Commit Log (Page 81 of 187)

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Summary Period: 2004-09-13 to 2004-09-11 (Commits 5282-5331 of 9331)

jeffm2501 2004-09-13 02:44

send back a REFUSED message when a baned user atempts to conenct, with a ban reason ( generic message now, need to read from ban list ).
bump proto to 0004 and app to 1.11.14

120 lines of code changed in:

trepan 2004-09-12 23:05

LONGBAN note

1 lines of code changed in:

trepan 2004-09-12 22:57

add the LONGBAN priviledge, and changed the default ban time to use banTime.

20 lines of code changed in:

trepan 2004-09-12 21:29

gcc emits warnings concerning initialization order

4 lines of code changed in:

trepan 2004-09-12 21:11

turn on visual culling by default (with a reasonable value)

1 lines of code changed in:

jeffm2501 2004-09-12 20:50

add master ban list suppresion switch

8 lines of code changed in:

dtremenak 2004-09-12 20:46

and now, from the department of redundancy department...

1 lines of code changed in:

lan56 2004-09-12 20:12

throw the towel in: just do -O3 and -fexpensive-optimizations (or whatever the option is), since bzadmin is small enough that this won't add too much compile time (if any noticable amount at all)

3 lines of code changed in:

lan56 2004-09-12 20:05

note one of my masterpieces

1 lines of code changed in:

lan56 2004-09-12 19:58

add some stuff, correct a typo, mention a few things

5 lines of code changed in:

lan56 2004-09-12 19:52

very small dab

1 lines of code changed in:

dtremenak 2004-09-12 18:26

refactor scoreboard drawing to reduce cpu load

38 lines of code changed in:

dtremenak 2004-09-12 17:01

doc change from a while back

1 lines of code changed in:

atupone 2004-09-12 16:53

removing internal call to getStringLength as it implies a string copy

8 lines of code changed in:

dtremenak 2004-09-12 16:14

figure the label's actual width based on the actual, localized text rather than the default locale text.

2 lines of code changed in:

trepan 2004-09-12 08:20

/lagstats vs. font

2 lines of code changed in:

trepan 2004-09-12 08:15

fix observer flag labels

4 lines of code changed in:

atupone 2004-09-12 05:55

Better avoiding passing string by value, if don't need to

25 lines of code changed in:

trepan 2004-09-12 05:19

bumped protocol on Tupone's suggestion due to MAC's teleporter changes

2 lines of code changed in:

trepan 2004-09-12 05:12

only print non-default MeshMaterial properties to world files

42 lines of code changed in:

lan56 2004-09-12 03:50

use iterators or int's to go through strings and vectors. this is a lot better than before, as we replace "var.erase(var.begin() + c)" for example with "var.erase(it)", therefore saving us from calling var.begin() hundreds of times as it goes through a string, or use an "int" to replace erase() calls completely, that way just winding through the vector/string instead of having to erase the current cell just for ease

9 lines of code changed in:

trepan 2004-09-12 03:39

notes

4 lines of code changed in:

trepan 2004-09-12 03:29

Add BZDB _noShadows parameter. On some maps, the entire ground plane
is obscured, so shadows are a waste of both CPU and GPU time (ex: maps
with a mostly opaque waterLevel). For those that default to running
with shadows enabled, this may gain them some FPS without them even
knowing it.

4 lines of code changed in:

trepan 2004-09-12 03:21

optimization is nice, when needed. revert for readability

20 lines of code changed in:

lan56 2004-09-12 03:16

combine several calls to printf() with just one for optimation

20 lines of code changed in:

lan56 2004-09-12 03:04

some touch-ups

12 lines of code changed in:

lan56 2004-09-12 02:53

I am speechless.

1 lines of code changed in:

lan56 2004-09-12 02:50

make the /part command have a better look and feel to it: have it send a message in the format of " %s has quit (\"REASON\") ", this looks much more better, and is easier to read as the original way had no distinct start, therefore looked as if it was part of the server's message

1 lines of code changed in:

lan56 2004-09-12 02:40

a bunch of changes: fix linking errors, maintain and add new stuff to project files, etc... general improvements

441 lines of code changed in:

lan56 2004-09-12 01:50

mention what versions of dev-c++ and mingw32 the project files work good with

5 lines of code changed in:

lan56 2004-09-12 01:46

explain a work around for one of the 1000s of dev-c++ bugs in which a project may not build when opened from inside the IDE

4 lines of code changed in:

trepan 2004-09-12 00:42

note about VC5 vs. world file size

3 lines of code changed in:

trepan 2004-09-11 23:38

minor parsing changes, and modification of arc and cone texcoord generation

14 lines of code changed in:

dbrosius 2004-09-11 22:09

fix radar

7 lines of code changed in:

dbrosius 2004-09-11 22:06

A start on horizontal teleporters

537 lines of code changed in:

dbrosius 2004-09-11 20:37

warnings

4 lines of code changed in:

dtremenak 2004-09-11 20:26

don't duplicate ANSI codes that don't need to be duplicated.

7 lines of code changed in:

dtremenak 2004-09-11 20:15

move linebreaking from controlpanel::render to a new function of controlpanelmessage.
only break lines when they're added or when the breaking points are likely to have changed, rather than every frame
only calculate controlpanel margins when they're likely to have changed, rather than every frame

98 lines of code changed in:

dtremenak 2004-09-11 18:50

calculate trueLabelWidth when it's likely to have changed rather than every frame

2 lines of code changed in:

dtremenak 2004-09-11 18:36

only calculate the length of the hunt arrows when the font size changes, rather than once per player per frame.

7 lines of code changed in:

dtremenak 2004-09-11 18:27

unused var

0 lines of code changed in:

trepan 2004-09-11 18:19

save meshes coordinates (vertices, normals, texcoords), with more precision

32 lines of code changed in:

dtremenak 2004-09-11 17:32

sqrtf is in math.h

3 lines of code changed in:

trepan 2004-09-11 16:48

add shadow culling, currently only works if the frustum has not been tilted

226 lines of code changed in:

atupone 2004-09-11 15:53

Warning

1 lines of code changed in:

dtremenak 2004-09-11 15:25

Fix Jamming Segfault - Rebuild proc textures when switching max filter modes.

7 lines of code changed in:

atupone 2004-09-11 08:41

Wave Flag only when rendering. If culled, do not waste time on sin/cos

30 lines of code changed in:

atupone 2004-09-11 07:29

Breaking dependency a little

5 lines of code changed in:

trepan 2004-09-11 04:24

WallSceneNode::copyStyle() was missing some parameters

3 lines of code changed in:

trepan 2004-09-11 04:03

Removed the SceneIterator classes by running the loops in the
SceneDatabases. This speeds up both the Zbuffer and BSP types
of scenes, and makes the code easier to read.

316 lines of code changed in:

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