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Summary Period: 2005-06-13 to 2005-06-10 (Commits 7732-7781 of 9331)
speling
1 lines of code changed in:
move gm puff time from server to client, and add a menu option. correct ws and spelling.
69 lines of code changed in:
Added scoreboard sort option (GUI Options Menu).
Re-wrote scoreboard hunt selection and sorting logic.
Thanks to BearPerson for sort ideas.
349 lines of code changed in:
effect for when shots rico off stuff.
191 lines of code changed in:
ws
29 lines of code changed in:
convert GM puffs to be time based not frame based
this will make puffs apear consistent in density on all systems.
set to 15 puffs a second default, it can be set via bzdb _gmPuffTime as needed.
add in enhanced puffs in the options menu
214 lines of code changed in:
Fixing Tiny tank shooting from the wall. Not sure if that is kool :(
4 lines of code changed in:
refactor RingSpawnEffect to reduce code duplication
39 lines of code changed in:
ws
32 lines of code changed in:
add effect for when tanks "land"
158 lines of code changed in:
ws
6 lines of code changed in:
mention that little thing called libcurl that's now required
3 lines of code changed in:
ws
1 lines of code changed in:
ares works on windows
0 lines of code changed in:
flags not showing on scoreboard is fixed
0 lines of code changed in:
haven't seen false "player destroyed by server" messages in ages. if anyone has, revert this.
0 lines of code changed in:
ares works fine on windows
1 lines of code changed in:
oops, fix muzzle flash texcoords so both sides face the same way
4 lines of code changed in:
increase muzzle flash size (rad +50% len +33%)
3 lines of code changed in:
composite shot effect (muzzle flash + smoke ring simultaneously)
9 lines of code changed in:
muzzle flash shot effect
115 lines of code changed in:
unused var warning
3 lines of code changed in:
make effect adding more consistent
31 lines of code changed in:
Capitalize the effect options. Name the "standard" spawn and shot effects ("Energy Fountain" and "Smoke Rings" respectively), feel free to change the names if you don't like them
7 lines of code changed in:
add option to use the tanks velocity with shot effects.
45 lines of code changed in:
ring spawn to use team colors
4 lines of code changed in:
standardise on effects as name.
add some more effects for spawn ( cone and ring )
300 lines of code changed in:
separate option for local and remote spawn effects
20 lines of code changed in:
un-reverse the boolean options
2 lines of code changed in:
unused var warning
4 lines of code changed in:
actually tie the effects stuff in to USE bzdb
32 lines of code changed in:
effects stuff. add the remaining effects enumerator functions, tie in the menus, add an option to globally toggle the effects
109 lines of code changed in:
add graphic effect to player death.
231 lines of code changed in:
kinder, genteler shot effect, sucks somewhat less
4 lines of code changed in:
update files
257 lines of code changed in:
give up a list of spawn effect types for that menu thingy
35 lines of code changed in:
effects system changed to a singleton
22 lines of code changed in:
use proper settable bzdb vars for the effects system
9 lines of code changed in:
perform ricochets outside of the world boundary. prevents the "shots visible underground outside the wall" syndrome.
12 lines of code changed in:
add shot flash effect ( little smoke rings ).
high and exp. quality only
disableable via config.
236 lines of code changed in:
color, speed, size tweaks.
14 lines of code changed in:
make spawn effect use team color
39 lines of code changed in:
increase inital radius of spawn flash
decrease lifetime by 1/2
quad speed
for great justice
3 lines of code changed in:
don't use new message packing classes because they just don't freaking work!
save it for a breaking one when it dosn't mater if you screw up the order :)
87 lines of code changed in:
add effects rendering
add visual effect to spawn to go along with the "pop"
available in high or exp by default., disable with set _no_spawnEffects 1 in config
428 lines of code changed in:
AC_STDC_HEADERS was obsoleted long time ago. I wonder if we need it
1 lines of code changed in:
add in forgoten files for message packing.
159 lines of code changed in:
start of comonisation of message pack and unpack code
add abstracted MsgAddPlayer class so that client and server don't really care what the protocoll is, just that they get the data.
54 lines of code changed in:
Generating man pages via autoconf (and cleaning some autoreconf warning)
3280 lines of code changed in:
merging AM_CXXFLAGS, INCLUDES and AM_CPPFLAGS (-I and -D options are CPP FLAGS)
2 lines of code changed in:
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