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Summary Period: 2004-07-27 to 2004-07-20 (Commits 4732-4781 of 9331)
what a bonehead--fix a mingw32 warning about double-qualifications
1 lines of code changed in:
mingw warning, ws
7 lines of code changed in:
remove unnecessary header files.
0 lines of code changed in:
only ignore IB bullets if we don't have Seer.
2 lines of code changed in:
memset() uses <string.h>
1 lines of code changed in:
remove dud playing.h includes and fix a misspelled variable name
4 lines of code changed in:
remove string include from common.h and include it in those files which actually use it
124 lines of code changed in:
Default bzfs port is 5154 not 5156
3 lines of code changed in:
remove stdarg.h include from common.h and include it in those few files which actually use it
6 lines of code changed in:
remove sstream include from common.h and include it in those few files which actually use it
2 lines of code changed in:
ws
1 lines of code changed in:
start to dig out from under all the changes
1 lines of code changed in:
start to dig out from under all the changes
4 lines of code changed in:
caught a couple of NULL derenferences
36 lines of code changed in:
ws
32 lines of code changed in:
for consistency, shove world weapons into WorldInfo
27 lines of code changed in:
remove some cruft, and use faster obstacle type tests
33 lines of code changed in:
improve coldet for bzfs, try to avoid air spawns
78 lines of code changed in:
bzfs uses CollisionManager, should speed up flag and player spawns
78 lines of code changed in:
moved bzflag/CollisionGrid to game/CollisionManager
changed some Obstacle collision function names, and added height
500 lines of code changed in:
bzfs now uses "Obstacle.h" instead of local version
broke libObstacle in libObstacle and libObstacleGL
586 lines of code changed in:
kill the unnecessary comment
0 lines of code changed in:
move the left console border over one pixel
1 lines of code changed in:
normally I wouldn't care, but the tab rewrite adds new feature (set to left/right), makes it look cleaner, and was a pita to refactor
1 lines of code changed in:
rewrite/refactor the tab panel code. it can now be defined on the left or right via a boolean (someone else will need to add GUI menu toggle support) and to add a new panel, you simply add to a std::vector in the constructor. the stupid corner pixels need to still be added.
160 lines of code changed in:
delete the removed player before fixing the team counts
4 lines of code changed in:
trepan's patch
1 lines of code changed in:
remove extra qualifier
1 lines of code changed in:
always use the specified flag zones for flag resets.
it might be worth checking zones' validity before a game is started.
12 lines of code changed in:
apply trepan's patch #997396 -- "Seer Flag holder can see Invisible Bullets"
2 lines of code changed in:
commentification
7 lines of code changed in:
include tabs too.
1 lines of code changed in:
just in case some blockhead tries to mess around with whitespace
2 lines of code changed in:
add cache directory signature file
20 lines of code changed in:
CollisionGrid returns lists of objects, not cells
85 lines of code changed in:
_tankHeight could be an expression instead of a numeric constant
2 lines of code changed in:
added a note
5 lines of code changed in:
Added admin message sounds
1 lines of code changed in:
Add admin message sounds
12 lines of code changed in:
fix pyramids reflections, again
2 lines of code changed in:
changelog
1 lines of code changed in:
pyramids aren't necessarily square, reflect shots accordingly
15 lines of code changed in:
it's always nice to have things compile
2 lines of code changed in:
testOrigRectRect() tests for containment both ways
43 lines of code changed in:
grid based collision detection
161 lines of code changed in:
only add shadows nodes if required
9 lines of code changed in:
implement checkArgc() garbage.
29 lines of code changed in:
a bunch of small optimizations, mostly in favor of memory and space.
11 lines of code changed in:
aggressive filter apostrophe false positives were fixed in 1.10.6. comment on low video memory causing bzflag to start up to a black screen.
5 lines of code changed in:
i think tupone fixed the non-response to lag ping
0 lines of code changed in:
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