Commit Log (Page 32 of 187)

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Summary Period: 2005-06-13 to 2005-06-10 (Commits 7732-7781 of 9331)

dtremenak 2005-06-13 11:26

speling

1 lines of code changed in:

dtremenak 2005-06-13 10:55

move gm puff time from server to client, and add a menu option. correct ws and spelling.

69 lines of code changed in:

menotume 2005-06-13 08:28

Added scoreboard sort option (GUI Options Menu).
Re-wrote scoreboard hunt selection and sorting logic.
Thanks to BearPerson for sort ideas.

349 lines of code changed in:

jeffm2501 2005-06-13 02:27

effect for when shots rico off stuff.

191 lines of code changed in:

dtremenak 2005-06-13 01:12

ws

29 lines of code changed in:

jeffm2501 2005-06-13 01:07

convert GM puffs to be time based not frame based
this will make puffs apear consistent in density on all systems.
set to 15 puffs a second default, it can be set via bzdb _gmPuffTime as needed.
add in enhanced puffs in the options menu

214 lines of code changed in:

atupone 2005-06-12 19:33

Fixing Tiny tank shooting from the wall. Not sure if that is kool :(

4 lines of code changed in:

dtremenak 2005-06-12 18:16

refactor RingSpawnEffect to reduce code duplication

39 lines of code changed in:

dtremenak 2005-06-12 18:16

ws

32 lines of code changed in:

jeffm2501 2005-06-12 17:52

add effect for when tanks "land"

158 lines of code changed in:

dtremenak 2005-06-12 17:46

ws

6 lines of code changed in:

dtremenak 2005-06-12 17:13

mention that little thing called libcurl that's now required

3 lines of code changed in:

dtremenak 2005-06-12 16:23

ws

1 lines of code changed in:

dtremenak 2005-06-12 16:15

ares works on windows

0 lines of code changed in:

dtremenak 2005-06-12 16:11

flags not showing on scoreboard is fixed

0 lines of code changed in:

dtremenak 2005-06-12 16:07

haven't seen false "player destroyed by server" messages in ages. if anyone has, revert this.

0 lines of code changed in:

dtremenak 2005-06-12 16:05

ares works fine on windows

1 lines of code changed in:

dtremenak 2005-06-12 15:00

oops, fix muzzle flash texcoords so both sides face the same way

4 lines of code changed in:

dtremenak 2005-06-12 14:58

increase muzzle flash size (rad +50% len +33%)

3 lines of code changed in:

dtremenak 2005-06-12 14:29

composite shot effect (muzzle flash + smoke ring simultaneously)

9 lines of code changed in:

dtremenak 2005-06-12 14:15

muzzle flash shot effect

115 lines of code changed in:

atupone 2005-06-12 13:54

unused var warning

3 lines of code changed in:

dtremenak 2005-06-12 13:16

make effect adding more consistent

31 lines of code changed in:

dtremenak 2005-06-12 13:04

Capitalize the effect options. Name the "standard" spawn and shot effects ("Energy Fountain" and "Smoke Rings" respectively), feel free to change the names if you don't like them

7 lines of code changed in:

jeffm2501 2005-06-12 02:51

add option to use the tanks velocity with shot effects.

45 lines of code changed in:

jeffm2501 2005-06-12 02:30

ring spawn to use team colors

4 lines of code changed in:

jeffm2501 2005-06-12 02:24

standardise on effects as name.
add some more effects for spawn ( cone and ring )

300 lines of code changed in:

dtremenak 2005-06-12 02:05

separate option for local and remote spawn effects

20 lines of code changed in:

dtremenak 2005-06-12 01:58

un-reverse the boolean options

2 lines of code changed in:

atupone 2005-06-12 01:52

unused var warning

4 lines of code changed in:

dtremenak 2005-06-12 01:49

actually tie the effects stuff in to USE bzdb

32 lines of code changed in:

dtremenak 2005-06-12 01:42

effects stuff. add the remaining effects enumerator functions, tie in the menus, add an option to globally toggle the effects

109 lines of code changed in:

jeffm2501 2005-06-12 00:43

add graphic effect to player death.

231 lines of code changed in:

jeffm2501 2005-06-11 23:09

kinder, genteler shot effect, sucks somewhat less

4 lines of code changed in:

lan56 2005-06-11 23:01

update files

257 lines of code changed in:

jeffm2501 2005-06-11 22:42

give up a list of spawn effect types for that menu thingy

35 lines of code changed in:

jeffm2501 2005-06-11 22:32

effects system changed to a singleton

22 lines of code changed in:

dtremenak 2005-06-11 22:12

use proper settable bzdb vars for the effects system

9 lines of code changed in:

dtremenak 2005-06-11 21:54

perform ricochets outside of the world boundary. prevents the "shots visible underground outside the wall" syndrome.

12 lines of code changed in:

jeffm2501 2005-06-11 20:57

add shot flash effect ( little smoke rings ).
high and exp. quality only
disableable via config.

236 lines of code changed in:

jeffm2501 2005-06-11 19:50

color, speed, size tweaks.

14 lines of code changed in:

jeffm2501 2005-06-11 19:43

make spawn effect use team color

39 lines of code changed in:

jeffm2501 2005-06-11 19:33

increase inital radius of spawn flash
decrease lifetime by 1/2
quad speed
for great justice

3 lines of code changed in:

jeffm2501 2005-06-11 19:27

don't use new message packing classes because they just don't freaking work!
save it for a breaking one when it dosn't mater if you screw up the order :)

87 lines of code changed in:

jeffm2501 2005-06-11 19:17

add effects rendering
add visual effect to spawn to go along with the "pop"
available in high or exp by default., disable with set _no_spawnEffects 1 in config

428 lines of code changed in:

atupone 2005-06-11 17:53

AC_STDC_HEADERS was obsoleted long time ago. I wonder if we need it

1 lines of code changed in:

jeffm2501 2005-06-11 15:36

add in forgoten files for message packing.

159 lines of code changed in:

jeffm2501 2005-06-11 14:00

start of comonisation of message pack and unpack code
add abstracted MsgAddPlayer class so that client and server don't really care what the protocoll is, just that they get the data.

54 lines of code changed in:

atupone 2005-06-11 13:33

Generating man pages via autoconf (and cleaning some autoreconf warning)

3280 lines of code changed in:

atupone 2005-06-10 19:40

merging AM_CXXFLAGS, INCLUDES and AM_CPPFLAGS (-I and -D options are CPP FLAGS)

2 lines of code changed in:

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