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Summary Period: 2004-10-26 to 2004-10-22 (Commits 5732-5781 of 9331)
hook for post map background "environment" drawing
36 lines of code changed in:
fix compilation problems: common.h math constants were being redefined by math.h (fixed that; include math.h from config.h so it is already defined before common.h does it), and fix up bzflag.cxx compilation macro in config.h. also, remove "special cmd-lines" for certain files in the projects; they are all the same now that our config.h is used, not the vc++ one (I hope the common.h changes I made last night haven't been reverted)
14 lines of code changed in:
mesh clustering selectable by face, for occluders
160 lines of code changed in:
delay tank resizing if it would cause a collision.
this fixes sealing caused by the spawn effect, and
by flag drops and grabs.
153 lines of code changed in:
convert COLLISIONMGR into a separate entity
32 lines of code changed in:
silliness
1 lines of code changed in:
fix segv due to lighting
8 lines of code changed in:
fix bzflag.cxx
1 lines of code changed in:
after nearly two hours, I have given up--ming32 from dev-c++ is being stubborn: I tried rearanging the include paths so that /dev-c++/ is first before anything else, and nothing is fixed--the /include/ config.h is still included. I've tried everything else--nothing. this is the only thing that works, and it doesn't mess up anything. plus, dev-c++ finally has its own macro. let me get some rest finally!
20 lines of code changed in:
Start computing lag only after entering game
10 lines of code changed in:
mentionning it because it effects user controls
1 lines of code changed in:
forget that last warning, jeff suggested that BZ_CONFIG_FILE_VERSION be updated
8 lines of code changed in:
- improved double jump response, and jumping w.r.t. physics drivers
*** current users must add "bind Tab up jump" to their config ***
51 lines of code changed in:
teleporter vs. isValid() note
2 lines of code changed in:
fixed a parsing bug, simplified, and added more warnings
79 lines of code changed in:
world printing touchups
3 lines of code changed in:
fixing spawn shot suicide
6 lines of code changed in:
also sort left/right in TankSceneNode::renderParts()
106 lines of code changed in:
trampoline -> jump sound
5 lines of code changed in:
physicsdriver.cxx
32 lines of code changed in:
almost break time i think
81 lines of code changed in:
more new files
42 lines of code changed in:
new files
393 lines of code changed in:
added physics drivers, bumped the protocol and version
282 lines of code changed in:
grammar and spelling
11 lines of code changed in:
a few readability dabs
3 lines of code changed in:
- WallSceneNode only does lighting tesselation for unculled lights
- GM puffs never get real OpenGL lights, but still display ground lighting
98 lines of code changed in:
add files, move files into folders, change bzadmin curses build exe name
52 lines of code changed in:
apply patch 1053058 - unlimited altimeter height and less stupid altimeter drawing
14 lines of code changed in:
apply patch 1052980 - /uptime command by bzg
80 lines of code changed in:
do not draw fake ground lights if they have been highly attentuated due to height
28 lines of code changed in:
two more - animated treads near teleporters from the perspective of another tank, and shield flag non-zappage
7 lines of code changed in:
quell vc71 warning
2 lines of code changed in:
accept bzgirl's countdown patch (sf patch 1030151)
84 lines of code changed in:
heh, the one file that the rest of the unrevert was based on didn't get commited -- readd it.
251 lines of code changed in:
un-initialized bools during unpacking
51 lines of code changed in:
add a cheap/weak cull for the faked ground lights
9 lines of code changed in:
better status and error messages during joins
13 lines of code changed in:
oops, lighting fixes
11 lines of code changed in:
improved dynamic light selection algorithm (speed and accuracy)
193 lines of code changed in:
- disable dynamic lights while drawing big meshes and high quality tanks
- a gentle on improving the spawning algos, then should use a z-ray test
295 lines of code changed in:
Effectively use url cache: bigger timeout and some diagnostic
13 lines of code changed in:
Avoiding crash when switching panel
3 lines of code changed in:
if you fire immediately after spawning, you'll expand into the bullet
4 lines of code changed in:
/me has a feeling we aren't quite release-quality yet
15 lines of code changed in:
make /poll flagreset command directly reset the flags, bypassing auth and so on.
8 lines of code changed in:
make /poll set somewhat more direct, and add debuggage.
8 lines of code changed in:
ws
21 lines of code changed in:
prevent HUD cracks from displaying briefly after you've joined a game but before you've recieved your own add message
5 lines of code changed in:
clear last failed/join status when reactivating menu
1 lines of code changed in:
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