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Summary Period: 2005-07-16 to 2005-07-08 (Commits 7882-7931 of 9331)
always nice to link
14 lines of code changed in:
better compile with old input.h's too
9 lines of code changed in:
directional force feedback support, part 7: evdev support for resistance effects.
51 lines of code changed in:
directional force feedback support, part 6: evdev support for periodic effects.
62 lines of code changed in:
Determine placement of the team icon by the *localised* string
5 lines of code changed in:
directional force feedback support, part 5: linux evdev constant force support.
110 lines of code changed in:
observers are only worth 1/1000 of a real player w.r.t. server list sorting
20 lines of code changed in:
Actually let evdev joysticks work if the user doesn't have write permission to the device. Print a message saying force feedback is disabled in this case, but still read the input.
21 lines of code changed in:
check for working linux directional force feedback support (to be used shortly)
10 lines of code changed in:
sliders as axes
1 lines of code changed in:
ws
1 lines of code changed in:
ANSI color codes in -public messages
3 lines of code changed in:
if a dinput device has no Y axis, check to see if it has a slider we can use instead. this *should* allow most game-wheels to work. NEEDS TESTING.
12 lines of code changed in:
allow the mapping of "slider" type devices to axes with dinput
16 lines of code changed in:
On perform, restart it if client has been notified.
29 lines of code changed in:
Changes
1 lines of code changed in:
Better specify post length, as have bad behaviour an amd64 (or old curl?)
1 lines of code changed in:
Use std::string::size_type instead of unsigned int. Fix 64 bit OS
2 lines of code changed in:
TimeKeeper::sleep argument changed from float to double, update the callers
3 lines of code changed in:
directional force feedback support, part 3: resistance forces. make the joystick fight back when you're oscillated or burrowed.
137 lines of code changed in:
this probably fixes an untested windows glitch
1 lines of code changed in:
document replay's load by index
4 lines of code changed in:
indexed file selection for replay loading
72 lines of code changed in:
shockwave FF effect
11 lines of code changed in:
directional force feedback support
1 lines of code changed in:
directional force feedback support, part 2: periodic forces
87 lines of code changed in:
directional force feedback support, part 1: constant directional forces
157 lines of code changed in:
DR problem seems to kick in at about 500 or 600 fps (yes, it#s silly to have such a high framerate)
1 lines of code changed in:
dump windows version information into the debug log if running on windows
14 lines of code changed in:
always dump bzflag version into the debug output
1 lines of code changed in:
resourceGeter -> ResourceGetter, fix spelling and follow naming convention
13 lines of code changed in:
Don't resolve DNS anytime updating list server
13 lines of code changed in:
more header timing info, cleaned up the tab/space mess
25 lines of code changed in:
display replay start and end times
6 lines of code changed in:
more replay info
19 lines of code changed in:
bzfs.6.in
1 lines of code changed in:
* is the operator not @
3 lines of code changed in:
language clean up.
14 lines of code changed in:
Add '-advertise' option to bzfs man page.
14 lines of code changed in:
update manpage
Maybe somebody speaking better english tham me might review this?
61 lines of code changed in:
loop/stats part II
2 lines of code changed in:
replay 'loop' and 'stats' commands
108 lines of code changed in:
write a debug message for every message queued to the list server even if it's not sent immediately
2 lines of code changed in:
use instead what we already have to prevent /countdown from giving players a state they shouldn't have
2 lines of code changed in:
after a few days this looks obsolte to me
2 lines of code changed in:
remove assignment back to float for endianess-adjusted value, no clue why this is there in the first place; value might not be a valid float after endianess change; this fixes strangeness with gcc4 for me
1 lines of code changed in:
Do not go in c-ares dir if we don't need that
7 lines of code changed in:
don't traverse to the zlib directory if we're not going to bulid it. this way, people can cd themselves and still build the package if they want without having to modify makefiles
7 lines of code changed in:
dead reckoning anomaly
4 lines of code changed in:
use dt for common subexpression
5 lines of code changed in:
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