Commit Log (Page 35 of 187)

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Summary Period: 2005-05-28 to 2005-05-24 (Commits 7582-7631 of 9331)

davidtrowbridge 2005-05-28 05:40

remove player info, since that's done. add a TODO section so I can keep track of what I'm leaving undone

19 lines of code changed in:

davidtrowbridge 2005-05-28 05:39

i suspect python will be happier if i actually tell it the types of the args when i build a value

1 lines of code changed in:

davidtrowbridge 2005-05-28 05:29

register handlers

46 lines of code changed in:

davidtrowbridge 2005-05-28 05:04

finish adding event handlers. haven't yet figured out how to do the events which pass data back into bzfs

80 lines of code changed in:

davidtrowbridge 2005-05-28 05:03

more speeling

2 lines of code changed in:

davidtrowbridge 2005-05-28 04:50

speeling

2 lines of code changed in:

davidtrowbridge 2005-05-28 04:36

add a few more untested handlers

57 lines of code changed in:

davidtrowbridge 2005-05-28 04:14

add args for join/part handlers

18 lines of code changed in:

davidtrowbridge 2005-05-28 04:11

completely untested handler for player-die

20 lines of code changed in:

davidtrowbridge 2005-05-28 04:04

refactor actual listener calling out into the base class, instead of duplicating huge amounts of code

27 lines of code changed in:

davidtrowbridge 2005-05-28 03:59

restructure a bit and add a nice macro to clean up class definitions

40 lines of code changed in:

davidtrowbridge 2005-05-28 03:48

split event handler classes out into a separate file, since there will be a lot of them

213 lines of code changed in:

dtremenak 2005-05-27 15:00

warning

1 lines of code changed in:

brlcad 2005-05-27 14:55

by popular demand, instead of kicking rejoiners off the server and making them wait, just don't let them spawn. players are forcibly killed if they try, forcing them to then at least wait through a rebirth delay (which is more than enough for the default respawn minimum delay). might be nice to modify this so that they are effectively just stalled until entry instead of killing them but that requires more work, I am le tired, and this was le simple.

19 lines of code changed in:

brlcad 2005-05-27 13:44

didn't necessarily work, it's just sent

1 lines of code changed in:

brlcad 2005-05-27 12:09

add a modified version of menotume's menu dimming. the radar is now never destroyed/recreated everytime we connect, the world is simply set/unset. when the menu becomes active, it darkens the chat console and radar so you can read the menu more easily. radar is dimmed via a blended dimming rect (assuming blending is on), chat is via alpha transparency colors to individual drawing elements. this fixes the radar garbage problem when using the menu and departing servers.

143 lines of code changed in:

brlcad 2005-05-27 11:59

ws

1 lines of code changed in:

brlcad 2005-05-27 01:29

Fixed Linux name resolution (server list) problem (sf bug 1197856)

1 lines of code changed in:

brlcad 2005-05-27 00:17

quell format specifier warning on the struct timeval elements

2 lines of code changed in:

brlcad 2005-05-27 00:04

try to not use libbind if libsocket was good enough (derived from linux resolver problems discussed in sf patch 1197856)

2 lines of code changed in:

brlcad 2005-05-26 23:40

finally commit toughshooter's sf patch 1118624 with german swear list improvements -- removed a couple of the merely 'damn' rude words and one easily conflicting (arch)

24 lines of code changed in:

davidtrowbridge 2005-05-26 23:34

add some untested code for binding capture events

59 lines of code changed in:

atupone 2005-05-26 17:42

Adding binary install

2 lines of code changed in:

atupone 2005-05-26 16:30

Hunting observer? no no

1 lines of code changed in:

jeffm2501 2005-05-26 15:37

I am so very much an idiot

1 lines of code changed in:

atupone 2005-05-26 14:56

Warning fix

2 lines of code changed in:

dtremenak 2005-05-26 01:02

or, just fix it instead of removing it.

17 lines of code changed in:

dtremenak 2005-05-26 00:48

ws

12 lines of code changed in:

dtremenak 2005-05-26 00:39

temporarily back out a block of worldEventManagement that breaks at least the LOCAL.ADMIN group

5 lines of code changed in:

dtremenak 2005-05-25 20:07

fix "with flag" message to use a more sensible format and use the shot flag not the player flag

6 lines of code changed in:

atupone 2005-05-25 17:53

:) what to say? changes

7 lines of code changed in:

dtremenak 2005-05-25 16:54

Tupone's code for timer jitter suppression works better :)
SportChick reports HUD problems gone, jitter is gone too.

25 lines of code changed in:

dtremenak 2005-05-25 14:21

ws

33 lines of code changed in:

galkire 2005-05-25 12:46

added more info for links

13 lines of code changed in:

dtremenak 2005-05-25 00:53

ws

1 lines of code changed in:

jeffm2501 2005-05-25 00:40

add new message to tell client to play a local sound ( plays as custom ).
add api feature to tell clients to play local sound.
message "should" be ignored by older clients

51 lines of code changed in:

davidtrowbridge 2005-05-25 00:39

bind GetPublic* functions

35 lines of code changed in:

jeffm2501 2005-05-25 00:38

add custom sounds that are refed by names into sound manager.

36 lines of code changed in:

jeffm2501 2005-05-24 21:27

keep the API consistent in caps

6 lines of code changed in:

jeffm2501 2005-05-24 21:26

add API for server public status and info

26 lines of code changed in:

jeffm2501 2005-05-24 21:18

convert simple "samples" array to something more resizeable(vector)
make AudioSamples struct into a smart self cleaning up class.

79 lines of code changed in:

jeffm2501 2005-05-24 21:15

how about code that builds.
#defs are ok I guess.
but this some uglycode now man.
make windows build ( VC71) allways use native stuff

1 lines of code changed in:

atupone 2005-05-24 16:29

Probably need a rest, un-useful statement

0 lines of code changed in:

atupone 2005-05-24 16:27

printf can use char* not std::string

1 lines of code changed in:

dtremenak 2005-05-24 16:13

warning

1 lines of code changed in:

dtremenak 2005-05-24 14:52

compare QPC to timeGetTime and correct to timeGetTime's value if it's drifted more than 20ms.
with SC's numbers, it will be reset about 5x per second
this should automatically detect and compensate for The SportChick Jitter Problem.
SportChick still reports that the outside view is not smooth, but her tank movements are much smoother from an observer's perspective
hopefully the added overhead from two timer calls will not cause a problem on slow computers

21 lines of code changed in:

atupone 2005-05-24 13:51

Windows use native by default, switchable via BZDB variable

97 lines of code changed in:

atupone 2005-05-24 13:45

isValid() better be virtual, like the parent is

2 lines of code changed in:

atupone 2005-05-24 13:01

build .exe for windows. I just said autoconf-2.13 is too old :(

2 lines of code changed in:

davidtrowbridge 2005-05-24 01:48

use '.' as the search path if there are no '/'s in the filename. this still bugs the hell outta me

10 lines of code changed in:

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