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Summary Period: 2005-01-08 to 2005-01-06 (Commits 6582-6631 of 9331)
another collision octree generation speedup
54 lines of code changed in:
a little speedup for collision octree generation (for meshes)
1 lines of code changed in:
add octree generation timer for DEBUG2 usage
6 lines of code changed in:
forget about lag warnings after a period of low lag (20 ping measurements)
5 lines of code changed in:
add 0.5 to round to nearest integer
1 lines of code changed in:
Don't check spawn position with itself. We are still dead.
3 lines of code changed in:
cleans up the tabs on my nv-gf3, ymmv
16 lines of code changed in:
be wary of negative heights
9 lines of code changed in:
touchup for meshpyr
4 lines of code changed in:
setup the sky color immediately following a BZDB "_skyColor" change
44 lines of code changed in:
cleanup initial "texture" setting
8 lines of code changed in:
patch maker extraordinaire completes the set as promised just in time. /quit command is added to quit the client with an optional goodbye message.
64 lines of code changed in:
skelling mistape
1 lines of code changed in:
- changed showIpInfo to showips
- TextureManager now just proxies for max filter settings
- removed eTextureFiltter to avoid the possibility of a
mismatch between the users of OpenGLTexture::Filter
- allow per-texture filter setting
- FontManager only texture filters fonts if they are large,
and are not using an integer scale, otherwise the coordinates
are aligned to the pixel grid
218 lines of code changed in:
void-ness error
2 lines of code changed in:
multiple-definition error
4 lines of code changed in:
font rendering strangeness
16 lines of code changed in:
handicap handling changed -> bump version, so we can see
1 lines of code changed in:
base robot handicap on total score; also boost angular velocity for handicapped tanks; calculate speed boost for shots correctly
47 lines of code changed in:
SDL_PATH_DSP seems to be used only in oss. Use AUDIODEV instead
3 lines of code changed in:
bots actually get handicap, but wrong one
1 lines of code changed in:
tee hee.. guess that wasn't so safe to put up there without common.h first
2 lines of code changed in:
uses EAGAIN so needs errno.h
7 lines of code changed in:
put common.h before system header and cross fingers
8 lines of code changed in:
thx orange, and silly ws
1 lines of code changed in:
- make it possible to always have the separate IPINFO message
- also print the IPINFO message into the Server Menu
41 lines of code changed in:
avoid potentially blocking for 8 seconds
0 lines of code changed in:
oops, didn't need that HasPlayerList
0 lines of code changed in:
display player addr on joins to admins
1 lines of code changed in:
Display a players IP address and hostname when they join to players that have the playerList permission. Players with PlayerList will be sent a single MsgAdminInfo update when players join -- take advantage of that to modify the 'joined as a tank'-style join notifications to include their IP.
77 lines of code changed in:
add introspection for whether the player has playerlist permission
14 lines of code changed in:
warnings
1 lines of code changed in:
trying to force limited flags to vanish
2 lines of code changed in:
Rem: Careful writing into the environment
2 lines of code changed in:
the color freak strikes again
37 lines of code changed in:
Display audio driver used. Useful for helping
24 lines of code changed in:
do not clamp displayRadarRange if it is less then 1.0
7 lines of code changed in:
undisable motd for testing/fixing
0 lines of code changed in:
bump revision because of handicap changes
1 lines of code changed in:
make shots faster with handicap; dump broken reload boost; boost tank speed advantage up to a max of 2.0; cut off handicap at -50 instead of -20; see TODO about tuning of parameters
23 lines of code changed in:
Don't forward message from /part if there isn't one, just drop the player
8 lines of code changed in:
sendIPUpdate() for list server authentication
2 lines of code changed in:
mention smoothbounce and noclusters
34 lines of code changed in:
bzfquery.py
2 lines of code changed in:
23
1 lines of code changed in:
- reverting the Effects menu slider changes
- they use the same pattern as the Audio menu
- these and the Audio menu are the only ones
that have both a slider and an Off value (afaik)
- the save/load was inconsistent the way it is
4 lines of code changed in:
remove another unused constant
0 lines of code changed in:
remove unused constant
0 lines of code changed in:
give explanatory message when callsign is rejected for having too many non-alnums
5 lines of code changed in:
hunt indicator was overlapping the @/+/- symbols, thx Scorch
2 lines of code changed in:
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