Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Summary Period: 2003-09-13 to 2003-09-11 (Commits 1382-1431 of 9331)
leave eval statistics counter code in commented out
32 lines of code changed in:
cache BZDB_TANKHEIGHT to reduce access from 4K/s to about 200/s in Obstacle hierarchy
30 lines of code changed in:
Move the maxlod callback up the SceneNode hierarchy
19 lines of code changed in:
cache BZDB_MAXLOD to avoid 2000+ eval accesses per second
17 lines of code changed in:
global init order problem, make flag singletons not globally inited
90 lines of code changed in:
learner says: "i dunno, but i think i fixed it"
2 lines of code changed in:
moved broadcast to "noone wants to do it" list. added some notes
14 lines of code changed in:
variable identifiers are cheap, no need to skimp
2 lines of code changed in:
stilly list server, Macros are for globals
1 lines of code changed in:
Moved Versions into windows specific "version.h"
autoconf should be made to make this as well so it can be "dirtied" each build without cuasing everything to rebuild.
4 lines of code changed in:
Added bzfs.h to bzfs_SOURCES
2 lines of code changed in:
autoconf builds should work now
1 lines of code changed in:
Set the automake version to MAJOR.MINOR.REV-BUILDDATE, this will be used for package names
17 lines of code changed in:
rebuild script
21 lines of code changed in:
shorten laser
4 lines of code changed in:
proxy stuff, other minor edits
10 lines of code changed in:
nope
4 lines of code changed in:
Remove VERSIONNUM from configure.in, we don't use it anymore
0 lines of code changed in:
VC dsp needs a way to auto-dirty config.h for proper build date
1 lines of code changed in:
BZAdmin now joins as a proper observer without adding '@' to the callsign, removed -team option, updated man page
4 lines of code changed in:
use the == for strings
2 lines of code changed in:
whitespace
2 lines of code changed in:
GCC 3.3 seems to want specializations for the whole template class, not just for member functions
31 lines of code changed in:
better default BUILD_SOURCE..; added BZ_BUILD_USER to allow reporting who made a build
2 lines of code changed in:
Fixed -help bug in bzadmin
1 lines of code changed in:
Use the autoconf variable as BZ_BUILD_OS
3 lines of code changed in:
Generate BZ_BUILD_DATE using Fri Sep 12 20:59:25 EDT 2003 in configure.in
1 lines of code changed in:
oopsie extraneous brackets
4 lines of code changed in:
Add defines to the autoconf so that builds will work again. These defines
need to be updated for real values.
8 lines of code changed in:
no need to use the server version and mod it when we have the proto version raw
1 lines of code changed in:
simplify region handling logic: use two moves instead of two swaps
0 lines of code changed in:
changed internal version number from the odd set of numbers to a set of #defines that are renderd out to strings
All version strings are now processed thru functions in common.
Version strings now include OS, build souce, and build date.
*NOTE*
All platforms will need to change there configure system to add the folowing to there config.h if they want to build.
config.h needs to define the folowing.
#define BZ_PROTO_VERSION "109a" // the version of the network engine
#define BZ_MAJOR_VERSION 1 // the major version
#define BZ_MINOR_VERSION 9 // the minor version
#define BZ_REV 0 // the revision
#define BZ_BUILD_SOURCE "CVS" // what built it, CVS, RELEASE, TEST, ETC...
#define BZ_BUILD_OS "W32" // what OS build it, W32, OSX, LINUX, IRIX
#define BZ_BUILD_DATE 20039999 // the year, month and day of the build
This is allready done on windows.
also fixed some warnings and errors learner left in there that messed up windows :)
121 lines of code changed in:
bleh, name typo
2 lines of code changed in:
reworked the computation of poll "success"; added method to check if the poll is bound to fail with given known votes
36 lines of code changed in:
Moved server spawn calc to not release crit, as it's rather involved, don't think so, then get in here and spec it out.
5 lines of code changed in:
added introspection into the arbiter to obtain yes/no/abstention counts
43 lines of code changed in:
do not let cmdSet (/set) try to set variables that are not ReadWrite; output an message if not writeable
5 lines of code changed in:
make the voting arbiter read-only to prevent /set poll 12345678 nasty :)
1 lines of code changed in:
instead of interactively updating a player count, tell the arbiter who is allowed to vote when the poll is created; auto vote for the poller; disallow poll creation when it will ultimately fail due to not enough players
37 lines of code changed in:
added the ability to keep track of who is allowed to vote
44 lines of code changed in:
er, increment index _AFTER_ recording the vote
2 lines of code changed in:
only need to get the arbiter once per external scope -- make it static
3 lines of code changed in:
splitting Region fixed. Should fix bot going inside buildings
20 lines of code changed in:
calculate the start of a player name as any non-whitespace printable char instead of any alphanumeric
5 lines of code changed in:
added helper func for matching whitespace
16 lines of code changed in:
enum constants live in scope of parent; remove name of unused parameter to get rid of wrning
2 lines of code changed in:
Dump /set server variables to the console, using /set message
12 lines of code changed in:
added ability to retract a vote
12 lines of code changed in:
retract a player vote if they disconnect
6 lines of code changed in:
added ability to retract a vote -- this required the ability to actually track who voted what, which unfortunately makes the votingbooth no longer _strictly_ opaque (although there is still no interface to get their vote); this changes votecount computation from O(1) to O(n)..
44 lines of code changed in:
Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Generated by StatCVS 0.2.2