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Summary Period: 2003-12-01 to 2003-11-25 (Commits 2282-2331 of 9331)
Added configure check for pod2man (used to generate a man page from bzfquery.pl), configure will fail now if it can't find pod2man, should it maybe ignore it instead and just don't make the manpage?
4 lines of code changed in:
kick on explode bug
4 lines of code changed in:
show the mcnasty
1 lines of code changed in:
more texs
6 lines of code changed in:
patch corruption
2 lines of code changed in:
more texs
3 lines of code changed in:
more texs
6 lines of code changed in:
more texs
12 lines of code changed in:
oops
1 lines of code changed in:
more texs
16 lines of code changed in:
terminate the texture manager
2 lines of code changed in:
Fixee the nixee
2 lines of code changed in:
Cleanup textures step 1: prelim refactor
105 lines of code changed in:
who's got clear in std::string?
1 lines of code changed in:
simplified interface and removed the creation and threading policies (so just new/delete and not thread safe for now). Documented usage as well.
48 lines of code changed in:
quell some deep compiler moaning (header error) on os x gcc 3.3
2 lines of code changed in:
make with the typecasting for those of us who belive that all warnings are flaws.
27 lines of code changed in:
fix sock_len prob on vc6 new headers
18 lines of code changed in:
fix the socket_len prob on vc6
7 lines of code changed in:
Removed bug entry
0 lines of code changed in:
Fixed resizing problem in bzadmin (at least for ncurses with KEY_RESIZE support (seems to be the default)), could still be improved (by rewrapping the text in the main window, for example), this won't build with PDCurses but that's OK for now since we don't use bzadmin on Windows, added some doxygen comments
32 lines of code changed in:
don't ask me why, but this way it compiles to me
1 lines of code changed in:
remove common windows config.h
add a config.h for each windows project type, as VC7.1 is a lot more compliant ( works like gcc for most thigns ).
Update VC6 and VC71 projects to look in there own dirs for h files now.
2 lines of code changed in:
fix broken socketlen for VC6, I guess noone wants the game to build for it's most uses platform.
4 lines of code changed in:
They are floats people, not doubles.
6 lines of code changed in:
little more commentification on the index hack
3 lines of code changed in:
Enabled vote, cancel vote, call vote -- you must change numModes to add commands. When you become admin mode the mode doesn't change now per request. This is still a hack
14 lines of code changed in:
no longer able to traverse to the response for the save world menu
3 lines of code changed in:
center the saveworld response oon the screen (still need to make it so that you cannot maneuver to it via keys as if there was something to select)
8 lines of code changed in:
why remove a good thing? it's often easier than menu hunting anyways.. at least for a keyboarder like myself :)
7 lines of code changed in:
somebody fixed infinite bug -- it was doing atof when it was fed an int.. caused worldsize to get set to 0; expanded on bzadmin behavior
2 lines of code changed in:
rogue tank cannot spawn on base.
2 lines of code changed in:
Shot counts is not universal (we should really put all stuff common)
1 lines of code changed in:
solo bots can now be killed by world weapons
4 lines of code changed in:
fixes after Mac (welcome back!)
4 lines of code changed in:
don't lose the static efficiency
15 lines of code changed in:
save world is a first class option
114 lines of code changed in:
the rabbit is special, make him shine
9 lines of code changed in:
avoid the setDeadReckoning link error for bzadmin on win32
5 lines of code changed in:
warnings
1 lines of code changed in:
write team info on save
1 lines of code changed in:
tankRadius cached (used to get 2k acc/sec)
34 lines of code changed in:
I said limiting speed on explosion!!
2 lines of code changed in:
Limiting tank explosion vertical speed when gravity is big
28 lines of code changed in:
switch to admin prompt fixed for non default language
4 lines of code changed in:
string_util::format() expects an int for %d, change atof() to atoi()
1 lines of code changed in:
Just fixing for already fixed bug
0 lines of code changed in:
Respawning at bases even when died before capturing
1 lines of code changed in:
fixing pyramid collision to solve stuck above flipped ones
62 lines of code changed in:
Sorted the registerWord() calls in semi-alphabetical order after the argument to make it easier to see if a word has been registered or not
27 lines of code changed in:
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