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Summary Period: 2005-02-15 to 2005-02-08 (Commits 7032-7081 of 9331)
for the winnies
7 lines of code changed in:
- make GroundMaterial remote texture capable
- only force rebuilds for textures in materials that are being used
56 lines of code changed in:
Stopping dead player shot
3 lines of code changed in:
- flush OpenGLTexture's from remote sources upon leaving a game
- only process and scale images once during an OpenGLTexture's life
(results in faster context switching)
147 lines of code changed in:
- display the "Downloading files..." status
- changed the default to not update remote textures
4 lines of code changed in:
cut and paste made me a liar; order matters, texture rebuilds fixed
10 lines of code changed in:
- reorganized the Cache Menu
- rebuild the scene database if updates gets new textures
- files are not removed immediately after a cache size change
- improved the errors messages for when libcurl isn't present
- try a little harder to make the ESC download halting work
- converted Downloads into a namespace, cleaned it up
- made the debug error codes in URLManager more specific
391 lines of code changed in:
- added a cache control menu
- added in-game texture updating
467 lines of code changed in:
- reset the CURL's HEAD->GET state two differents ways
(7.11.2 likes CURLOPT_NOBODY, 7.12.3 likes CURLOPT_HTTPGET)
6 lines of code changed in:
oops, setup the local texture name
1 lines of code changed in:
- Added automatic texture downloading with caching and optional
auto-updates (also plan on adding a couple of menu items to control it)
- Local control of access to texture download servers.
- Added ability to stop texture and map downloads with ESC key
1122 lines of code changed in:
fix a warning?
1 lines of code changed in:
document SPAWN
8 lines of code changed in:
remove -requireidentify in favor of SPAWN permission
27 lines of code changed in:
New SPAWN perm
2 lines of code changed in:
new SPAWN perm
6 lines of code changed in:
New SPAWN perm
1 lines of code changed in:
user friendly grid lines
8 lines of code changed in:
funky gfx with DEBUG_RENDERING or -debug
64 lines of code changed in:
fix deny_regex
1 lines of code changed in:
renamed the access files (ServerAccess.txt and DownloadAccess.txt)
2 lines of code changed in:
comment correction
1 lines of code changed in:
add generic AccessList for local client control of server access (and eventually for http download control)
260 lines of code changed in:
put the simple globbing routine into libCommon
180 lines of code changed in:
Roaming switching from player to player exclude only Observer
6 lines of code changed in:
no more rules
2 lines of code changed in:
rejoin permission for avoiding _rejoinTime limit; a /say command for server messages.
2 lines of code changed in:
Addition of a say command for sending out server messages and a rejoin permission to exempt users from the _rejoinTime limit. this comes from the viper-admin folks (manu, pimpi)
58 lines of code changed in:
use tm instead of getCurrent() (minor optimization)
6 lines of code changed in:
remove unused extern
1 lines of code changed in:
broadcastMessage() needs 2 leading bytes
3 lines of code changed in:
cleanup and fix /countdown
19 lines of code changed in:
map MTL Ns to OpenGL GL_SHININESS, bump version
19 lines of code changed in:
fix global logins and possibly other functions (oops). Change getPlayerIDByName to search all players not just registered ones. Old behavior appeared to be a result of old case-sensitive callsigns, but we don't allow callsigns differing only by case anymore.
1 lines of code changed in:
remove last traces of Lag flag
1 lines of code changed in:
remove unused extern
0 lines of code changed in:
make SpawnPosition use playerData->lastState rather than directly accessing the lastState[] array
5 lines of code changed in:
remove getTarget in favor of GameKeeper::Player::getPlayerIDByName which does exactly the same thing but is nicer
9 lines of code changed in:
and another one bites the dust
5 lines of code changed in:
proper specular highlighting for quality levels above "low"
5 lines of code changed in:
kill the ugly extern
6 lines of code changed in:
update the linkage info
25 lines of code changed in:
need sys/types.h to use fd_* on bsd
1 lines of code changed in:
ws
3 lines of code changed in:
Fix client crash server side, in order to avoid thousand dl.
2 lines of code changed in:
don't crash when trying to autoghost, ws
14 lines of code changed in:
Fixing crash preceded by "Error adding player"
6 lines of code changed in:
update poll options
26 lines of code changed in:
add a note about SSL and libCurl
3 lines of code changed in:
better not break vc6 just yet
1 lines of code changed in:
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