Commit Log (Page 57 of 187)

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Summary Period: 2005-01-03 to 2004-12-31 (Commits 6482-6531 of 9331)

atupone 2005-01-03 09:48

HUD input should be handled the same, playing or not

21 lines of code changed in:

atupone 2005-01-03 09:11

Let silence work even without being in a game (was segv before)

6 lines of code changed in:

atupone 2005-01-03 09:09

getPlayerByName return null instead of segv when called without a world

4 lines of code changed in:

atupone 2005-01-03 08:30

a little coherence do help

2 lines of code changed in:

atupone 2005-01-03 07:40

do not notify the unread status for the "All" tab.

0 lines of code changed in:

brlcad 2005-01-03 02:02

missing semi

1 lines of code changed in:

brlcad 2005-01-03 01:52

use HAVE_BSTRING_H

4 lines of code changed in:

brlcad 2005-01-03 01:50

check for bstring.h

1 lines of code changed in:

brlcad 2005-01-03 01:48

bye bye classic mac support. you don't work, you're dead, nobody wants you any more, your way behind in the times, and the new kid on the block has done kicked your rear in oh so many ways so .. go away. don't let the door smack you on the

60 lines of code changed in:

brlcad 2005-01-03 01:04

although it would be an interesting style to allow huge shot limits (think huge reload too), bump it to 20 for now.

1 lines of code changed in:

brlcad 2005-01-03 00:55

more shots.. make it go up to 20 in steps

5 lines of code changed in:

trepan 2005-01-03 00:48

- maintain radar tank aspect ratio
- radar tank marker minimum size now solely based on pixel size

3 lines of code changed in:

trepan 2005-01-02 23:41

show the real tank dimensions for the local player (when zoomed in)

42 lines of code changed in:

brlcad 2005-01-02 23:12

remove old flagHeight commented code

0 lines of code changed in:

trepan 2005-01-02 19:44

- bumped the protocol and version
- added the flagType to MsgKilled
(it appears as though MsgShotEnd can arrive before MsgKilled,
thus destroying the shotId reference used in the MsgKilled handling)
handling

34 lines of code changed in:

trepan 2005-01-02 19:14

add some options

95 lines of code changed in:

chestal 2005-01-02 19:10

outline handicap reload problem

13 lines of code changed in:

dtremenak 2005-01-02 17:55

don't add an extra space where it doesn't need to be

6 lines of code changed in:

chestal 2005-01-02 17:31

teach SDL platform to use expose events

4 lines of code changed in:

chestal 2005-01-02 17:19

fix a glitch with the line breaking

1 lines of code changed in:

dtremenak 2005-01-02 17:13

ws, license notices

271 lines of code changed in:

dtremenak 2005-01-02 17:00

use AA for fonts >= 16 points

3 lines of code changed in:

dtremenak 2005-01-02 16:53

~ exists

0 lines of code changed in:

dtremenak 2005-01-02 16:37

and let's not skip the first entry, eh?

1 lines of code changed in:

dtremenak 2005-01-02 16:31

completed batch processing for TextTool. Now just 3 clicks to regenerate the entire set of fonts, instead of 136.

127 lines of code changed in:

dtremenak 2005-01-02 14:21

start getting batch processing to work. clean up some code.

310 lines of code changed in:

brlcad 2005-01-02 14:10

differentiate slightly between the two opengl sanity checks

1 lines of code changed in:

brlcad 2005-01-02 14:08

SDL isn't using agl on mac, it's apparently using CGL so check for CGLGetCurrentContext instead.

4 lines of code changed in:

trepan 2005-01-02 13:33

add a .cvsignore, and a 3ds2bzw build tag

5 lines of code changed in:

trepan 2005-01-02 13:29

add rrlog.cxx into misc/, and MsgStrings.cxx into game/

1537 lines of code changed in:

dtremenak 2005-01-02 04:10

make batch processing for TextTool at least compile. tommorrow maybe it'll even get to start working.

32 lines of code changed in:

trepan 2005-01-01 21:54

remove the stupid comment

0 lines of code changed in:

trepan 2005-01-01 21:30

fix the sky coloring during context regeneration

7 lines of code changed in:

trepan 2005-01-01 19:28

always draw the console if its fully opaque

5 lines of code changed in:

trepan 2005-01-01 18:39

silliness

1 lines of code changed in:

trepan 2005-01-01 18:36

scale textures if required

63 lines of code changed in:

timriker 2005-01-01 17:51

Happy New Year, PS: ccache rox

779 lines of code changed in:

chestal 2005-01-01 15:01

remove useless checks

1 lines of code changed in:

chestal 2005-01-01 14:57

add comment to glBindTexture / glDeleteTexture, so noone removes that call in the future

3 lines of code changed in:

chestal 2005-01-01 14:51

play it safe and switch to default texture before deleting any texture; fixes Matrox crash on resizing with SDL/Linux

1 lines of code changed in:

trepan 2005-01-01 14:27

add the _name BZDB vars to the autocompleter

15 lines of code changed in:

trepan 2005-01-01 13:23

remove OpenGLTexture::getList(), keep the list private

0 lines of code changed in:

trepan 2005-01-01 11:26

modify haveGLContext: quick fix or solid change?

1 lines of code changed in:

atupone 2005-01-01 07:59

notify user of unread message pending

10 lines of code changed in:

trepan 2005-01-01 04:06

radar toggle warning need not be a HUD alert

15 lines of code changed in:

trepan 2005-01-01 03:32

- add radar and console toggling keys to the input Change Key Mapping menu
- add radar and console toggling keys to the config file update routine

12 lines of code changed in:

trepan 2005-01-01 03:02

use keyPress for ^F auto-completion, makes for a nicer ^F^D combo

25 lines of code changed in:

trepan 2005-01-01 02:50

^F doesn't need a ControlKey check

2 lines of code changed in:

trepan 2005-01-01 02:43

- separate radar(Q) and console(W) toggling keys
- add CTRL-F as another key for auto-completion

152 lines of code changed in:

atupone 2004-12-31 23:11

Chat Tabbed: adding possibility to deselect any tab

15 lines of code changed in:

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