Commit Log (Page 128 of 187)

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Summary Period: 2004-01-10 to 2004-01-09 (Commits 2932-2981 of 9331)

dbrosius 2004-01-10 22:22

remove cruft

15 lines of code changed in:

brlcad 2004-01-10 21:12

typo and reword

3 lines of code changed in:

brlcad 2004-01-10 20:38

clean up. strive to not exceed 80 chars wide. strive to keep log items to single line. convert some devel-speak to english. changelogs are supposed to only contain externally-visible changes, unless the internal change has major implications.

53 lines of code changed in:

atupone 2004-01-10 20:00

little shot sound when changing menu

1 lines of code changed in:

chestal 2004-01-10 19:31

cyan observer messages

1 lines of code changed in:

chestal 2004-01-10 19:29

I want to be in changelog, too

1 lines of code changed in:

chestal 2004-01-10 19:26

make messages from Observers all cyan in non-colored console

7 lines of code changed in:

atupone 2004-01-10 18:25

No blocking BUG for 1.10.4: unsync player count has been masked, and misconfiguring server BUG delayed

4 lines of code changed in:

atupone 2004-01-10 18:07

Im back with the 1 line standard

9 lines of code changed in:

jeffm2501 2004-01-10 17:02

update with info on map object textures

5 lines of code changed in:

jeffm2501 2004-01-10 17:00

typecast

1 lines of code changed in:

jeffm2501 2004-01-10 16:57

Add map object texture name storage and usage
All scene nodes now can use there own textures.
Add abiltiy for defautl texture overide for map objects just like tanks have.
Add ability for base textures per team.

145 lines of code changed in:

jeffm2501 2004-01-10 14:35

ws

3 lines of code changed in:

jeffm2501 2004-01-10 14:21

Use the PZ ground texture when zoned not the normal one.

14 lines of code changed in:

jeffm2501 2004-01-10 13:41

put the culling back.

0 lines of code changed in:

jeffm2501 2004-01-10 13:36

go back to 2 scene databases cus we can swap at any time
remove 3rd scene database as this is not where we want to do advanced culling.

33 lines of code changed in:

jeffm2501 2004-01-10 12:55

add depth buffer on to off bug.

4 lines of code changed in:

chestal 2004-01-10 12:25

enlarge the tank arrow

7 lines of code changed in:

chestal 2004-01-10 12:04

make both callsign@server:port and callsign@server workfor auto-id; :port has priority when both are there

16 lines of code changed in:

chestal 2004-01-10 12:02

don't copy the obstacle lists for scanning, just get a reference

10 lines of code changed in:

jeffm2501 2004-01-10 10:31

add a scene for fast hardware rendering.

0 lines of code changed in:

jeffm2501 2004-01-10 10:26

note to self, don't check in debug code

1 lines of code changed in:

jeffm2501 2004-01-10 10:21

clean up scene database loading
Add a new database type, HardwareGLSceneDatabase

21 lines of code changed in:

atupone 2004-01-10 10:18

add Tupone changes

20 lines of code changed in:

larsl 2004-01-10 05:33

Made float -> int conversion explicit to avoid warnings in GCC

2 lines of code changed in:

brlcad 2004-01-10 04:49

rouge is a reddish powder, rogue is a scoundrel

1 lines of code changed in:

brlcad 2004-01-10 03:54

updated tupones patch so that autoidentification passwords are expected in the format of /set username@server:port password

8 lines of code changed in:

jeffm2501 2004-01-10 02:33

line up the pingpongball

4 lines of code changed in:

jeffm2501 2004-01-10 02:25

more clarifications, and more stuff todo

51 lines of code changed in:

brlcad 2004-01-10 01:49

item does the 2-step cha-cha

2 lines of code changed in:

brlcad 2004-01-10 01:43

significant clarification

2 lines of code changed in:

jeffm2501 2004-01-10 01:42

add backed storage for box and pyramid user map textures

3 lines of code changed in:

brlcad 2004-01-10 01:36

already was a line for bzadmin curses. removed completed custom tank texture todo

4 lines of code changed in:

brlcad 2004-01-10 01:31

consolidate the bzadmin windows stuff

3 lines of code changed in:

jeffm2501 2004-01-10 01:31

little more ride clearance on that tank chasis

4 lines of code changed in:

jeffm2501 2004-01-10 01:22

take back what was just put on ( well part of it )

0 lines of code changed in:

jeffm2501 2004-01-10 01:21

make menu UI stuff scale again, but make sure to keep the aspect ratio of the images, cus I'm all artys fartsy.

7 lines of code changed in:

jeffm2501 2004-01-10 01:19

update with what is really going on with some features.

11 lines of code changed in:

jeffm2501 2004-01-10 00:06

make menu arrow use image size.
add support for animated images as the arrow

20 lines of code changed in:

jeffm2501 2004-01-10 00:05

give the tank a bit of ground clearance, no more low rider action

12 lines of code changed in:

jeffm2501 2004-01-09 22:20

move socketlent test for window to a place where we know it's defined, so we can stop the madness and get on wiht our lives and all go have a beer.

26 lines of code changed in:

jeffm2501 2004-01-09 21:34

logo menu was using string size for an image size, and screwing up the image. Now uses the image size when doing a texture.

5 lines of code changed in:

jeffm2501 2004-01-09 19:24

I am an idiot

1 lines of code changed in:

jeffm2501 2004-01-09 17:48

backend support for user skinable tanks.

11 lines of code changed in:

jeffm2501 2004-01-09 17:41

update with latest texture changes.

4 lines of code changed in:

jeffm2501 2004-01-09 17:38

change menu from using ybolt.png to use it's own menu_arrow.png

1 lines of code changed in:

jeffm2501 2004-01-09 17:29

change team based images to have team names in the image name
use _ to difrentiate sections of the name
change 't' to 'super' for SB

10 lines of code changed in:

chestal 2004-01-09 17:11

miscellaneous formatting issues

17 lines of code changed in:

jeffm2501 2004-01-09 17:06

actualy return a bad texture when we don't report a failure.

6 lines of code changed in:

chestal 2004-01-09 16:53

set recipient for roger messages and auto-passwd messages

9 lines of code changed in:

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