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Summary Period: 2003-11-25 to 2003-11-16 (Commits 2232-2281 of 9331)
Added /set and /reset to the autocompleter
2 lines of code changed in:
Changed bug
2 lines of code changed in:
bzadmin handles backgrounding (Ctrl-Z) and terminal size changes a little better, can still be improved
1 lines of code changed in:
Added note to 'make maintainer-clean' bug
1 lines of code changed in:
respawning at bases not always done
2 lines of code changed in:
more details for the people that follow up on the latest two bugs
3 lines of code changed in:
serious rendering issues when worldsize is specified, and capture-the-flag map load problems too
7 lines of code changed in:
Clean up after that last guy so this file compiles.
1 lines of code changed in:
fixed sf bug 848616, where -team was always getting assigned to automatic
3 lines of code changed in:
Problem walking on flipped pyramids
2 lines of code changed in:
fixed bug that select automatic Team when -team option was given
2 lines of code changed in:
Adding callback to all rendering option, so they are executed now.
6 lines of code changed in:
setting bot Team correctly after automaticTeam handling
9 lines of code changed in:
revert brokenness, must support old automake
36 lines of code changed in:
Reduced by about 4 the acc/sec to BZDB("lighting")
6 lines of code changed in:
modify the inttypes ac_check_type macros to ensure that the newer check is performed.
require at least autoconf 2.14 (by many accounts, a lot changed after 2.13). lets see if we can get the few devs to agree that requiring a dev tool to be more up to date than what might be installed on a system by default would be a very "good thing"
53 lines of code changed in:
the stdint types should be provided by configure and config.h now
3 lines of code changed in:
added test for headers and stdint types (cannot rely on the new AC_CREATE_STDINT_H -- too new).
48 lines of code changed in:
they no longer use bitset
0 lines of code changed in:
Observer callsigns don't start with '@' any more - updated bzadmin man page
3 lines of code changed in:
More doxygen comments for the BZAdminUI code
14 lines of code changed in:
can now make Player::setDeadReckoning() non-inline again, so move it back to Player.cxx; do some prettifying to Player.h, too
48 lines of code changed in:
Added hackish fix for the bzadmin/gcc 2.95 problem
19 lines of code changed in:
Added bzadmin bug
3 lines of code changed in:
bzadmin.cxx does not need to include ServerLink.h directly
0 lines of code changed in:
Better comments in BZAdminClient.h
7 lines of code changed in:
Whitespace and code compactification
5 lines of code changed in:
Added better comments to the OptionParser classes
37 lines of code changed in:
psyche
0 lines of code changed in:
ho hum
0 lines of code changed in:
removing the acceleration flag until after release.
this should mean that we are releasing today or tomorrow given the simplicity of the flag..
*sigh* I wonder how mac's horsies are doing.
5 lines of code changed in:
vague recollection that the autoconf guys prefer to make their config files look like system headers to shut the old preprocessors up
1 lines of code changed in:
removed incorrect typedef. it's not needed anymore anyways with the config.h fix
0 lines of code changed in:
applied MAC's sf patch 494248 "New Flag: Dodge (D)". Mostly left the patch in tact with the exception of puting vars and constants into the bzdb, and calling the flag Acceleration (D)
48 lines of code changed in:
only update world weapons more frequently if there is someone connected
8 lines of code changed in:
applied sf patch 845809 from trepan. decreases the server wait time if there are any world weapons present, which is not unreasonable for a variety of reasons.
17 lines of code changed in:
fix parsing of CustomWeapon delay parameters
1 lines of code changed in:
add a comment with the line for what we "should" be using to detect socklen_t..
2 lines of code changed in:
should be a better check for socklen_t
11 lines of code changed in:
os x ordering .. libMac must come after libPlatform to resolve with gcc 3.3
1 lines of code changed in:
macosx doesn't need to follow the bad example of the other platforms.. the frameworks are libs, not flags. quells a libz symbol error on gcc 3.3 anyways.
1 lines of code changed in:
Limiting the amount of shot bouncing to 100. Should go to fix SF 810962 Freezing enemies
4 lines of code changed in:
Changed AC_CANONICAL_TARGET to AC_CANONICAL_SYSTEM, because automake 1.4 didn't recognize AC_CANONICAL_TARGET and wouldn't install config.sub, hope this works for other automakes too
1 lines of code changed in:
tupone made intersection test an ellipsoid, instead of a sphere.. works much better for squishy tanks
0 lines of code changed in:
getting stuck for expansion is fixed
0 lines of code changed in:
the commas are optional too ;)
1 lines of code changed in:
tim did not update the help messages. tsk tsk.
1 lines of code changed in:
cast problems
1 lines of code changed in:
closer to release, and someone already put version funcs into version.h
1 lines of code changed in:
documented the removal of -r and -mo, and the embellishment of -mp (i think)
6 lines of code changed in:
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