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Summary Period: 2005-05-21 to 2005-05-20 (Commits 7482-7531 of 9331)
-mcpu is deprecated on 3.4 gcc compiler
12 lines of code changed in:
Bug on the xmingw: hypotf double defined
8 lines of code changed in:
consistency
1 lines of code changed in:
strip exectuable to save space
4 lines of code changed in:
add _USE_BZ_API
2 lines of code changed in:
let the plugin define a max wait time for the main loop.
20 lines of code changed in:
pass time to tick handlers
10 lines of code changed in:
get rid of debug output
0 lines of code changed in:
ladies and gentlemen, we have a working event handler
30 lines of code changed in:
ws in CmdLineOptions.cxx, fix bzfsAPI.cxx ('sync' is a reserved symbol on lunix, thank you very much)
13 lines of code changed in:
things that return stuff should return stuff.
4 lines of code changed in:
unique name for the "C" people
2 lines of code changed in:
make it know about the bzfsness
still needs python libs
30 lines of code changed in:
perform proper error checking on the value we get from our event handler dictionary
2 lines of code changed in:
because you know you want them.
161 lines of code changed in:
yes! now it segfaults instead of doing nothing
1 lines of code changed in:
add non team event register to make it less confusing for those that want all events.
8 lines of code changed in:
API functions to add some world objects ( box, pyr, tp, link, base, and water level )
197 lines of code changed in:
a bunch of infrastructure for recieving events. this ought to be spewing 'tick!' to my console, but for some reason it's not
44 lines of code changed in:
oh how i wish cvs stat worked like svn stat. add a Team module that contains all the team IDs
81 lines of code changed in:
it's "rogue" not "rouge"
1 lines of code changed in:
Unused vars warning
2 lines of code changed in:
one more thought
5 lines of code changed in:
add a check to make sure that the bindings are against the version we expect
7 lines of code changed in:
don't explode horribly if there's more than 1 python script
34 lines of code changed in:
Add a BZFlag.Event module which (for now) just consists of a bunch of int constants for all of the event IDs. Make test.py print out this module's dictionary, since that proves it's working :)
91 lines of code changed in:
add a file containing my thoughts on how these bindings should look
20 lines of code changed in:
hush
4 lines of code changed in:
add my little test script, 'cuz why not
23 lines of code changed in:
One can now do "import BZFlag; BZFlag.SendTextMessage(0, 0, 'hello')" and everything works just peachy. looks like the hard part is out of the way
24 lines of code changed in:
it helps to null-terminate our buffers
4 lines of code changed in:
sweet zombie jesus! it ran a trivial python script!
26 lines of code changed in:
blarg, narf, bling blong
1 lines of code changed in:
well, maybe this is correct. who knows. time to go get clean.
27 lines of code changed in:
it's -my- plugin, i'll do whitespace my way
5 lines of code changed in:
stub out a couple more API functions
18 lines of code changed in:
random world generation event.
add plugin version call
update plugins to use new version callback.
make sure plugins that fail get cleaned up.
127 lines of code changed in:
fix typo of file name
1 lines of code changed in:
add a tick event that can be called every bzfs loop
38 lines of code changed in:
a little progress towards a real module, but now it's time to go whack some balls with a big stick
15 lines of code changed in:
add the beginnings of the main module
60 lines of code changed in:
add basic python initialization/finalization
5 lines of code changed in:
get rid of the Makefile in an exchange for an SConstrct, because that makes it easy to get the python include path
20 lines of code changed in:
add event so API can allow or deny a player join
72 lines of code changed in:
add the beginnings of a python plugin
33 lines of code changed in:
add bz_removePlayerFlag
17 lines of code changed in:
autoteam event ( called when bzfs wants to asign a team to a player )
add score to player data in API
add more bzdb info functions to API
75 lines of code changed in:
add bzfsapi.cxx and bzfsplugins.cxx
8 lines of code changed in:
update
4 lines of code changed in:
playerList and Kill functions
5 lines of code changed in:
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