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Summary Period: 2003-07-01 to 2003-06-27 (Commits 582-631 of 9331)
fix for picky compilers.
1 lines of code changed in:
Added support for map size in world object. ( breaks server world compabability ).
29 lines of code changed in:
Added drive and shoot thru flags to map format ( busts world compatablility)
141 lines of code changed in:
pull exceptions and return a signaling NaN
14 lines of code changed in:
change team to RabbitTeam for rabbit in server, too
12 lines of code changed in:
note about wiki
1 lines of code changed in:
getting rid of more additional player id stuff (oh my)
2 lines of code changed in:
getting really rid of the additional player id
0 lines of code changed in:
get rid of the 'read' player id appended to MsgAddPlayer, it is not needed anymore; this should also fix the id mismatch that was introduced with the teamkilling score (extended MsgAddPlayer message was not read corectly when joining in the client code)
2 lines of code changed in:
ServerIDPLen no longer 8, in fact not needed
0 lines of code changed in:
PlayerID 245 is the Rabbit 'team'
1 lines of code changed in:
remove programmer protection in directMessage() again because there is at least one call which does not use getDIrectMessageBuffer() for optimization purposes (I guess); this is MsgShotBegin; instead, added a comment
4 lines of code changed in:
include socket.h in the headers for testing socklen_t (solaris)
2 lines of code changed in:
Show TK in scoreboard
57 lines of code changed in:
Protect against folks not using directmessagebuffer
7 lines of code changed in:
rip out unused radio
0 lines of code changed in:
add coment that protocol.txt is not up to date
4 lines of code changed in:
move bugs to BUGS
13 lines of code changed in:
the pausing rabbit bug is now different
4 lines of code changed in:
get allowRabbit() finally right?
1 lines of code changed in:
formatting
2 lines of code changed in:
Using VERSION (string) instead of BZVERSION (number) on text - so hacking configure.in we could have bzflag-1.9a0-cvs260803
10 lines of code changed in:
satisfy VC++
3 lines of code changed in:
hopefully fix bug which caused server to get confused about rabbit sometimes when the current rabbit left the game
4 lines of code changed in:
beep when oneself becomes rabbit; use the hunting select sound for now until someone comes up with something better
4 lines of code changed in:
change flashing for hunted player on radar
13 lines of code changed in:
in rabbit mode, rogue<->rabbit kills are no teamkills (extra check necessary because server doesn't change team of rabbit for now)
3 lines of code changed in:
only the rabbit player may ask to change rabbits
2 lines of code changed in:
treat rogues like teammates so far as scoreing, tk-ing in rabbit mode
10 lines of code changed in:
rabbit changes are now displayed in the console
3 lines of code changed in:
auto hunt the rabbit
6 lines of code changed in:
only request a new rabbit when you pause, when you are the rabbit. also, if paused reject the annointing
5 lines of code changed in:
allow -f good{10} -> let the abuse begin
1 lines of code changed in:
Rabbits have genobility
2 lines of code changed in:
use bit and not times to test bits
1 lines of code changed in:
complain about missing or wrong documentation
4 lines of code changed in:
Removed single port item from TODO
0 lines of code changed in:
we have auto-dependencies already
0 lines of code changed in:
Removed one-byte player ID item from TODO
0 lines of code changed in:
remove a bug from TODO
0 lines of code changed in:
bug fixed with rabbit reassignment
1 lines of code changed in:
introduce special player ids (no, all, team, server), use them for MsgMessage, get rid of team in MsgMessage
173 lines of code changed in:
Rabbits will no longer hear the team flag alert when someone grabs a V flag
3 lines of code changed in:
almost always use curMaxPlayers instead of maxPlayers
8 lines of code changed in:
when all players are dead, choose player with hghest ratio as rabbit, even if he was the former rabbit
1 lines of code changed in:
typo
1 lines of code changed in:
add 'current bugs' section to TODO, add some bugs
14 lines of code changed in:
Reset the terminal properly, don't leave brightness on
11 lines of code changed in:
the damn rabbits multiplied
7 lines of code changed in:
slot 0 is good enough for me, so I'll use it; no candidate rabbit found -> set rabbitIndex accordingly
3 lines of code changed in:
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