2006-02-22 23:23

additional details about the mac build, including the need to run autogen.sh and configure before attempting the xcode build. add notes on installing SDL beforehand too and how to specify a universal binary for SDL.

18 lines of code changed in:

timriker 2006-02-20 23:20

unbreak md5 on bigendian

14 lines of code changed in:

atupone 2006-02-20 19:00

ignoring ltmain.sh

1 lines of code changed in:

timriker 2006-02-20 18:49

untaint md5, needs passwd testing

265 lines of code changed in:

bryjen 2006-02-18 18:39

/lagdrop server command for in-game changing the -lagdrop command line option

49 lines of code changed in:

bryjen 2006-02-17 17:32

Allow !all as well as +all and -all

9 lines of code changed in:

atupone 2006-02-16 18:34

Unused var

0 lines of code changed in:

atupone 2006-02-16 18:34

Comparing signed/unsigned

1 lines of code changed in:

atupone 2006-02-16 18:30

Unused var, shadowed var, bad indent, and signed/unsigned compare :_(

163 lines of code changed in:

atupone 2006-02-16 18:27

Unused vars, shadowed var and bad indent :(

146 lines of code changed in:

atupone 2006-02-16 18:24

Missing new line at end

2 lines of code changed in:

bryjen 2006-02-15 21:36

update to new api chat event types

6 lines of code changed in:

dtremenak 2006-02-10 22:02

more fun with microsoft's newest. vc8 has unsigned 64-bit long size_t and spits out warnings when assigning int = container.size(). also uses 64-bit pointers, so pointer arithmetic might need casts too.

47 lines of code changed in:

dtremenak 2006-02-10 20:19

more fun with microsoft's newest. vc8 has unsigned 64-bit long size_t and spits out warnings when assigning int = container.size(). also uses 64-bit pointers, so pointer arithmetic might need casts too.

108 lines of code changed in:

jeffm2501 2006-02-10 20:02

new logo for 2.1.x, we'll see where it ends up

0 lines of code changed in:

jeffm2501 2006-02-10 19:40

move flag cap message into split files.
add api for flag cap to local players.
move flag cheat detection into master cheats file.
cleanups.

104 lines of code changed in:

dtremenak 2006-02-10 18:26

casting fun with microsoft's newest. vc8 has unsigned 64-bit long size_t and spits out warnings when assigning int = container.size()

23 lines of code changed in:

jeffm2501 2006-02-10 17:22

no ambiguous variable names here

2 lines of code changed in:

jeffm2501 2006-02-09 22:15

move chat spam and garbage filters to there own file ( should put filter there too ).
clean up chat send functions.
Break API chat hook into 2 hooks, one before, and one after filter.
Don't send "/" commands to API chat hooks ( they are for chat ).
API for server side players to send text messages as players ( will parse "/" commands ).
Fix some comments ( admin channel is not unused )

282 lines of code changed in:

jeffm2501 2006-02-09 21:27

call ticks first.
let local players know about flag drops
api to let local players drop flags

85 lines of code changed in:

jeffm2501 2006-02-09 20:41

get playerKilled to work with local players
break up playerKilled to not be so huge, and to reuse existing code.
notify server side bots when somone is killed.
clean up TK logic.

291 lines of code changed in:

dtremenak 2006-02-09 18:11

merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-10.

164 lines of code changed in:

jeffm2501 2006-02-09 17:39

clean up the playerKilled reason ( BlowedUpReason), make both the client and server use the same enumerations
change proto to 36
add callbacks to let server side bots know somone was killed
more message cleanups

217 lines of code changed in:

dtremenak 2006-02-09 14:48

name those buttons

2 lines of code changed in:

jujibo 2006-02-09 08:57

Bad enum, removing the wrong char

1 lines of code changed in:

dtremenak 2006-02-09 02:43

Input changes (some derived from a patch by workaphobia):
Allow 12 joystick buttons
Fix mousebox edge positioning (full speed at line, not at line + nomotionsize / 2)
Revise joystick coordinate handling to be independent of mousebox positioning (prep for sensitivity setting)
Make slow binoculars a selectable option that applies to all input types
Make slow motion keybinding affect all input types and change menus appropriately
Simplify ReverseControls code

77 lines of code changed in:

bthansen 2006-02-08 22:27

Fix check for /REPORT

5 lines of code changed in:

jeffm2501 2006-02-08 17:54

change server to send out message updates from the server side state, not just dumb packet relay.
have server side bots send player updates, and move around.
consolodate more net code into logical functions
add simple way for plugins to get player lists

297 lines of code changed in:

jeffm2501 2006-02-08 17:52

fix bug where client expected timestamp in update before the player ID

1 lines of code changed in:

bryjen 2006-02-08 15:43

update plugins to match bz_API names

17 lines of code changed in:

jeffm2501 2006-02-08 14:40

split anti cheat code into it's own set of files with functions for each check.

238 lines of code changed in:

jeffm2501 2006-02-07 21:10

make sure dest players exist before we try to send to them.

2 lines of code changed in:

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