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Summary Period: 2004-05-10 to 2004-05-01 (Commits 4132-4181 of 9331)
note about server kicks due to -handicap
4 lines of code changed in:
record real MsgAddPlayers, but properly ordered. works nicely now
55 lines of code changed in:
don't quit bzadmin automatically if there are commands as arguments
18 lines of code changed in:
fix the replay maxPlayers bug, make the snprintf's consistent
47 lines of code changed in:
allow 'left' messages to use the player's name
1 lines of code changed in:
Make Capture work on MingW builds too
7 lines of code changed in:
Make Capture work on windows, fix page faults
33 lines of code changed in:
replay can fast-forward and rewind
76 lines of code changed in:
increased protocol version for MsgReplayReset
176 lines of code changed in:
Shot tail radar drawing fixes by Anders Kaseorg
4 lines of code changed in:
CmdLineOptions parsing cleanup by Ian Agar
61 lines of code changed in:
cast warnings
1 lines of code changed in:
Ignoring autom4te.cache
1 lines of code changed in:
no more <Server error when adding player> msgs, only send players faked state info once
68 lines of code changed in:
limited skip functionality, queue bug fix
22 lines of code changed in:
buffered saves now work
18 lines of code changed in:
fix a silly mistake
18 lines of code changed in:
capture when there are no players, more cleanup
130 lines of code changed in:
remove default filenames for cap/replay, misc cleanup
30 lines of code changed in:
quell warning on mingw
1 lines of code changed in:
fix build on VC - someone on linux may want to make sure everything still works over there
2 lines of code changed in:
basic capture/replay works on linux
280 lines of code changed in:
kicked for lag only after warnings
1 lines of code changed in:
ip address function moved to NetHandler
67 lines of code changed in:
increase maxHandlers for high PlayerIds
3 lines of code changed in:
force high PlayerIds and ObserverTeam when Replay::enabled()
109 lines of code changed in:
capturing to a file with state tags now works
287 lines of code changed in:
Roger twiddles
6 lines of code changed in:
Roger uses Burrow more intelligently
7 lines of code changed in:
fix .net warnings
1 lines of code changed in:
initial commit for replay feature, not even close to functional yet
319 lines of code changed in:
that's one way to do it, I suppose - get rid of nasty pragma
0 lines of code changed in:
hrm.. performance warning, eh? and here I thought it was a cast issue.. this should avoid a data conversion and quell the warning.
8 lines of code changed in:
fine, y'all want it return bool, whatever - but kill the dang warning
6 lines of code changed in:
make the three verbly consistent
10 lines of code changed in:
extraneous qualification inside class is not necessary
2 lines of code changed in:
duplication unduplicated
1 lines of code changed in:
Moving out of PlayerInfo the permission things
434 lines of code changed in:
use a label for random teleporter destinations
21 lines of code changed in:
fix warning and doc anomoly on win32 'bout SOCKET
3 lines of code changed in:
Removing last DEBUG method from PlayerInfo
3 lines of code changed in:
random teleporters (to = -1) generate random shot paths,
limit (vector<int> teleportTargets) size to remove extraneous
links when saving worlds with the client
9 lines of code changed in:
Fix SF bug 946214 - GT -> RT
1 lines of code changed in:
atomi-zing tcp receive
131 lines of code changed in:
Fixing IP quad dot address conversion
1 lines of code changed in:
forgot this include file
2 lines of code changed in:
fixed a SEGV, hopefully haven't broken anything
4 lines of code changed in:
random teleporters (use "link to -1"), randomizing shots next...
22 lines of code changed in:
add a newline so --enable-debug will compile
1 lines of code changed in:
oops, don't spawn in mid-air
1 lines of code changed in:
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