Commit Log (Page 72 of 187)

back to main page

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Summary Period: 2004-10-26 to 2004-10-22 (Commits 5732-5781 of 9331)

jeffm2501 2004-10-26 21:43

hook for post map background "environment" drawing

36 lines of code changed in:

lan56 2004-10-26 21:26

fix compilation problems: common.h math constants were being redefined by math.h (fixed that; include math.h from config.h so it is already defined before common.h does it), and fix up bzflag.cxx compilation macro in config.h. also, remove "special cmd-lines" for certain files in the projects; they are all the same now that our config.h is used, not the vc++ one (I hope the common.h changes I made last night haven't been reverted)

14 lines of code changed in:

trepan 2004-10-26 15:31

mesh clustering selectable by face, for occluders

160 lines of code changed in:

trepan 2004-10-26 10:58

delay tank resizing if it would cause a collision.
this fixes sealing caused by the spawn effect, and
by flag drops and grabs.

153 lines of code changed in:

trepan 2004-10-26 09:01

convert COLLISIONMGR into a separate entity

32 lines of code changed in:

trepan 2004-10-26 01:50

silliness

1 lines of code changed in:

trepan 2004-10-26 01:47

fix segv due to lighting

8 lines of code changed in:

lan56 2004-10-26 00:05

fix bzflag.cxx

1 lines of code changed in:

lan56 2004-10-25 22:25

after nearly two hours, I have given up--ming32 from dev-c++ is being stubborn: I tried rearanging the include paths so that /dev-c++/ is first before anything else, and nothing is fixed--the /include/ config.h is still included. I've tried everything else--nothing. this is the only thing that works, and it doesn't mess up anything. plus, dev-c++ finally has its own macro. let me get some rest finally!

20 lines of code changed in:

atupone 2004-10-25 16:28

Start computing lag only after entering game

10 lines of code changed in:

trepan 2004-10-25 14:59

mentionning it because it effects user controls

1 lines of code changed in:

trepan 2004-10-25 14:57

forget that last warning, jeff suggested that BZ_CONFIG_FILE_VERSION be updated

8 lines of code changed in:

trepan 2004-10-25 14:45

- improved double jump response, and jumping w.r.t. physics drivers
*** current users must add "bind Tab up jump" to their config ***

51 lines of code changed in:

trepan 2004-10-25 03:52

teleporter vs. isValid() note

2 lines of code changed in:

trepan 2004-10-25 03:45

fixed a parsing bug, simplified, and added more warnings

79 lines of code changed in:

trepan 2004-10-24 23:56

world printing touchups

3 lines of code changed in:

trepan 2004-10-24 23:33

fixing spawn shot suicide

6 lines of code changed in:

trepan 2004-10-24 23:20

also sort left/right in TankSceneNode::renderParts()

106 lines of code changed in:

trepan 2004-10-24 20:19

trampoline -> jump sound

5 lines of code changed in:

lan56 2004-10-24 19:36

physicsdriver.cxx

32 lines of code changed in:

trepan 2004-10-24 18:24

almost break time i think

81 lines of code changed in:

trepan 2004-10-24 18:23

more new files

42 lines of code changed in:

trepan 2004-10-24 18:08

new files

393 lines of code changed in:

trepan 2004-10-24 18:06

added physics drivers, bumped the protocol and version

282 lines of code changed in:

lan56 2004-10-24 16:25

grammar and spelling

11 lines of code changed in:

lan56 2004-10-24 16:09

a few readability dabs

3 lines of code changed in:

trepan 2004-10-24 12:26

- WallSceneNode only does lighting tesselation for unculled lights
- GM puffs never get real OpenGL lights, but still display ground lighting

98 lines of code changed in:

lan56 2004-10-24 02:36

add files, move files into folders, change bzadmin curses build exe name

52 lines of code changed in:

dtremenak 2004-10-24 02:23

apply patch 1053058 - unlimited altimeter height and less stupid altimeter drawing

14 lines of code changed in:

dtremenak 2004-10-24 01:41

apply patch 1052980 - /uptime command by bzg

80 lines of code changed in:

trepan 2004-10-24 01:39

do not draw fake ground lights if they have been highly attentuated due to height

28 lines of code changed in:

dtremenak 2004-10-23 23:01

two more - animated treads near teleporters from the perspective of another tank, and shield flag non-zappage

7 lines of code changed in:

dtremenak 2004-10-23 22:33

quell vc71 warning

2 lines of code changed in:

brlcad 2004-10-23 19:46

accept bzgirl's countdown patch (sf patch 1030151)

84 lines of code changed in:

brlcad 2004-10-23 19:36

heh, the one file that the rest of the unrevert was based on didn't get commited -- readd it.

251 lines of code changed in:

trepan 2004-10-23 17:38

un-initialized bools during unpacking

51 lines of code changed in:

trepan 2004-10-23 16:54

add a cheap/weak cull for the faked ground lights

9 lines of code changed in:

dtremenak 2004-10-23 16:46

better status and error messages during joins

13 lines of code changed in:

trepan 2004-10-23 16:36

oops, lighting fixes

11 lines of code changed in:

trepan 2004-10-23 15:45

improved dynamic light selection algorithm (speed and accuracy)

193 lines of code changed in:

trepan 2004-10-23 11:33

- disable dynamic lights while drawing big meshes and high quality tanks
- a gentle on improving the spawning algos, then should use a z-ray test

295 lines of code changed in:

atupone 2004-10-23 08:04

Effectively use url cache: bigger timeout and some diagnostic

13 lines of code changed in:

atupone 2004-10-23 07:03

Avoiding crash when switching panel

3 lines of code changed in:

dtremenak 2004-10-23 03:12

if you fire immediately after spawning, you'll expand into the bullet

4 lines of code changed in:

dtremenak 2004-10-22 23:57

/me has a feeling we aren't quite release-quality yet

15 lines of code changed in:

dtremenak 2004-10-22 23:06

make /poll flagreset command directly reset the flags, bypassing auth and so on.

8 lines of code changed in:

dtremenak 2004-10-22 22:56

make /poll set somewhat more direct, and add debuggage.

8 lines of code changed in:

dtremenak 2004-10-22 22:54

ws

21 lines of code changed in:

dtremenak 2004-10-22 20:08

prevent HUD cracks from displaying briefly after you've joined a game but before you've recieved your own add message

5 lines of code changed in:

dtremenak 2004-10-22 19:24

clear last failed/join status when reactivating menu

1 lines of code changed in:

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Generated by StatCVS 0.2.2