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Summary Period: 2004-02-08 to 2004-02-06 (Commits 3532-3581 of 9331)
compiler warning about unused parameter
6 lines of code changed in:
compiler warning about comparing unsigned with 0
8 lines of code changed in:
unused var removed
1 lines of code changed in:
have pragma warning only on MS Compiler
2 lines of code changed in:
include windows header on MinGW32 and the W32_DEBUG_TRACE
8 lines of code changed in:
check if whoami is available
8 lines of code changed in:
ws
29 lines of code changed in:
ws
119 lines of code changed in:
when pod2man is not installed, only disable the man pages generated by it
6 lines of code changed in:
use pedantic ansi for os x
2 lines of code changed in:
cleanup. organize headers like bzflag
78 lines of code changed in:
reject callsign which is empty after removing blanks etc.
4 lines of code changed in:
Add todo for /poll ban|kick to be able to cycle through player names just like /ban and /kick
3 lines of code changed in:
ws
1 lines of code changed in:
incredibly more complex to separate out BaseLocalPlayer from LocalPlayer as LocalPlayer's header inclusion dependancies were whacky. this fixes much of it, although one header cycle was unavoidable tough one to break...
213 lines of code changed in:
separate out BaseLocalPlayer class into its own files
360 lines of code changed in:
clarify a little
11 lines of code changed in:
fabs() requires math.h
8 lines of code changed in:
driver for sound. It will be used the next run. Only used with SDL.
Empty chooses default. Linux values could be dsp (OSS), esd, alsa ...
14 lines of code changed in:
bump bug is gone
0 lines of code changed in:
cleaning crew
13 lines of code changed in:
ugh.. the class header for this file is listed as a public header and
is used by other libs, yet this cxx is here.. bad bad bad. need to
decouple this file from the bzflag front-end specific sources so that
it may be moved elsewhere.
21 lines of code changed in:
mop, mop, mop.. all day long.. mop, mop, mop while I sing this song
22 lines of code changed in:
still more cleanup and removal of unused headers
85 lines of code changed in:
simple clean up, add missing headers
11 lines of code changed in:
simple clean up
6 lines of code changed in:
hrm, thought I deleted these
0 lines of code changed in:
use new RegionPriorityQueue class files
53 lines of code changed in:
separate out region priority queue class into their own files
132 lines of code changed in:
new menu for Audio Setting
198 lines of code changed in:
fixed compilation warning
1 lines of code changed in:
put the stars array in its own compilation unit. this will prevent wasting memory if/when the header is included in multiple compilation units.
436 lines of code changed in:
ws
3 lines of code changed in:
bzfSDL.h added
1 lines of code changed in:
add reame files to extra dist
40 lines of code changed in:
initial readme describing contents
25 lines of code changed in:
ws
2 lines of code changed in:
initial README
4 lines of code changed in:
follow the patlabor and add 3DOptionsManager.h DisplayListManager.h and DrawablesManager.h
6 lines of code changed in:
Hopefully address the bump concerns
11 lines of code changed in:
Fix hardcoded upper bound
1 lines of code changed in:
move votingarbiter into the new game lib
364 lines of code changed in:
add new game dir
1 lines of code changed in:
add some initial meat to the game lib (moved votingarbiter from bzfs)
334 lines of code changed in:
add game directory
17 lines of code changed in:
ws
2 lines of code changed in:
add initial details on what is supposed to be in each directory in the directory itself
28 lines of code changed in:
Document problems, on bump handling
12 lines of code changed in:
printf here work with char*, not std::string
2 lines of code changed in:
separate out the shock wave strategy into its own files and finally clean up the ShotStrategy interface
70 lines of code changed in:
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