Commit Log (Page 176 of 187)

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Summary Period: 2003-06-27 to 2003-01-02 (Commits 532-581 of 9331)

chestal 2003-06-27 08:41

MsgNewRabbit uses TCP now; handle cases where there is no rabbit (only observers) and some general rabbit sanity

52 lines of code changed in:

jeffm2501 2003-06-26 19:50

Kings to Rabbits: beter to do it now then later, changed new king message to new rabibit message nR Also fixed some warning levels

76 lines of code changed in:

chestal 2003-06-26 15:09

always use direct message buffer when calling directMessage() or broadcastMessage(); this is very error prone, redesign?

16 lines of code changed in:

jeffm2501 2003-06-25 23:36

Removed bzflag.bmp.... wow this is still there, I barely remember when I made it ages ago

0 lines of code changed in:

jeffm2501 2003-06-25 16:28

'i' defined in scope as 2 difrent things, changed one to playerid

2 lines of code changed in:

davidtrowbridge 2003-06-25 14:08

assign kingship to the first player to join, remove debuggative cruft

16 lines of code changed in:

davidtrowbridge 2003-06-25 03:52

king of the hill (aka THE MAN)

211 lines of code changed in:

dbrosius 2003-06-25 01:18

Unique constants for no

1 lines of code changed in:

atupone 2003-06-24 14:33

general make (excep dist and some others) saves time not browsing all dirs

222 lines of code changed in:

chestal 2003-06-24 13:18

how time flies...

18 lines of code changed in:

chestal 2003-06-24 13:08

add some constness; pass Expression by reference to infixToPrefix which is now a static method

19 lines of code changed in:

jeffm2501 2003-06-24 12:52

Remove unneeded friends.

0 lines of code changed in:

jeffm2501 2003-06-24 12:22

If you have an API, you should use it :). Fixed issues with stateDB and it's "friends"

2 lines of code changed in:

dbrosius 2003-06-24 04:06

Beginnings of simple flag 'negotiation'

98 lines of code changed in:

davidtrowbridge 2003-06-24 03:37

stricmp on windows

4 lines of code changed in:

dbrosius 2003-06-24 02:14

hear yourself get crunched too

12 lines of code changed in:

davidtrowbridge 2003-06-24 00:35

yay for uninitialized memory

3 lines of code changed in:

davidtrowbridge 2003-06-24 00:14

be a little less naughty

84 lines of code changed in:

davidtrowbridge 2003-06-23 21:41

unbust UDP

0 lines of code changed in:

atupone 2003-06-23 19:13

/usr/include already in system path -deleted- break RH7.3 cf.sourceforge.net

2 lines of code changed in:

davidtrowbridge 2003-06-23 01:37

yet more changelog additions

2 lines of code changed in:

davidtrowbridge 2003-06-23 01:30

update changelog

2 lines of code changed in:

davidtrowbridge 2003-06-22 20:10

add commands stuff to build

154 lines of code changed in:

atupone 2003-06-22 19:48

Looking for locale even in installation directory

13 lines of code changed in:

jeffm2501 2003-06-22 19:40

includes... developers... developers.. developers

1 lines of code changed in:

davidtrowbridge 2003-06-22 19:15

add StateDatabase to build

787 lines of code changed in:

chestal 2003-06-22 18:51

enable home/end keys when editing

9 lines of code changed in:

chestal 2003-06-22 18:41

hopefully more player id sanity

88 lines of code changed in:

chestal 2003-06-22 17:57

client addPlayer() uses slot=id

4 lines of code changed in:

chestal 2003-06-22 17:42

reset group vector when player joins

1 lines of code changed in:

chestal 2003-06-22 17:05

whitespace

3 lines of code changed in:

chestal 2003-06-22 17:04

assume all clients respond to lag pings now

7 lines of code changed in:

jeffm2501 2003-06-22 14:05

No more drive thu pyramids

1 lines of code changed in:

dbrosius 2003-06-22 03:37

add reason to MsgKilled

1205 lines of code changed in:

davidtrowbridge 2003-06-22 02:38

get really rid of MsgIdAck

0 lines of code changed in:

dbrosius 2003-06-22 02:27

MsgScore from player to server unnecessary, as is old lag calcs, removed

473 lines of code changed in:

davidtrowbridge 2003-06-22 02:15

fixed it so it doesn't assign the server/noone ID to the first player

1 lines of code changed in:

davidtrowbridge 2003-06-22 01:42

no more need for MsgIdAck

0 lines of code changed in:

davidtrowbridge 2003-06-22 00:49

its like a nightmare in which there are fifteen different representations of the version number!

1 lines of code changed in:

davidtrowbridge 2003-06-22 00:31

wow this version numbering scheme sucks

3 lines of code changed in:

davidtrowbridge 2003-06-21 20:37

store player address information so udp downlink works

6 lines of code changed in:

davidtrowbridge 2003-06-21 19:05

playerid->ubyte, eliminate reconnect

399 lines of code changed in:

davidtrowbridge 2003-06-20 23:50

bump version number to 1.9a0 for protocol busting

98 lines of code changed in:

timriker 2003-06-20 19:30

debian stuff

34 lines of code changed in:

davidtrowbridge 2003-06-20 19:05

(mostly) fix 1.8ish formatting in BeOS stuff

520 lines of code changed in:

chestal 2003-06-20 15:01

typo

1 lines of code changed in:

nafees 2003-01-08 23:08

const'd argument to copy constructor.

1 lines of code changed in:

nafees 2003-01-04 11:00

Displays an error message and exits if the fonts cannot be loaded. Which probably means the data directory cannot be found.

13 lines of code changed in:

nafees 2003-01-02 01:08

Collated the flag name, abbreviation, and help arrays into one array of FlagTable classes. Defined FlagTable class within Flag class.

FlagTable class contains the name, abbreviation, type, and help. I should also remove the dependency on ordering this list the same as the Flag enumeration order in global.h. Use a std::map perhaps.

119 lines of code changed in:

nafees 2003-01-02 01:06

Collated the flag name, abbreviation, and help arrays into one array of FlagTable classes. Defined FlagTable class within Flag class.

25 lines of code changed in:

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