Commit Log (Page 92 of 187)

back to main page

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Summary Period: 2004-07-27 to 2004-07-20 (Commits 4732-4781 of 9331)

lan56 2004-07-27 22:02

what a bonehead--fix a mingw32 warning about double-qualifications

1 lines of code changed in:

dtremenak 2004-07-27 21:57

mingw warning, ws

7 lines of code changed in:

lan56 2004-07-27 21:52

remove unnecessary header files.

0 lines of code changed in:

lan56 2004-07-27 21:33

only ignore IB bullets if we don't have Seer.

2 lines of code changed in:

trepan 2004-07-27 20:28

memset() uses <string.h>

1 lines of code changed in:

dtremenak 2004-07-27 20:14

remove dud playing.h includes and fix a misspelled variable name

4 lines of code changed in:

dtremenak 2004-07-27 20:09

remove string include from common.h and include it in those files which actually use it

124 lines of code changed in:

dtremenak 2004-07-27 16:50

Default bzfs port is 5154 not 5156

3 lines of code changed in:

dtremenak 2004-07-27 00:28

remove stdarg.h include from common.h and include it in those few files which actually use it

6 lines of code changed in:

dtremenak 2004-07-27 00:17

remove sstream include from common.h and include it in those few files which actually use it

2 lines of code changed in:

dtremenak 2004-07-27 00:16

ws

1 lines of code changed in:

dbrosius 2004-07-26 23:53

start to dig out from under all the changes

1 lines of code changed in:

dbrosius 2004-07-26 23:38

start to dig out from under all the changes

4 lines of code changed in:

trepan 2004-07-26 23:18

caught a couple of NULL derenferences

36 lines of code changed in:

dtremenak 2004-07-26 21:33

ws

32 lines of code changed in:

trepan 2004-07-26 21:21

for consistency, shove world weapons into WorldInfo

27 lines of code changed in:

trepan 2004-07-26 20:41

remove some cruft, and use faster obstacle type tests

33 lines of code changed in:

trepan 2004-07-26 19:15

improve coldet for bzfs, try to avoid air spawns

78 lines of code changed in:

trepan 2004-07-26 17:39

bzfs uses CollisionManager, should speed up flag and player spawns

78 lines of code changed in:

trepan 2004-07-26 16:33

moved bzflag/CollisionGrid to game/CollisionManager
changed some Obstacle collision function names, and added height

500 lines of code changed in:

trepan 2004-07-26 14:24

bzfs now uses "Obstacle.h" instead of local version
broke libObstacle in libObstacle and libObstacleGL

586 lines of code changed in:

brlcad 2004-07-25 17:45

kill the unnecessary comment

0 lines of code changed in:

trepan 2004-07-25 17:34

move the left console border over one pixel

1 lines of code changed in:

brlcad 2004-07-25 17:19

normally I wouldn't care, but the tab rewrite adds new feature (set to left/right), makes it look cleaner, and was a pita to refactor

1 lines of code changed in:

brlcad 2004-07-25 17:17

rewrite/refactor the tab panel code. it can now be defined on the left or right via a boolean (someone else will need to add GUI menu toggle support) and to add a new panel, you simply add to a std::vector in the constructor. the stupid corner pixels need to still be added.

160 lines of code changed in:

trepan 2004-07-25 17:05

delete the removed player before fixing the team counts

4 lines of code changed in:

lan56 2004-07-25 14:57

trepan's patch

1 lines of code changed in:

brlcad 2004-07-25 13:36

remove extra qualifier

1 lines of code changed in:

trepan 2004-07-25 02:48

always use the specified flag zones for flag resets.
it might be worth checking zones' validity before a game is started.

12 lines of code changed in:

lan56 2004-07-25 02:20

apply trepan's patch #997396 -- "Seer Flag holder can see Invisible Bullets"

2 lines of code changed in:

brlcad 2004-07-24 23:52

commentification

7 lines of code changed in:

lan56 2004-07-24 23:40

include tabs too.

1 lines of code changed in:

lan56 2004-07-24 22:53

just in case some blockhead tries to mess around with whitespace

2 lines of code changed in:

trepan 2004-07-24 11:37

add cache directory signature file

20 lines of code changed in:

trepan 2004-07-24 03:50

CollisionGrid returns lists of objects, not cells

85 lines of code changed in:

trepan 2004-07-23 22:05

_tankHeight could be an expression instead of a numeric constant

2 lines of code changed in:

trepan 2004-07-23 00:24

added a note

5 lines of code changed in:

brlcad 2004-07-22 21:17

Added admin message sounds

1 lines of code changed in:

brlcad 2004-07-22 21:13

Add admin message sounds

12 lines of code changed in:

trepan 2004-07-22 17:00

fix pyramids reflections, again

2 lines of code changed in:

trepan 2004-07-22 16:26

changelog

1 lines of code changed in:

trepan 2004-07-22 16:15

pyramids aren't necessarily square, reflect shots accordingly

15 lines of code changed in:

dtremenak 2004-07-22 11:25

it's always nice to have things compile

2 lines of code changed in:

trepan 2004-07-22 02:08

testOrigRectRect() tests for containment both ways

43 lines of code changed in:

trepan 2004-07-22 00:39

grid based collision detection

161 lines of code changed in:

trepan 2004-07-21 14:59

only add shadows nodes if required

9 lines of code changed in:

lan56 2004-07-20 21:29

implement checkArgc() garbage.

29 lines of code changed in:

lan56 2004-07-20 20:21

a bunch of small optimizations, mostly in favor of memory and space.

11 lines of code changed in:

brlcad 2004-07-20 18:02

aggressive filter apostrophe false positives were fixed in 1.10.6. comment on low video memory causing bzflag to start up to a black screen.

5 lines of code changed in:

brlcad 2004-07-20 17:53

i think tupone fixed the non-response to lag ping

0 lines of code changed in:

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Generated by StatCVS 0.2.2