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Summary Period: 2004-01-09 to 2004-01-07 (Commits 2882-2931 of 9331)
typecast
1 lines of code changed in:
only report failed texture loads when they are important textures.
12 lines of code changed in:
use the bool instead of comparing strings, make string static and const
2 lines of code changed in:
hack for sending password on request:
add a line like "set password@bzflag.secretplace.us Maria" on config
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CVS: Committing in .
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CVS: Modified Files:
CVS: playing.cxx
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16 lines of code changed in:
put common term in a variable
13 lines of code changed in:
simplify boolean term
3 lines of code changed in:
ws
10 lines of code changed in:
force non rabbit players in rabbit games to use an orange hunter color when not using a color texture overide.
10 lines of code changed in:
silly texturemanager \\ is for windows / is for everyone else
1 lines of code changed in:
&& ! || and ! a !
1 lines of code changed in:
*Ground Texture Repeat added to BZDB, deafault increased to 0.1
Tanks will search for colored team textures and use them if found.
Ground will search for colored std and zone textures and use them if found.
Non Rabbit tanks will try to use "hunter" texture if found.
5 lines of code changed in:
Tank now will search for a precolored texture per team, and use it if found. If not found will work the old geo color way.
Non Rabbit tanks in rabbit mode will search for a "hunter" texture and use if found.
Ground renderer will search for std.ground and zone.ground and use those if found, and will not apply a color to the geo.
78 lines of code changed in:
Added comment about bzadmin -stdboth on Windows
3 lines of code changed in:
Make bzadmin -stdboth work as expected (well, as I expect it to work) when EOF is encountered: send the current command buffer, then /quit
15 lines of code changed in:
forgot about the rabbit team :)
1 lines of code changed in:
don't corrupt flag updates (or other things) in pwrite when players are removed
for network problems, make bzfs network buffering actually work
21 lines of code changed in:
fix /setpass and make it skip any amount of leading whitespace. also give in and prefer isspace since it hopefully is a nice fast table lookup
18 lines of code changed in:
ws :)
1 lines of code changed in:
TextureManager now looks for images in the "alternate image dir" first. dir is specified by bzdb, and user configurable. defaults to data/alternate/ if image is not found there, normal path is used.
Makes for easy drop-in high res textures.
19 lines of code changed in:
altImageDir default should be NULL, not empty str
1 lines of code changed in:
add altImageDir setting
2 lines of code changed in:
fix issues with new texture loader
3 lines of code changed in:
ensure that the path sent to openImageFile is a windows path on windows systems. Images can be in subdirs now.
19 lines of code changed in:
new textures added
0 lines of code changed in:
TextureManager now loads textures by name not enumeration. Textures are loaded as needed not all at one time. This allows for textures to be loaded at any time. This is needed for tank skins, and map textures, and nearly all other "look good" things. All textures are mipmaped. Mountan textures are loaded pre-split. Textures larger then 256x256 are now allowed. Tank texture is now called "tank.png" not "flage.png"
153 lines of code changed in:
if to ifdef
1 lines of code changed in:
true true to false true for windows
2 lines of code changed in:
give in and prefer the libc ctype.h character functions since they should be nice fast lookup tables
23 lines of code changed in:
const cleaning"
7 lines of code changed in:
typedef ugly sets
17 lines of code changed in:
typedef ugly maps, etc
6 lines of code changed in:
typedef ugly maps, etc
14 lines of code changed in:
typedef ugly maps, etc
5 lines of code changed in:
typedef ugly maps, etc
2 lines of code changed in:
typedef ugly maps, etc
30 lines of code changed in:
typedef ugly maps, etc
16 lines of code changed in:
typedef ugly maps, etc
3 lines of code changed in:
typedef ugly maps, etc
10 lines of code changed in:
typedef ugly maps, etc
10 lines of code changed in:
pwrite buffer corruption issue
11 lines of code changed in:
removed some dead code, even if useful.. need a better testing mechansim
5 lines of code changed in:
my tank score was not ordered on rabbit
8 lines of code changed in:
list server being outdated on massive client enters
4 lines of code changed in:
Fixing team count wrong (hope to)
23 lines of code changed in:
don't crash server if no reason given for /kick
1 lines of code changed in:
fix server list caching on windows
8 lines of code changed in:
fix world caching on windows
4 lines of code changed in:
fix radar range key binding menu
4 lines of code changed in:
remove fluff
0 lines of code changed in:
BU effects ALL radars
2 lines of code changed in:
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