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Summary Period: 2004-11-13 to 2004-11-09 (Commits 5932-5981 of 9331)
++files;
7 lines of code changed in:
send Connection: close, DEBUG4 shows list server replies
18 lines of code changed in:
tanks no longer seem to disappear when they're sitting still. (yay) .. wave hi to sedna while i'm at it.
0 lines of code changed in:
send tokens on ADD, include User-Agent on ADD and REMOVE
19 lines of code changed in:
clear token after use
3 lines of code changed in:
extern
8 lines of code changed in:
try again
2 lines of code changed in:
move the track mark generation to the tread contact point, thx Tim
9 lines of code changed in:
need a new bounce.wav, copy land.wav as a placeholder
2 lines of code changed in:
better make it work then
3 lines of code changed in:
mostly ws =)
6 lines of code changed in:
got tired of remembering them all
8 lines of code changed in:
added _wingsSlideTime: has the same effect as ice if > 0.0
135 lines of code changed in:
Untrample a previous uninited variable fixsrc/bzflag/WeatherRenderer.cxx
1 lines of code changed in:
Note on style and cvs usage
12 lines of code changed in:
convert phydrv angular velocity from radians/sec to rotations/sec before saving it
1 lines of code changed in:
be a little less verbose about remote deaths, oops
2 lines of code changed in:
fix the odd explosions (Falling vs. OnDriver typo)
9 lines of code changed in:
comments
3 lines of code changed in:
- re-wrote and cleaned up a some of the dead reckoning stuff
to include the physics drivers into the calculations. It can
also be used by the Robot code due to the fact that the const
calls don't modify any 'mutable' variables now.
- added roof top culling to the rain generation (_rainRoofs)
0: no culling
1: cull against the roofs, don't leave roof puddles
2: cull against the roofs, and leave roof puddles
(setup option '1' as the default, generally improves fps)
- indented WeatherManager according to the bzflag format
- made the Collision Manager more secure
- const'ified RenderNode getPosition()
- decreased the default _trackFade to 3 seconds
- added the handy 'devDriver' mode into playing.cxx (as a const)
(this is not something I wanted to include into BZDB =)
- did a little clean-up in playingLoop() in playing.cxx
- added ice and death (with custom message) physics driver types
- moved jump.wav to bounce.wav for physics driver trampolines
- added jumpjets and a new jump.wav sound
- implemented OnlyReal lights, that will not draw fake ground lights
- fixed the shot-position to tank-postion dead-reck bug
- bumped the protocol and version
2514 lines of code changed in:
don't blindly ignore the last line in the config file
3 lines of code changed in:
quell automake 1.8 warnings (tested/works on am 1.5)
2 lines of code changed in:
fix alignment
26 lines of code changed in:
Optimizing shape computation for flags
72 lines of code changed in:
comments on next steps for authentication
1 lines of code changed in:
comments on next steps for authentication
4 lines of code changed in:
revert
0 lines of code changed in:
password now gets entered, sent, and saved
9 lines of code changed in:
Don't leak memory here either
9 lines of code changed in:
initialize token in ctor
2 lines of code changed in:
Don't leak memory through the Materials system
8 lines of code changed in:
initialize variables
2 lines of code changed in:
spacing
1 lines of code changed in:
Exiting (instead of segfaulting) when not able to create GL context with SDL
26 lines of code changed in:
VERSION CHANGE
token is added to MsgEnter changing protocol slightly
still needs to get from serverList to myTank
49 lines of code changed in:
write/read password in plaintext to bzdb
8 lines of code changed in:
store password in startup info
2 lines of code changed in:
add a password item to the join menu
28 lines of code changed in:
yep, they're reversed. good eye sgk284.
2 lines of code changed in:
zowie! the contexts restore after minimization now (at least on mac/win confirmed) .. that marks a first for the mac port! .. ty yet again busy anonymous contributioneers of benevolent fame
11 lines of code changed in:
no login menu if no kerberos
30 lines of code changed in:
read player status (Registered/Identified/Admin) from MsgAdminInfo, store it, display it in the curses player list (hopefully; compiled, not tested). warn when kicking/banning admins.
33 lines of code changed in:
fixing key issue when starting bzflag with server on command line
1 lines of code changed in:
Changing timeout for getting string and data from URL
8 lines of code changed in:
Fix being a member of the DEFAULT group twice.
0 lines of code changed in:
Remove extra spaces
4 lines of code changed in:
kill the TODO
0 lines of code changed in:
query current servers too
46 lines of code changed in:
ws,speeling
4 lines of code changed in:
!rogues, timesync -> handicap
3 lines of code changed in:
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