Commit Log (Page 137 of 187)

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Summary Period: 2003-12-14 to 2003-12-10 (Commits 2482-2531 of 9331)

chestal 2003-12-14 10:15

some changes to lagstats: display format, more smoothing to jitter value, smoothign for lost/ooo value

56 lines of code changed in:

atupone 2003-12-14 08:40

CONFIG variable is only used in package for irix

4 lines of code changed in:

dbrosius 2003-12-14 03:45

recomment on rabbit selection

2 lines of code changed in:

dbrosius 2003-12-14 03:43

tupone fixes the flipz pyr problem

0 lines of code changed in:

dbrosius 2003-12-14 03:07

bad team size display

3 lines of code changed in:

dbrosius 2003-12-14 01:34

i told learner...

3 lines of code changed in:

atupone 2003-12-13 21:51

Taking flip into account better

25 lines of code changed in:

brlcad 2003-12-13 15:29

relaxed most of the hard-coded autokick tolerances.
there were way too many false postitives (mostly due to networking delays).
cleaned up unnecessary message vars and strcpyies of static char arrays.
make kick messages less presumptuous (since they are often incorrect too).

27 lines of code changed in:

brlcad 2003-12-13 14:35

removed the old notes dir

0 lines of code changed in:

chestal 2003-12-13 09:44

comment on rabbit selection

2 lines of code changed in:

dbrosius 2003-12-13 03:35

bzc file writing seems lurgy

3 lines of code changed in:

dbrosius 2003-12-13 03:28

more specifics

11 lines of code changed in:

dbrosius 2003-12-13 02:50

pyr normal bug

11 lines of code changed in:

dbrosius 2003-12-13 01:37

rabbit bug

4 lines of code changed in:

dbrosius 2003-12-13 00:41

more bugs

7 lines of code changed in:

chestal 2003-12-12 18:48

get rid of tmp var and use string_util

3 lines of code changed in:

brlcad 2003-12-12 18:26

converted a char array to string.
made using -publicaddr hint at publicizing the server.
removed dead bool. added debug statements for public servers.

23 lines of code changed in:

timriker 2003-12-12 16:31

consistancy

2 lines of code changed in:

timriker 2003-12-12 16:30

kill SETNUM

23 lines of code changed in:

brlcad 2003-12-12 15:19

removed dike since it matches I'd like

1 lines of code changed in:

atupone 2003-12-12 15:18

linedradarshots & sizedradarshot cached (from 1300 to 60 acc/sec)

10 lines of code changed in:

chestal 2003-12-12 13:28

GM was broken for player with id 0; GuidedMissileStrategy::lastTarget interpreted id 0 as no target; this means for example that old clients with id 0 will see GMs targeted at themas always flying ina straight line

5 lines of code changed in:

chestal 2003-12-12 11:26

bzfs now talks proper HTTP, too. SETNUM wasn't changed because its status is unknwon to me, might be deprecated?

9 lines of code changed in:

chestal 2003-12-12 11:00

added wasRabbit member to PlayerInfo; this is used in PlayerKilled so that a kill from a freshly died rabbit is not counted as a teamkill; before this was achieved by delayed setting of team color to rogue in server, which lead to a bug where removePlayer was decreasing the wrong team count; has been tested some, should work :-)

18 lines of code changed in:

chestal 2003-12-12 10:37

talk proper HTTP/1.1 when retrieving server list; should fix problems of people who are behind transparent proxies

3 lines of code changed in:

dbrosius 2003-12-11 23:47

uptodate win32 build instructions

9 lines of code changed in:

dbrosius 2003-12-11 23:29

already fixed

0 lines of code changed in:

chestal 2003-12-11 16:22

add comment what shot.team was meant for and that is is still unused

2 lines of code changed in:

atupone 2003-12-11 16:17

BZDB coloredradarshots used to have about 3000 acc/sec Now 60 (FPS)

2 lines of code changed in:

larsl 2003-12-11 13:27

More bugs (pyramid collision strangeness)

6 lines of code changed in:

chestal 2003-12-11 13:17

tell server I'm dead after self destruct; otherwise, it will never let me respawn

2 lines of code changed in:

larsl 2003-12-11 12:59

Pyramid intersection code did not take flippedness into account, which caused strange ricochets off pyramids, should be fixed now

12 lines of code changed in:

chestal 2003-12-11 11:55

speling

1 lines of code changed in:

larsl 2003-12-11 11:12

The 'Free-style' game style was written on the wrong line in the server list menu, fixed

1 lines of code changed in:

larsl 2003-12-11 11:03

Woohoo, more bugs

5 lines of code changed in:

chestal 2003-12-11 05:26

let bzfquery.pl know about rabbit

1 lines of code changed in:

dbrosius 2003-12-11 02:46

on non jump worlds, when you get stuck on expansion, don't use the z component of the building normal

2 lines of code changed in:

dbrosius 2003-12-11 02:26

fix the multiple spawn problem on multi right click

24 lines of code changed in:

dbrosius 2003-12-11 02:14

hehe already fixed

0 lines of code changed in:

dbrosius 2003-12-11 02:11

PZ and BU bug

2 lines of code changed in:

dbrosius 2003-12-11 00:44

better world weapon doc

1 lines of code changed in:

dbrosius 2003-12-10 23:35

let learner out of the loony bin

2 lines of code changed in:

dbrosius 2003-12-10 23:27

doc what the multi-spawn problem is

2 lines of code changed in:

dbrosius 2003-12-10 22:35

bugs

8 lines of code changed in:

dbrosius 2003-12-10 21:46

Reverting Masq on Radar change

0 lines of code changed in:

brlcad 2003-12-10 20:56

nidhoggr's bug regarding locked on me message

3 lines of code changed in:

chestal 2003-12-10 17:57

ws

14 lines of code changed in:

larsl 2003-12-10 17:50

Don't let zoned tanks flatten burrowed tanks

8 lines of code changed in:

atupone 2003-12-10 17:05

Getting Masquerade work in radar too

4 lines of code changed in:

larsl 2003-12-10 14:44

Fixed initial state for target window in bzadmin's curses UI, messages should actually go to All now

4 lines of code changed in:

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