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Summary Period: 2004-01-23 to 2004-01-20 (Commits 3282-3331 of 9331)
Quixote
2 lines of code changed in:
using and/or for preprocessor logic is not as common/standard as using the logic operators
1 lines of code changed in:
fix nasty hardcoded index
5 lines of code changed in:
Don't let bzadmin send empty lines
2 lines of code changed in:
fixes for proper VC6 biulds
17 lines of code changed in:
try to recover from the learner bomb
2 lines of code changed in:
MingW compile fixes - std::max and std::min are good, PATH_MAX already defined
Change #defines for these from _WIN32 to _MSC_VER
5 lines of code changed in:
revert away win32.h for now closer to a previous state until build issues are resolved
82 lines of code changed in:
remove the unknowns until they are known
0 lines of code changed in:
compromise with chestal: more efficient createSlider implementation, but still simple
6 lines of code changed in:
fixedTime set by options
1 lines of code changed in:
XCurses don't have color -1 defined as 'current color', set it to standard colors
15 lines of code changed in:
Respect the user's LDFLAGS variable in configure
139 lines of code changed in:
Added window shade bug
3 lines of code changed in:
don'tkick Observers for lagging
1 lines of code changed in:
Prefer ncurses over other curses
18 lines of code changed in:
fixes for more primitive compilers :)
8 lines of code changed in:
clean up some slopyness left over from the past
make davie happy.
18 lines of code changed in:
more fluff
6 lines of code changed in:
If shot received has a flag mismatch, set velocity based on tank azimuth and BZDB shotspeed (avoid non-moving ex-sw shots, et. al.)
3 lines of code changed in:
We be missin' an #endif...
3 lines of code changed in:
fix fix fix, all day long, fix fix fix I sing this song.
0 lines of code changed in:
timekeeper should provide the pragma warning via common, snprintf isn't used (anymore?)
0 lines of code changed in:
support big ass mountain images.
4 lines of code changed in:
use SSOType for setsockopt() type and try to disambiguate the mostly useless "Something failed" error.
15 lines of code changed in:
use the shiny new win32.h header
2 lines of code changed in:
initial file to consolidate most of the win32 platform fun into one location instead of spread out all over the source
64 lines of code changed in:
add another everyone -> win32 translation
1 lines of code changed in:
reword -debug info
2 lines of code changed in:
don't bother too much with paused players
3 lines of code changed in:
typo => #if[n]def DEBUG
4 lines of code changed in:
shuffle around texture tests so they work if the modes are changed mid game.
Only use color texture if texture is on NOW not when loaded
7 lines of code changed in:
ignore roger key when observing
1 lines of code changed in:
#if DEBUG is very difrent from #ifdefDEBUG
.net can just use stdout for debug loging, it will go to the IDE terminal ( yes we have one ).
glEnd does not take any paramaters so it's debug macro should not require andy ( breaks VC7.1 )
Allways include windows before config when in windows files.
13 lines of code changed in:
-notime option (delete fixedTime) + a piece of code was duplicated
3 lines of code changed in:
speling
1 lines of code changed in:
quickmessage menu
2 lines of code changed in:
add new menu to define quickMessages
198 lines of code changed in:
pasable -> passable
1 lines of code changed in:
replace createSlider with a simpler (albeit probably less efficient) implementation
9 lines of code changed in:
put back needed inc
4 lines of code changed in:
MAC hopes he hasn't started another vc version war
1 lines of code changed in:
use the power, the IDE compells you.....
replace silly console thingy with VC trace functions, much cooler
8 lines of code changed in:
doc the burrow thang
1 lines of code changed in:
only do burrow speed checks once you burrowed to the bottom
2 lines of code changed in:
more doc burrow speed kick prob
2 lines of code changed in:
must beat that david guy
2 lines of code changed in:
doc burrow speed kick prob
3 lines of code changed in:
better default high res repeat
1 lines of code changed in:
don't do porter fog when observer
29 lines of code changed in:
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