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Summary Period: 2003-12-14 to 2003-12-10 (Commits 2482-2531 of 9331)
some changes to lagstats: display format, more smoothing to jitter value, smoothign for lost/ooo value
56 lines of code changed in:
CONFIG variable is only used in package for irix
4 lines of code changed in:
recomment on rabbit selection
2 lines of code changed in:
tupone fixes the flipz pyr problem
0 lines of code changed in:
bad team size display
3 lines of code changed in:
i told learner...
3 lines of code changed in:
Taking flip into account better
25 lines of code changed in:
relaxed most of the hard-coded autokick tolerances.
there were way too many false postitives (mostly due to networking delays).
cleaned up unnecessary message vars and strcpyies of static char arrays.
make kick messages less presumptuous (since they are often incorrect too).
27 lines of code changed in:
removed the old notes dir
0 lines of code changed in:
comment on rabbit selection
2 lines of code changed in:
bzc file writing seems lurgy
3 lines of code changed in:
more specifics
11 lines of code changed in:
pyr normal bug
11 lines of code changed in:
rabbit bug
4 lines of code changed in:
more bugs
7 lines of code changed in:
get rid of tmp var and use string_util
3 lines of code changed in:
converted a char array to string.
made using -publicaddr hint at publicizing the server.
removed dead bool. added debug statements for public servers.
23 lines of code changed in:
consistancy
2 lines of code changed in:
kill SETNUM
23 lines of code changed in:
removed dike since it matches I'd like
1 lines of code changed in:
linedradarshots & sizedradarshot cached (from 1300 to 60 acc/sec)
10 lines of code changed in:
GM was broken for player with id 0; GuidedMissileStrategy::lastTarget interpreted id 0 as no target; this means for example that old clients with id 0 will see GMs targeted at themas always flying ina straight line
5 lines of code changed in:
bzfs now talks proper HTTP, too. SETNUM wasn't changed because its status is unknwon to me, might be deprecated?
9 lines of code changed in:
added wasRabbit member to PlayerInfo; this is used in PlayerKilled so that a kill from a freshly died rabbit is not counted as a teamkill; before this was achieved by delayed setting of team color to rogue in server, which lead to a bug where removePlayer was decreasing the wrong team count; has been tested some, should work :-)
18 lines of code changed in:
talk proper HTTP/1.1 when retrieving server list; should fix problems of people who are behind transparent proxies
3 lines of code changed in:
uptodate win32 build instructions
9 lines of code changed in:
already fixed
0 lines of code changed in:
add comment what shot.team was meant for and that is is still unused
2 lines of code changed in:
BZDB coloredradarshots used to have about 3000 acc/sec Now 60 (FPS)
2 lines of code changed in:
More bugs (pyramid collision strangeness)
6 lines of code changed in:
tell server I'm dead after self destruct; otherwise, it will never let me respawn
2 lines of code changed in:
Pyramid intersection code did not take flippedness into account, which caused strange ricochets off pyramids, should be fixed now
12 lines of code changed in:
speling
1 lines of code changed in:
The 'Free-style' game style was written on the wrong line in the server list menu, fixed
1 lines of code changed in:
Woohoo, more bugs
5 lines of code changed in:
let bzfquery.pl know about rabbit
1 lines of code changed in:
on non jump worlds, when you get stuck on expansion, don't use the z component of the building normal
2 lines of code changed in:
fix the multiple spawn problem on multi right click
24 lines of code changed in:
hehe already fixed
0 lines of code changed in:
PZ and BU bug
2 lines of code changed in:
better world weapon doc
1 lines of code changed in:
let learner out of the loony bin
2 lines of code changed in:
doc what the multi-spawn problem is
2 lines of code changed in:
bugs
8 lines of code changed in:
Reverting Masq on Radar change
0 lines of code changed in:
nidhoggr's bug regarding locked on me message
3 lines of code changed in:
ws
14 lines of code changed in:
Don't let zoned tanks flatten burrowed tanks
8 lines of code changed in:
Getting Masquerade work in radar too
4 lines of code changed in:
Fixed initial state for target window in bzadmin's curses UI, messages should actually go to All now
4 lines of code changed in:
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