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Summary Period: 2004-02-17 to 2004-02-14 (Commits 3632-3681 of 9331)
Forgot mapping release extra mouse buttons
21 lines of code changed in:
Selection of /dev/dsp* device on Linux allowed (by SDL)
0 lines of code changed in:
Enabling user selection of sound device (on SDL)
24 lines of code changed in:
We are now able to remap respawn binding individually
0 lines of code changed in:
Change instruction for getting MS header. Now we can build with SDL so they are
not needed
5 lines of code changed in:
SDL handles wheels and extra mouse buttons
21 lines of code changed in:
Adding wheels up/down and buttons (up to 10) as event for mouse
14 lines of code changed in:
Unlink restart and identify/lock-on
3 lines of code changed in:
Changing internal names of joystick buttons. (to make room for Mouse's)
20 lines of code changed in:
common header is needed befor any system headers to quell the windows folk's compiler
2 lines of code changed in:
Disable audio driver selection on platforms which can't switch audio drivers (all but SDL right now)
8 lines of code changed in:
Include win32.h to quell C4786
1 lines of code changed in:
Version string includes "-SDL" if bzflag is compiled with HAVE_SDL
6 lines of code changed in:
Joystick Button numbering is now straight
3 lines of code changed in:
re-add SDL display, as it works now
46 lines of code changed in:
GLstate was borked after creating a new window. do an InitContext then
3 lines of code changed in:
Window creation made only on create(), gamma availability computed on the fly
25 lines of code changed in:
Thought something looked wrong...
1 lines of code changed in:
Adding window creation when windowed
3 lines of code changed in:
Adding window creation after setting full screen
1 lines of code changed in:
Add a create (for SDL) to allow creation of window when all params are ok
1 lines of code changed in:
more files missing. dang zero-link run-time errors
296 lines of code changed in:
Unused var warning
4 lines of code changed in:
Remove hardcoded indices from MainMenu, make MainMenu use createLabel helper function, remove createLabel from QuitMenu because it wasn't used and isn't needed
45 lines of code changed in:
add newly added files. only run autogen.sh for config.h when configure does not exist (since it breaks the make builds)
81 lines of code changed in:
header order
5 lines of code changed in:
missed a couple externs and proper types
14 lines of code changed in:
don't forget libgame for the mac build
1 lines of code changed in:
use a different global name instead of commandList to avoid clashing with another.
24 lines of code changed in:
no typedef, no type -- it's a struct
85 lines of code changed in:
separate out client commands out and away into their own files
25 lines of code changed in:
add new commands files, add libGame dependancy, move commandsstandard.cxx to src/game
4 lines of code changed in:
separate out the client commands from playing.cxx into their own files
115 lines of code changed in:
add commandsstandard.cxx
1 lines of code changed in:
move CommandsStandard from src/bzflag to src/game
330 lines of code changed in:
header/comment cleanup
9 lines of code changed in:
tuponester says hop/delay should already be fixed in the latest.. was due to a pryamid NaN case
0 lines of code changed in:
make note of the windows-only, respawn delay hop bug
5 lines of code changed in:
Include some needed headers so as not to make assumptions about include order
4 lines of code changed in:
comment the special key marker
2 lines of code changed in:
Add in the forgotten last button.
1 lines of code changed in:
Remove the mapping of the mouse events to joystick buttons.
20 lines of code changed in:
separate out worldbuilder class into its own files
49 lines of code changed in:
add new worldbuilder files
467 lines of code changed in:
Make bzflag compile on vc again
1 lines of code changed in:
separate out FlashClock class into its own files
217 lines of code changed in:
add new FlashClock files pulled from HUDRenderer
120 lines of code changed in:
move the win32-specific define to win32.h
4 lines of code changed in:
#import is a gcc-specific extension
1 lines of code changed in:
perhaps i should try compiling before comitting, in the future
7 lines of code changed in:
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