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Summary Period: 2003-07-18 to 2003-07-10 (Commits 882-931 of 9331)
C&P error: killing robots kills the true player
3 lines of code changed in:
increased limit, found REG_NOSUB to be rather useless
17 lines of code changed in:
New bin hashing now works; per word stepping in aggressive; fixed array indexing nastyness
51 lines of code changed in:
todos
2 lines of code changed in:
fix warnings, because debug uses -Werror
0 lines of code changed in:
TH should be able to kill robots
15 lines of code changed in:
changes they keep a commin'
3 lines of code changed in:
Thief Flag
253 lines of code changed in:
removed const to match header and fix build
45 lines of code changed in:
MaxMessageLen no longer used
0 lines of code changed in:
It would appear Chestal forgot to checkin some files, till then revert his change
1 lines of code changed in:
fix const issue with PlayerState::pack()
1 lines of code changed in:
bzfs doesn't forward MsgPlayerUpdates that are out of order
9 lines of code changed in:
Lookie a __BZFlag checkin: Fix crash with Flags::Null invalid use
6 lines of code changed in:
handle non-alphanumerics better; added output method
56 lines of code changed in:
things are back in a functional state, new methods and optimized bin-hashing completed
406 lines of code changed in:
dewormed badness
28 lines of code changed in:
yet another utility method to perform the character swapping
39 lines of code changed in:
constified and cleaned up interface, added utility methods
78 lines of code changed in:
recheck in the global init order bug fix (make clOptions a ptr) fix got lost in a later checkin
195 lines of code changed in:
Fix Mac resource directory
2 lines of code changed in:
add a bug
2 lines of code changed in:
subtle insignificant case typo
1 lines of code changed in:
always check that myTank exists
3 lines of code changed in:
Unbork OS X from building due to insufficient OpenGL checks
16 lines of code changed in:
server placed players, proxy crap, flag hiding
12 lines of code changed in:
swap radar zoom keys 1 and 3
2 lines of code changed in:
make it actually read config values
1 lines of code changed in:
remove the files
0 lines of code changed in:
remove resources.(h|cxx) from the build
0 lines of code changed in:
switch over completely to new config
6 lines of code changed in:
remove the files
0 lines of code changed in:
get really rid of BzfKeyMap
1 lines of code changed in:
eliminate old keymap stuff from menus, list known bugs
6 lines of code changed in:
make the keybinding menu work
21 lines of code changed in:
beginning of editing
13 lines of code changed in:
make keybinding menu a little bit more sane
9 lines of code changed in:
start to unbork the keybinding menu
95 lines of code changed in:
no more DeadPlayer
0 lines of code changed in:
Remove DeadPlayer.cxx
0 lines of code changed in:
make the radar bindings correct
2 lines of code changed in:
prune unused deadplayer code from source
0 lines of code changed in:
Have the C++ bzflag client send MsgUDPLinkEstablished over UDP also, so that observers get incoming messages over UDP too
1 lines of code changed in:
Removing code to disable UDP link in addPlayer. This would break UDP if a client enabled its UDP connection, but then didn't send any more UDP messages after etnering the game.
193 lines of code changed in:
fix a couple more instances of naughty memory
3 lines of code changed in:
delete [] what was new[]ed
2 lines of code changed in:
init radar to medium range
1 lines of code changed in:
Nuke some debuggative cruft
0 lines of code changed in:
fixem bugs
0 lines of code changed in:
Nasty global init ordering problem was occuring between CmdLineOptions and Flags, causing flagMap to be empty when processing cmd line. This caused all flag carry limits to be zero, which meant you dropped the flag as soon as you shot. Made clOptions not a global anymore to fix
196 lines of code changed in:
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