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Summary Period: 2003-08-13 to 2003-08-05 (Commits 1032-1081 of 9331)
If a var starts out undefined, don't assume it always will be that way
9 lines of code changed in:
simple local caching of bzdb vars
6 lines of code changed in:
Some simple local caching of eval vars
72 lines of code changed in:
Put global eval caching into StateDatabase
14 lines of code changed in:
More eval changes
61 lines of code changed in:
clean up after cappy. NOTE to the worried: It is fully understood that BZDB->eval's need to be cached on a local and global scale
42 lines of code changed in:
more minor changes to PackVars
6 lines of code changed in:
minor changes to PackVars
9 lines of code changed in:
fix scoping issue
2 lines of code changed in:
Nudge cappy
4 lines of code changed in:
typo
1 lines of code changed in:
more constants
96 lines of code changed in:
all vars from server are not persistant and are locked
4 lines of code changed in:
on join sent vars to client
95 lines of code changed in:
win32 needs time
1 lines of code changed in:
various fixes to make things build
2 lines of code changed in:
send multi vars at once
32 lines of code changed in:
decoupled symbol dependancy in libGLKit to libcommom; was Team::radarColor and TimeKeepter::getTick(); now stores colors internally and uses time()
48 lines of code changed in:
moved RenderNode.cxx from src/bzflag to src/ogl
142 lines of code changed in:
Begin adding MsgSetVar
99 lines of code changed in:
comment the libcommon dependancy until resolved
7 lines of code changed in:
Account for Observer team w/player ids
4 lines of code changed in:
Joe Celko helps out cappy with BZDB Variables
17 lines of code changed in:
pruning
0 lines of code changed in:
remove vc warnings
5 lines of code changed in:
minor Protocol.h tweaks
4 lines of code changed in:
fix flag expiration bug (and rewrite some code along the way)
47 lines of code changed in:
when deeper than allowed, slowly crawl up, but don't jump to ground level; this solves the high jump for exploding burrowed tank problem
6 lines of code changed in:
limit radar range when underground, even before burrowed all the way
2 lines of code changed in:
PlayerLink.cxx and .h are no longer used, dump them; they still seem to be referenced in the MacOS project file, though
0 lines of code changed in:
more BEOS workaround
10 lines of code changed in:
move BEOS work around to where it actually makes sense
8 lines of code changed in:
get rid of now unused multicast code in bzfs, only pings remaining; unbreak authentication; move BEOS work around to where it actually makes sense; note to self: commit one thing at a time
8 lines of code changed in:
fix buffer overflow during read (buffer dimension assumed as MaxPacketLen)
4 lines of code changed in:
need icon
4 lines of code changed in:
PlayerLink is dead, long live PlayerLink
1 lines of code changed in:
Move towards removing PlayerLink
35 lines of code changed in:
remove stupid vc warnings
4 lines of code changed in:
format the comments in a doxygen-friendly way
11 lines of code changed in:
commentification
16 lines of code changed in:
add lockOnAngle to BZDB
8 lines of code changed in:
readded const reference to inner loop
2 lines of code changed in:
removed inefficiency in draw() and getLength()
10 lines of code changed in:
Coalesce MsgTeamUpdate messages into one packet
52 lines of code changed in:
MAC lends a hand to the fist
6 lines of code changed in:
MAC lends the fist a hand
7 lines of code changed in:
MAC lends a hand to the fist
10 lines of code changed in:
rename vars called list
4 lines of code changed in:
don't reuse for loop vars for vc
13 lines of code changed in:
fix udp while using robots
6 lines of code changed in:
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