Commit Log (Page 114 of 187)

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Summary Period: 2004-02-17 to 2004-02-14 (Commits 3632-3681 of 9331)

atupone 2004-02-17 19:05

Forgot mapping release extra mouse buttons

21 lines of code changed in:

atupone 2004-02-17 18:52

Selection of /dev/dsp* device on Linux allowed (by SDL)

0 lines of code changed in:

atupone 2004-02-17 18:49

Enabling user selection of sound device (on SDL)

24 lines of code changed in:

atupone 2004-02-17 18:27

We are now able to remap respawn binding individually

0 lines of code changed in:

atupone 2004-02-17 18:23

Change instruction for getting MS header. Now we can build with SDL so they are
not needed

5 lines of code changed in:

atupone 2004-02-17 15:29

SDL handles wheels and extra mouse buttons

21 lines of code changed in:

atupone 2004-02-17 15:27

Adding wheels up/down and buttons (up to 10) as event for mouse

14 lines of code changed in:

atupone 2004-02-17 14:42

Unlink restart and identify/lock-on

3 lines of code changed in:

atupone 2004-02-17 14:34

Changing internal names of joystick buttons. (to make room for Mouse's)

20 lines of code changed in:

brlcad 2004-02-16 22:43

common header is needed befor any system headers to quell the windows folk's compiler

2 lines of code changed in:

dtremenak 2004-02-16 21:08

Disable audio driver selection on platforms which can't switch audio drivers (all but SDL right now)

8 lines of code changed in:

dtremenak 2004-02-16 20:43

Include win32.h to quell C4786

1 lines of code changed in:

dtremenak 2004-02-16 20:11

Version string includes "-SDL" if bzflag is compiled with HAVE_SDL

6 lines of code changed in:

atupone 2004-02-16 19:40

Joystick Button numbering is now straight

3 lines of code changed in:

atupone 2004-02-16 17:56

re-add SDL display, as it works now

46 lines of code changed in:

atupone 2004-02-16 17:51

GLstate was borked after creating a new window. do an InitContext then

3 lines of code changed in:

atupone 2004-02-16 16:16

Window creation made only on create(), gamma availability computed on the fly

25 lines of code changed in:

dtremenak 2004-02-16 16:15

Thought something looked wrong...

1 lines of code changed in:

atupone 2004-02-16 16:11

Adding window creation when windowed

3 lines of code changed in:

atupone 2004-02-16 16:09

Adding window creation after setting full screen

1 lines of code changed in:

atupone 2004-02-16 16:05

Add a create (for SDL) to allow creation of window when all params are ok

1 lines of code changed in:

brlcad 2004-02-16 14:06

more files missing. dang zero-link run-time errors

296 lines of code changed in:

atupone 2004-02-16 13:35

Unused var warning

4 lines of code changed in:

dtremenak 2004-02-16 13:04

Remove hardcoded indices from MainMenu, make MainMenu use createLabel helper function, remove createLabel from QuitMenu because it wasn't used and isn't needed

45 lines of code changed in:

brlcad 2004-02-16 12:26

add newly added files. only run autogen.sh for config.h when configure does not exist (since it breaks the make builds)

81 lines of code changed in:

brlcad 2004-02-16 04:00

header order

5 lines of code changed in:

brlcad 2004-02-16 03:58

missed a couple externs and proper types

14 lines of code changed in:

brlcad 2004-02-16 03:57

don't forget libgame for the mac build

1 lines of code changed in:

brlcad 2004-02-16 03:53

use a different global name instead of commandList to avoid clashing with another.

24 lines of code changed in:

brlcad 2004-02-16 03:44

no typedef, no type -- it's a struct

85 lines of code changed in:

brlcad 2004-02-16 02:37

separate out client commands out and away into their own files

25 lines of code changed in:

brlcad 2004-02-16 02:36

add new commands files, add libGame dependancy, move commandsstandard.cxx to src/game

4 lines of code changed in:

brlcad 2004-02-16 02:34

separate out the client commands from playing.cxx into their own files

115 lines of code changed in:

brlcad 2004-02-16 02:30

add commandsstandard.cxx

1 lines of code changed in:

brlcad 2004-02-16 02:29

move CommandsStandard from src/bzflag to src/game

330 lines of code changed in:

brlcad 2004-02-16 02:26

header/comment cleanup

9 lines of code changed in:

brlcad 2004-02-16 00:54

tuponester says hop/delay should already be fixed in the latest.. was due to a pryamid NaN case

0 lines of code changed in:

brlcad 2004-02-16 00:14

make note of the windows-only, respawn delay hop bug

5 lines of code changed in:

dtremenak 2004-02-15 22:39

Include some needed headers so as not to make assumptions about include order

4 lines of code changed in:

brlcad 2004-02-15 21:54

comment the special key marker

2 lines of code changed in:

dbw192 2004-02-15 20:35

Add in the forgotten last button.

1 lines of code changed in:

dbw192 2004-02-15 20:13

Remove the mapping of the mouse events to joystick buttons.

20 lines of code changed in:

brlcad 2004-02-15 16:18

separate out worldbuilder class into its own files

49 lines of code changed in:

brlcad 2004-02-15 16:17

add new worldbuilder files

467 lines of code changed in:

dtremenak 2004-02-15 11:49

Make bzflag compile on vc again

1 lines of code changed in:

brlcad 2004-02-15 04:24

separate out FlashClock class into its own files

217 lines of code changed in:

brlcad 2004-02-15 04:23

add new FlashClock files pulled from HUDRenderer

120 lines of code changed in:

brlcad 2004-02-15 03:13

move the win32-specific define to win32.h

4 lines of code changed in:

brlcad 2004-02-15 03:13

#import is a gcc-specific extension

1 lines of code changed in:

davidtrowbridge 2004-02-14 17:27

perhaps i should try compiling before comitting, in the future

7 lines of code changed in:

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