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Summary Period: 2002-04-10 to 2002-03-16 (Commits 382-431 of 9331)
First cut at collision response code. This is not integrated into the
rest of the project yet. There are, however, three test programs:
test1 does surface/surface intersection; test2 does a simulation of
colliding shapes; and test3 exercises the GJK algorithm.
172 lines of code changed in:
Remove warning
1 lines of code changed in:
Added some 3D math stuff (a 3-vector, quaternion, plane) and modified
existing matrix and ray to work with them. Also added a linear
equation solver (using gaussian elimination with partial pivoting),
an ODE solver, and a start on collidable shapes. These changes are
mainly in anticipation of new collision detection and response code
and world regions. Also added a mathr.h file that defines macros
and functions on a floating point type that can be changed at compile
time. That type, Real, is used in the new code.
Also fixed up some bugs in field-of-view code in bzgview.
Added some linear algebra stuff, including a 3-vector (Vec3),
453 lines of code changed in:
cleaned up non-portable code
8 lines of code changed in:
use tabs instead of blanks
1 lines of code changed in:
new player id allows simpler code
13 lines of code changed in:
new player id allows simpler code
24 lines of code changed in:
opengl bitmaps are defined bottom up, so flip it
2 lines of code changed in:
filtering ... oh so close
7 lines of code changed in:
better filtering
34 lines of code changed in:
wrong place
101 lines of code changed in:
non win32 png stuff
10 lines of code changed in:
add zlib to unix build
1 lines of code changed in:
remove rgb nomenclature
9 lines of code changed in:
be quiet if not debug
16 lines of code changed in:
write last line
31 lines of code changed in:
add additional filters
51 lines of code changed in:
implemented expand() functionality
202 lines of code changed in:
Fix Sub filter, stub in expand routine
62 lines of code changed in:
cleanup filters/colordepths
43 lines of code changed in:
Add simple sub filtering. Limit input pngs to 8bitrgb for now
46 lines of code changed in:
Fixed buffer overrun causing audio crash
3 lines of code changed in:
Initial hook up of PNGImageFile for rgb with no filtering. Conflict with audio problem exists
58 lines of code changed in:
kick idle players
2 lines of code changed in:
Stub out zlib usage in PNGImageFile
38 lines of code changed in:
Cleanup prolific name-decorator-truncation warning on windows
12 lines of code changed in:
More PNG reading... need zlib next..
101 lines of code changed in:
more bot code
40 lines of code changed in:
initial following bot code
39 lines of code changed in:
Solaris compilation
14 lines of code changed in:
turn it off for most folk
1 lines of code changed in:
initial autopilot pseudobot
66 lines of code changed in:
PNG reader---work in progress-- not yet implemented
135 lines of code changed in:
dump world file on debug
4 lines of code changed in:
Remove MsgCaptureFlag-->MsgDropFlag w/reason
79 lines of code changed in:
More thoughts
14 lines of code changed in:
crs wants tabs=4
9 lines of code changed in:
add 'r', 't', and 'q' events
19 lines of code changed in:
colors in the console
14 lines of code changed in:
server controlled flag capabilites
4 lines of code changed in:
more thoughts
16 lines of code changed in:
fixes from crs
7 lines of code changed in:
fixed rendering of particle systems
61 lines of code changed in:
now clearing depth buffer when drawing menu cursor
4 lines of code changed in:
key bindings for radar zoom in/out
3 lines of code changed in:
add mult command
24 lines of code changed in:
fixed build problems on old ecgs and modern g++
9 lines of code changed in:
Refix for newer platforms other than win32
1 lines of code changed in:
ugly patch for std::unary_function whohaa
4 lines of code changed in:
revert unary_function
17 lines of code changed in:
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