Commit Log (Page 115 of 187)

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Summary Period: 2004-02-14 to 2004-02-08 (Commits 3582-3631 of 9331)

michaelh20 2004-02-14 17:12

limited flags go away when they are dropped immediately -- prevents dropping and getting again to extend usage

5 lines of code changed in:

davidtrowbridge 2004-02-14 17:05

quotify the key too. i never intended for you turkeys to use a key with a space, but i guess you did.

5 lines of code changed in:

michaelh20 2004-02-14 16:48

Fix stickiness of flags so there is only 1 grab of one bad flag

6 lines of code changed in:

dbw192 2004-02-14 16:20

Initialize the joystick buttons, add names for them.

9 lines of code changed in:

atupone 2004-02-14 14:23

move Windows creation away from makeCurrent

17 lines of code changed in:

shkoo 2004-02-13 20:46

fix small packet issue (applied modified version of trepan's patch 896872)

8 lines of code changed in:

chestal 2004-02-13 05:20

ws

2 lines of code changed in:

chestal 2004-02-13 05:16

add value for shotRadius and remove unused shotLength from BZDB

1 lines of code changed in:

dtremenak 2004-02-12 21:19

Add "Leave Game" menu item to the main menu iff player is currently in a game

43 lines of code changed in:

atupone 2004-02-12 18:48

Since SDL Video is still not integrated on Windows, remove from WinPlatform 'till working

3 lines of code changed in:

chestal 2004-02-12 16:28

teach bots a few things: 1) try not to shoot teammates 2) at least pretend toavoid shots (very much like roger) 3) aim at probable future location of target; there still is lots of room for improvement, but at least the bots are somewhat of a challenge now (without jumping and flags)

205 lines of code changed in:

atupone 2004-02-12 13:55

compiling problem fixed

4 lines of code changed in:

chestal 2004-02-12 11:14

delete misleading comment

1 lines of code changed in:

brlcad 2004-02-12 10:36

less default time to veto

1 lines of code changed in:

dtremenak 2004-02-11 22:06

cache "texture" bzdb var to avoid 1k-7k acc/sec - cached as boolean because most uses were isTrue; other uses left unchanged, but negligible accesses

27 lines of code changed in:

dtremenak 2004-02-11 21:32

no need to eval a bzdb var twice when we store the value anyway

6 lines of code changed in:

dtremenak 2004-02-11 21:23

ws

13 lines of code changed in:

brlcad 2004-02-11 21:13

ban player name case insensitively in addition to IP; auto-silence players that spam chat messages incessantly

7 lines of code changed in:

dtremenak 2004-02-11 20:30

Fix teleporter/menu fog. Only disable teleporter fog, not menu fog, for observers.

28 lines of code changed in:

brlcad 2004-02-11 12:54

add initial check for AR

4 lines of code changed in:

brlcad 2004-02-11 11:28

make note of the AR changes, remove stale next release item too

3 lines of code changed in:

dbw192 2004-02-10 22:22

Fix issues with absolute pathnames. Add current sources to the project.

1256 lines of code changed in:

shkoo 2004-02-10 21:46

combat rounding errors in flag placement on buildings. don't
make server freeze during climbing.

2 lines of code changed in:

dtremenak 2004-02-10 21:42

whoopsie...that's a capital 'P'!

1 lines of code changed in:

atupone 2004-02-10 16:05

setenv not defined on MinGW32, use putenv instead

2 lines of code changed in:

atupone 2004-02-10 16:04

adding SDL files to win32 "compilation"

4 lines of code changed in:

atupone 2004-02-10 16:02

fixed MinGW32 linker options, so revert back

0 lines of code changed in:

atupone 2004-02-10 16:00

fixing MinGW32 linker options

2 lines of code changed in:

atupone 2004-02-10 15:38

have pragma warning only on MS Compiler

1 lines of code changed in:

brlcad 2004-02-10 12:57

sending bzfs a single byte udp packet sends bzfs into lala land

2 lines of code changed in:

atupone 2004-02-10 12:47

removing warning

2 lines of code changed in:

dtremenak 2004-02-09 20:12

Use a slider (and "off") for volume control

1 lines of code changed in:

dtremenak 2004-02-09 20:05

remove some outdated info

1 lines of code changed in:

dtremenak 2004-02-09 19:57

serve up a newline and fries with that

1 lines of code changed in:

dtremenak 2004-02-09 19:51

remember the big people

2 lines of code changed in:

dtremenak 2004-02-09 19:47

Put bzfs <-> list server communication in a class and break it into its own file

404 lines of code changed in:

atupone 2004-02-09 19:30

unused var removed

2 lines of code changed in:

atupone 2004-02-09 19:27

using _FD_SET to avoid compiler warning on win32

6 lines of code changed in:

atupone 2004-02-09 19:25

windows resource file moved

2 lines of code changed in:

atupone 2004-02-09 18:58

removing warning

18 lines of code changed in:

atupone 2004-02-09 18:49

using _FD_SET to avoid compiler warning on win32

9 lines of code changed in:

atupone 2004-02-09 18:42

defining _FD_SET to avoid compiler warning on win32

3 lines of code changed in:

atupone 2004-02-09 18:38

adding -lws2_32 to win32 link

8 lines of code changed in:

dtremenak 2004-02-09 18:25

ws

1 lines of code changed in:

atupone 2004-02-09 14:47

Warning fixed about missing end-of-line

90 lines of code changed in:

dbrosius 2004-02-08 23:40

do more 'memberin'

1 lines of code changed in:

dbrosius 2004-02-08 23:39

oops one more part to the important work

61 lines of code changed in:

dbrosius 2004-02-08 23:34

remember the big people

17 lines of code changed in:

dbrosius 2004-02-08 23:30

pitch in with the important work

690 lines of code changed in:

dbw192 2004-02-08 20:28

Simple change for SDL include.

2 lines of code changed in:

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