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Summary Period: 2004-02-01 to 2004-01-31 (Commits 3432-3481 of 9331)
Report joystick devices & use "off" device to actually unuse joystick
21 lines of code changed in:
HAVE_SDL is defined only after including common.h
3 lines of code changed in:
gcc need esplicit initialization of base class on copy constructor
5 lines of code changed in:
system headers come early
3 lines of code changed in:
-scaledData
0 lines of code changed in:
need errno.h for EINPROGRESS
4 lines of code changed in:
remove old texture list #defs and let glu do the work
30 lines of code changed in:
use correct methods since method overloads don't seem to work for others.
use consitent names in non overloaded evaluators
13 lines of code changed in:
it would help if I wasn't stupid.
2 lines of code changed in:
proper use of release and aquire on list copy
4 lines of code changed in:
quell the vc warnings
1 lines of code changed in:
spilleing, and other sillyness
7 lines of code changed in:
EOF
1 lines of code changed in:
EOF
1 lines of code changed in:
consistency in aquire and release methods
4 lines of code changed in:
remember the big people, better
2 lines of code changed in:
pull pin and throw.
5 lines of code changed in:
EOL
2 lines of code changed in:
add centeral place to keep 3d visual options.
20 lines of code changed in:
don't build things with SDL when we don't have SDL :)
4 lines of code changed in:
match the others until all are updated to be consistent
7 lines of code changed in:
get rid of the HAVE_SDL defines since we have a better way now
0 lines of code changed in:
add a SDL set of builds for VC
5 lines of code changed in:
One of many Baby steps in the great playing.cxx breakup of 2004
--Remember the big people
9 lines of code changed in:
One of many Baby steps in the great playing.cxx breakup of 2004
507 lines of code changed in:
put all SDL headers and tests in one area
37 lines of code changed in:
One of many Baby steps in the great playing.cxx breakup of 2004
247 lines of code changed in:
The first of many Baby steps in the great playing.cxx breakup of 2004
433 lines of code changed in:
Handle -debug before -d switch otherwise directory is set to -debug when command line is -debug -debug
2 lines of code changed in:
remove bzfls, add 3D
1 lines of code changed in:
remove bzfls reference
0 lines of code changed in:
doc changes
1 lines of code changed in:
remove huddialog.h from playing.cxx since only huddialogstack is actually used by it
0 lines of code changed in:
whoops
3 lines of code changed in:
Make the new menu system work on windows
6 lines of code changed in:
Meow. Kitty tears menus files to little pieces.
5764 lines of code changed in:
Put the cat ALL THE WAY back in the bag
1 lines of code changed in:
uh, 6 forms.. forgot server
1 lines of code changed in:
check all five potential password forms for auto-identify, including a catch-all @ password
4 lines of code changed in:
requireidentify works as expected
0 lines of code changed in:
stuff that kitty back into her bag for a sec
0 lines of code changed in:
oops, meant to commit playing.h not playing.cxx for startupinfo
1 lines of code changed in:
"SDL.h" not <SDL/SDL.h>
1 lines of code changed in:
add StartupInfo.h
1 lines of code changed in:
separate out StartupInfo class from playing.h
3 lines of code changed in:
oopsie daisy. forgot the new HUDDialogStack class files
2 lines of code changed in:
bots go faster around corners
13 lines of code changed in:
don't use Windows path '\', and then gice opportunity to compile with a local version of SDL
add -I/usr/include/SDL on the compiler flag. This is taken in care by autotools where autotools are supported
5 lines of code changed in:
separate out the rather large HUDDialogStack class from HUDDialog
198 lines of code changed in:
make bzfs compile
3 lines of code changed in:
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