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Summary Period: 2005-08-22 to 2005-08-16 (Commits 8232-8281 of 9331)
Removing unused var warning.
16 lines of code changed in:
add bz_getDebugLevel to the API
10 lines of code changed in:
use sinf cosf instead of sin cos where is ok
17 lines of code changed in:
oops, missed playeID
1 lines of code changed in:
no need to make things more complicated than necessary. take a playerID instead of a playerData for hasPerm/grantPerm/revokePerm
add an undocumented api function to set a player's admin bit (if possible, you should use permissions instead)
bump API revision to 11 in light of the above changes
40 lines of code changed in:
Fix the idiotic way global login being not used when joining from command line
20 lines of code changed in:
proofreading
164 lines of code changed in:
actually commit the "couple more little things."
2 lines of code changed in:
couple more little things. rewrite SAMPLE_PLUGIN readme to be in comprehensible english instead of druken english
4 lines of code changed in:
add killall and fixedspawn to the plugin build solution. clean them up and fix their useless readmes.
9 lines of code changed in:
misc plugin & api cleanups. mostly speling and typso.
36 lines of code changed in:
- fix bzadmin w.r.t. MsgMessage's sent form the server before auth.
(should probably also display these messages, but I'll leave that
for somebody else)
25 lines of code changed in:
Executing abbreviated commands
26 lines of code changed in:
allow larger textures
147 lines of code changed in:
shadow warning
2 lines of code changed in:
replace Extents.copy() with an operator
9 lines of code changed in:
- calculate visual extents so that passable objects don't
get clipped when using "fast mode" radar rendering
- draw team flag last, so that they can't be hidden behind a normal flag
(feel free to revert this one if you feel so inclined)
67 lines of code changed in:
fix /shutdownserver, touchup the help
10 lines of code changed in:
better URL-encode server description and advertised group names
2 lines of code changed in:
more ws
6 lines of code changed in:
ws
2 lines of code changed in:
utf8
88 lines of code changed in:
provide a way for command manager callbacks to return an error state besides the string, so that commands that call them can know that something bad happend. Like /set, it dosn't need to let the world know that somone spelled a variable name wrong.
99 lines of code changed in:
current curl is gonna need network before it, so it dosn't geek
god I hate curl.
2 lines of code changed in:
utf8
1 lines of code changed in:
unsigned int != std::string::size_type on 64 bit OS
1 lines of code changed in:
-gndtex option (for team and random worlds)
10 lines of code changed in:
color adjustments
7 lines of code changed in:
update
16 lines of code changed in:
watch out for NULL returned by getPlayerByIndex
12 lines of code changed in:
vector bad
2 lines of code changed in:
remove the storage of the rogue list, since we don't need it or use it.
kill the right people at the right time once and only once.
don't kill non spawned people.
update windows projects to current standards.
48 lines of code changed in:
api don't need or want config, since the plugins may not even have it :)
0 lines of code changed in:
like totaly make it build on windows again
ares and curl can suck it.
38 lines of code changed in:
avoid unused var warnings
3 lines of code changed in:
it should now be safe to use std::min and std::max..
17 lines of code changed in:
more common.h header cleanup!
31 lines of code changed in:
rewrite/remove the std_max section and add template functions for std::min and std::max if they are not available. define NOMINMAX before including win32.h (hence before windows.h) to encourage the new templates.
27 lines of code changed in:
use HAVE_STD__COUNT
1 lines of code changed in:
header cleanup
10 lines of code changed in:
_COUNT, define NOMINMAX before including windows.h to prevent legacy mfc min and max macros from being defined
1 lines of code changed in:
change the std::count define to HAVE_STD__COUNT
1 lines of code changed in:
add custom tests for std::min and std::max, change the define for std::count to be consistent with autoconf's naming rules: HAVE_STD__COUNT
21 lines of code changed in:
more header cleanup related to the need for common.h to appear before any system headers
26 lines of code changed in:
fix: stop displaying Reloaded in... if 0-shot server
5 lines of code changed in:
- do some stupid stuff with /cmds
- use the same directory for /saveworld and saving from the menu
- include "common.h" in "World.cxx"
50 lines of code changed in:
change the color for 0-shot servers
1 lines of code changed in:
function to get a list of all bzdb var names.
19 lines of code changed in:
source file templates
79 lines of code changed in:
more common.h fixage
10 lines of code changed in:
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