Commit Log (Page 129 of 187)

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Summary Period: 2004-01-09 to 2004-01-07 (Commits 2882-2931 of 9331)

jeffm2501 2004-01-09 16:34

typecast

1 lines of code changed in:

jeffm2501 2004-01-09 16:33

only report failed texture loads when they are important textures.

12 lines of code changed in:

chestal 2004-01-09 16:26

use the bool instead of comparing strings, make string static and const

2 lines of code changed in:

atupone 2004-01-09 16:17

hack for sending password on request:
add a line like "set password@bzflag.secretplace.us Maria" on config
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16 lines of code changed in:

chestal 2004-01-09 15:52

put common term in a variable

13 lines of code changed in:

chestal 2004-01-09 15:46

simplify boolean term

3 lines of code changed in:

chestal 2004-01-09 15:44

ws

10 lines of code changed in:

jeffm2501 2004-01-09 14:24

force non rabbit players in rabbit games to use an orange hunter color when not using a color texture overide.

10 lines of code changed in:

jeffm2501 2004-01-09 13:45

silly texturemanager \\ is for windows / is for everyone else

1 lines of code changed in:

jeffm2501 2004-01-09 13:35

&& ! || and ! a !

1 lines of code changed in:

jeffm2501 2004-01-09 13:31

*Ground Texture Repeat added to BZDB, deafault increased to 0.1
Tanks will search for colored team textures and use them if found.
Ground will search for colored std and zone textures and use them if found.
Non Rabbit tanks will try to use "hunter" texture if found.

5 lines of code changed in:

jeffm2501 2004-01-09 13:27

Tank now will search for a precolored texture per team, and use it if found. If not found will work the old geo color way.
Non Rabbit tanks in rabbit mode will search for a "hunter" texture and use if found.
Ground renderer will search for std.ground and zone.ground and use those if found, and will not apply a color to the geo.

78 lines of code changed in:

larsl 2004-01-09 11:44

Added comment about bzadmin -stdboth on Windows

3 lines of code changed in:

larsl 2004-01-09 11:42

Make bzadmin -stdboth work as expected (well, as I expect it to work) when EOF is encountered: send the current command buffer, then /quit

15 lines of code changed in:

jeffm2501 2004-01-09 11:31

forgot about the rabbit team :)

1 lines of code changed in:

shkoo 2004-01-09 11:16

don't corrupt flag updates (or other things) in pwrite when players are removed
for network problems, make bzfs network buffering actually work

21 lines of code changed in:

brlcad 2004-01-09 10:42

fix /setpass and make it skip any amount of leading whitespace. also give in and prefer isspace since it hopefully is a nice fast table lookup

18 lines of code changed in:

dbrosius 2004-01-09 03:57

ws :)

1 lines of code changed in:

jeffm2501 2004-01-09 03:53

TextureManager now looks for images in the "alternate image dir" first. dir is specified by bzdb, and user configurable. defaults to data/alternate/ if image is not found there, normal path is used.

Makes for easy drop-in high res textures.

19 lines of code changed in:

dbrosius 2004-01-09 03:34

altImageDir default should be NULL, not empty str

1 lines of code changed in:

dbrosius 2004-01-09 03:27

add altImageDir setting

2 lines of code changed in:

jeffm2501 2004-01-09 03:24

fix issues with new texture loader

3 lines of code changed in:

jeffm2501 2004-01-09 03:12

ensure that the path sent to openImageFile is a windows path on windows systems. Images can be in subdirs now.

19 lines of code changed in:

brlcad 2004-01-09 02:58

new textures added

0 lines of code changed in:

jeffm2501 2004-01-09 02:54

TextureManager now loads textures by name not enumeration. Textures are loaded as needed not all at one time. This allows for textures to be loaded at any time. This is needed for tank skins, and map textures, and nearly all other "look good" things. All textures are mipmaped. Mountan textures are loaded pre-split. Textures larger then 256x256 are now allowed. Tank texture is now called "tank.png" not "flage.png"

153 lines of code changed in:

brlcad 2004-01-09 02:47

if to ifdef

1 lines of code changed in:

brlcad 2004-01-09 02:46

true true to false true for windows

2 lines of code changed in:

brlcad 2004-01-09 02:38

give in and prefer the libc ctype.h character functions since they should be nice fast lookup tables

23 lines of code changed in:

dbrosius 2004-01-09 02:35

const cleaning"

7 lines of code changed in:

dbrosius 2004-01-09 02:13

typedef ugly sets

17 lines of code changed in:

dbrosius 2004-01-09 02:04

typedef ugly maps, etc

6 lines of code changed in:

dbrosius 2004-01-09 01:51

typedef ugly maps, etc

14 lines of code changed in:

dbrosius 2004-01-09 01:16

typedef ugly maps, etc

5 lines of code changed in:

dbrosius 2004-01-09 01:06

typedef ugly maps, etc

2 lines of code changed in:

dbrosius 2004-01-09 00:56

typedef ugly maps, etc

30 lines of code changed in:

dbrosius 2004-01-09 00:46

typedef ugly maps, etc

16 lines of code changed in:

dbrosius 2004-01-09 00:37

typedef ugly maps, etc

3 lines of code changed in:

dbrosius 2004-01-09 00:30

typedef ugly maps, etc

10 lines of code changed in:

dbrosius 2004-01-09 00:17

typedef ugly maps, etc

10 lines of code changed in:

shkoo 2004-01-08 23:31

pwrite buffer corruption issue

11 lines of code changed in:

brlcad 2004-01-08 20:28

removed some dead code, even if useful.. need a better testing mechansim

5 lines of code changed in:

atupone 2004-01-08 18:50

my tank score was not ordered on rabbit

8 lines of code changed in:

atupone 2004-01-08 17:21

list server being outdated on massive client enters

4 lines of code changed in:

atupone 2004-01-08 17:13

Fixing team count wrong (hope to)

23 lines of code changed in:

shkoo 2004-01-08 15:06

don't crash server if no reason given for /kick

1 lines of code changed in:

dbrosius 2004-01-08 00:03

fix server list caching on windows

8 lines of code changed in:

dbrosius 2004-01-07 23:59

fix world caching on windows

4 lines of code changed in:

dbrosius 2004-01-07 23:42

fix radar range key binding menu

4 lines of code changed in:

dbrosius 2004-01-07 23:10

remove fluff

0 lines of code changed in:

dbrosius 2004-01-07 22:57

BU effects ALL radars

2 lines of code changed in:

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