Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Summary Period: 2004-09-13 to 2004-09-11 (Commits 5282-5331 of 9331)
send back a REFUSED message when a baned user atempts to conenct, with a ban reason ( generic message now, need to read from ban list ).
bump proto to 0004 and app to 1.11.14
120 lines of code changed in:
LONGBAN note
1 lines of code changed in:
add the LONGBAN priviledge, and changed the default ban time to use banTime.
20 lines of code changed in:
gcc emits warnings concerning initialization order
4 lines of code changed in:
turn on visual culling by default (with a reasonable value)
1 lines of code changed in:
add master ban list suppresion switch
8 lines of code changed in:
and now, from the department of redundancy department...
1 lines of code changed in:
throw the towel in: just do -O3 and -fexpensive-optimizations (or whatever the option is), since bzadmin is small enough that this won't add too much compile time (if any noticable amount at all)
3 lines of code changed in:
note one of my masterpieces
1 lines of code changed in:
add some stuff, correct a typo, mention a few things
5 lines of code changed in:
very small dab
1 lines of code changed in:
refactor scoreboard drawing to reduce cpu load
38 lines of code changed in:
doc change from a while back
1 lines of code changed in:
removing internal call to getStringLength as it implies a string copy
8 lines of code changed in:
figure the label's actual width based on the actual, localized text rather than the default locale text.
2 lines of code changed in:
/lagstats vs. font
2 lines of code changed in:
fix observer flag labels
4 lines of code changed in:
Better avoiding passing string by value, if don't need to
25 lines of code changed in:
bumped protocol on Tupone's suggestion due to MAC's teleporter changes
2 lines of code changed in:
only print non-default MeshMaterial properties to world files
42 lines of code changed in:
use iterators or int's to go through strings and vectors. this is a lot better than before, as we replace "var.erase(var.begin() + c)" for example with "var.erase(it)", therefore saving us from calling var.begin() hundreds of times as it goes through a string, or use an "int" to replace erase() calls completely, that way just winding through the vector/string instead of having to erase the current cell just for ease
9 lines of code changed in:
notes
4 lines of code changed in:
Add BZDB _noShadows parameter. On some maps, the entire ground plane
is obscured, so shadows are a waste of both CPU and GPU time (ex: maps
with a mostly opaque waterLevel). For those that default to running
with shadows enabled, this may gain them some FPS without them even
knowing it.
4 lines of code changed in:
optimization is nice, when needed. revert for readability
20 lines of code changed in:
combine several calls to printf() with just one for optimation
20 lines of code changed in:
some touch-ups
12 lines of code changed in:
I am speechless.
1 lines of code changed in:
make the /part command have a better look and feel to it: have it send a message in the format of " %s has quit (\"REASON\") ", this looks much more better, and is easier to read as the original way had no distinct start, therefore looked as if it was part of the server's message
1 lines of code changed in:
a bunch of changes: fix linking errors, maintain and add new stuff to project files, etc... general improvements
441 lines of code changed in:
mention what versions of dev-c++ and mingw32 the project files work good with
5 lines of code changed in:
explain a work around for one of the 1000s of dev-c++ bugs in which a project may not build when opened from inside the IDE
4 lines of code changed in:
note about VC5 vs. world file size
3 lines of code changed in:
minor parsing changes, and modification of arc and cone texcoord generation
14 lines of code changed in:
fix radar
7 lines of code changed in:
A start on horizontal teleporters
537 lines of code changed in:
warnings
4 lines of code changed in:
don't duplicate ANSI codes that don't need to be duplicated.
7 lines of code changed in:
move linebreaking from controlpanel::render to a new function of controlpanelmessage.
only break lines when they're added or when the breaking points are likely to have changed, rather than every frame
only calculate controlpanel margins when they're likely to have changed, rather than every frame
98 lines of code changed in:
calculate trueLabelWidth when it's likely to have changed rather than every frame
2 lines of code changed in:
only calculate the length of the hunt arrows when the font size changes, rather than once per player per frame.
7 lines of code changed in:
unused var
0 lines of code changed in:
save meshes coordinates (vertices, normals, texcoords), with more precision
32 lines of code changed in:
sqrtf is in math.h
3 lines of code changed in:
add shadow culling, currently only works if the frustum has not been tilted
226 lines of code changed in:
Warning
1 lines of code changed in:
Fix Jamming Segfault - Rebuild proc textures when switching max filter modes.
7 lines of code changed in:
Wave Flag only when rendering. If culled, do not waste time on sin/cos
30 lines of code changed in:
Breaking dependency a little
5 lines of code changed in:
WallSceneNode::copyStyle() was missing some parameters
3 lines of code changed in:
Removed the SceneIterator classes by running the loops in the
SceneDatabases. This speeds up both the Zbuffer and BSP types
of scenes, and makes the code easier to read.
316 lines of code changed in:
Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Generated by StatCVS 0.2.2