Commit Log (Page 17 of 187)

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Summary Period: 2005-09-29 to 2005-09-26 (Commits 8482-8531 of 9331)

trepan 2005-09-29 19:15

fix texmats, add an extra DEBUG0 for failing windows mesh xform dlists

4 lines of code changed in:

dtremenak 2005-09-29 18:41

simpler windows time code

9 lines of code changed in:

dtremenak 2005-09-29 18:06

conversion precision warning

1 lines of code changed in:

trepan 2005-09-29 18:04

no more llabs()

1 lines of code changed in:

trepan 2005-09-29 17:59

add the files

331 lines of code changed in:

trepan 2005-09-29 17:56

- added MsgGameTime, to provide a common time to all clients.
it's currently only used for visual information, and is pretty
weak as far as time sync'ing algos go.
- allow '-public' in the options block for Thumper

153 lines of code changed in:

brlcad 2005-09-29 00:31

Automatic team icon. keller provided the base template along with polish ideas from someone who's woefully albiet intentionally unlisted

1 lines of code changed in:

pimpinella 2005-09-28 18:07

countdown fix, 2nd try
ty brlcad,for keeping your eyes opened

1 lines of code changed in:

menotume 2005-09-28 18:02

cosmetic only. SHIP IT!

2 lines of code changed in:

menotume 2005-09-28 17:01

Fix multi-hunt when joining another server.

56 lines of code changed in:

pimpinella 2005-09-28 16:41

don't let a /countdown game end if it's paused

1 lines of code changed in:

jeffm2501 2005-09-28 15:12

expose fucntion to see what base is at a 3d point in the world

14 lines of code changed in:

brlcad 2005-09-28 11:55

Fixed server join bug when cached worlds disappear

1 lines of code changed in:

brlcad 2005-09-28 11:53

provide some message if the cached world fails to load. can happen when a user manually removes cache files while playing.

6 lines of code changed in:

trepan 2005-09-28 09:32

reposition centers for back-to-front sorting with spinning meshes

60 lines of code changed in:

brlcad 2005-09-28 09:29

prevent phantom zoned players from pausing

1 lines of code changed in:

brlcad 2005-09-28 09:21

more error checking while trying to load a cached world

24 lines of code changed in:

trepan 2005-09-28 06:52

more drawInfo doc

82 lines of code changed in:

trepan 2005-09-28 06:16

- added material name aliases (same material props, diff names)
- documented drawInfo in bzw.5 (but missing bottom section)
- removed split nodes and shadowNode from MeshSceneNode
- more cleanup for the MeshSceneNode material conversion

176 lines of code changed in:

trepan 2005-09-28 01:01

4 params for textureMatrix scale

7 lines of code changed in:

brlcad 2005-09-27 23:53

teleporters are people too

2 lines of code changed in:

trepan 2005-09-27 23:15

disable stencilShadows for depthComplexity and interlaced modes

8 lines of code changed in:

trepan 2005-09-27 22:48

add stencil shadows

67 lines of code changed in:

jeffm2501 2005-09-27 22:08

doin't do the swap PFD, some stuff dosn't like it ( lapys )

1 lines of code changed in:

brlcad 2005-09-27 21:14

FORCE is reduntant with .PHONY

3 lines of code changed in:

timriker 2005-09-27 21:05

zip too

1 lines of code changed in:

timriker 2005-09-27 20:38

ws - footer

397 lines of code changed in:

timriker 2005-09-27 20:24

ws. (surely you saw that coming)

4270 lines of code changed in:

jeffm2501 2005-09-27 19:39

when you call /lagwarn, set the variable that is used, not justthe one in the command line options.

1 lines of code changed in:

timriker 2005-09-27 18:57

some README.txt consistancy

50 lines of code changed in:

timriker 2005-09-27 18:48

someone might want these

6 lines of code changed in:

timriker 2005-09-27 18:45

sorted would be nice

21 lines of code changed in:

timriker 2005-09-27 18:43

automake missing files

5 lines of code changed in:

timriker 2005-09-27 18:06

configure.ac now

1 lines of code changed in:

trepan 2005-09-27 15:46

"Enter down" can be used with "send all"

6 lines of code changed in:

chestal 2005-09-27 15:21

prefer static_cast over old-style casts and reinterpret_cast where applicable

13 lines of code changed in:

atupone 2005-09-27 14:54

No need to use noinst_HEADERS, just include headerd under the SOURCES

1 lines of code changed in:

trepan 2005-09-27 14:38

missing files in source bundles

4 lines of code changed in:

menotume 2005-09-27 05:26

Upgrade config file for new key binding.

6 lines of code changed in:

trepan 2005-09-27 04:58

pulsate -> and @>

7 lines of code changed in:

trepan 2005-09-27 04:44

hack to get the Hunt-> string dimmed

9 lines of code changed in:

menotume 2005-09-27 04:20

Make hunt sound affects more consistant.

49 lines of code changed in:

menotume 2005-09-27 02:36

Implement multiple-player hunt.

106 lines of code changed in:

trepan 2005-09-27 01:56

more GL info, and now that we've got /localset...

28 lines of code changed in:

brlcad 2005-09-27 00:13

do for phantom zone drivers what is done while falling or otherwise in the air, in buildings or in other situations where pausing can cause bad things to happen.

4 lines of code changed in:

trepan 2005-09-27 00:05

format the initial bzflag debug info

13 lines of code changed in:

trepan 2005-09-26 23:51

display the zbuffer depth with one -d

11 lines of code changed in:

trepan 2005-09-26 17:55

something for the SLI guy

6 lines of code changed in:

jeffm2501 2005-09-26 16:56

use a 16 bit depth buffer unless the config has forceDepthBits

2 lines of code changed in:

jeffm2501 2005-09-26 15:30

depth buffers for EVERYONE

16 lines of code changed in:

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