Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Summary Period: 2004-08-30 to 2004-08-26 (Commits 5132-5181 of 9331)
removed -O from debug configuration
2 lines of code changed in:
quell braindead warnings
1 lines of code changed in:
bzg adds /part command for disconnecting from server
1 lines of code changed in:
Accept patch #1018830 from bzgirl for /part command. The command disconnects a player from a server with an optional goodbye message.
36 lines of code changed in:
sending lag ping and kicking player goes to doStuffOnPlayer()
39 lines of code changed in:
Better check that dropFlag didn't remove player
5 lines of code changed in:
Pass to dropFlag the entire GameKeeper::Player object, not just the index
13 lines of code changed in:
do ban/checkDNS on doStuffOnPlayer
8 lines of code changed in:
CheckDNS merged in getHostname
1 lines of code changed in:
explicit namespacing to make vc5 compile
2 lines of code changed in:
if you're gonna use groups_t, it should probably be defined, for now just use std::vector<std::string>::iterator
2 lines of code changed in:
fix an english language problem.. does anyone actually read this stuff? .. wait, it's suppose to compile too?
1 lines of code changed in:
fix a paren problem, does anyone actualy Compile this stuff?
2 lines of code changed in:
simplify some of the group management code
11 lines of code changed in:
If we found flag mismatch, after changing shot info, should repack
1 lines of code changed in:
keys that envoke a modal state change should not be open -- make freezing key require shift modifier. should also give some sort of notification if the motion is frozen.
4 lines of code changed in:
freezing key is a feature, not a bug (see FREEZING define in the code)
0 lines of code changed in:
tank begins driving backwards on spawn (perhaps only with keyboard,
perhaps only with mac); ` key halts the client movement until pressed again
5 lines of code changed in:
Service stuff (like idlekicking) on players are done is doStuffOnPlayer()
44 lines of code changed in:
Remove TimeKeeper argument to IsTooMuchIdling, as it is already
available as "now"
8 lines of code changed in:
alright, forget about warning about unreachable code since it whines about all the header files from GCC, but still leave -W
8 lines of code changed in:
warn about more stuff that -Wall doesn't warn about
11 lines of code changed in:
pass to pwrite directly the GameKeeper::Player structure
11 lines of code changed in:
lan56: I'm assuming this was in there for your testing purposes. if not, commit it with an explanatory message and don't leave commented-out code hanging around
1 lines of code changed in:
clOptions->filter.loadFromFile can take a significant amount of time. print that we're loading the file BEFORE we try to load it, then a status report AFTER we load it.
7 lines of code changed in:
instead of making five sequential calls to DEBUG1(), just make one call; rework a few lines to eliminate a variable (saving memory), as well as 3 lines; do something else that I can't remember
13 lines of code changed in:
talk about building bzadmin with pdcurses
4 lines of code changed in:
keep the outputed .exe as "bzadmin.exe", not "bzadmin-pdcurses.exe"
44 lines of code changed in:
some inlines should help performance
41 lines of code changed in:
gcc-2.95 compatibility issue
1 lines of code changed in:
pathetically unoptimized tank-tetra collisions, still sticky due to the fact the getHitNormal() is not done
528 lines of code changed in:
player counts do not seem to get updated on list server
2 lines of code changed in:
ws
88 lines of code changed in:
might as well convert 8 spaces to tab too
8 lines of code changed in:
ws
121 lines of code changed in:
nuke spaces before tabs
1 lines of code changed in:
bzflag now requests tokens from list server, does not send them to bzfs yet
25 lines of code changed in:
ws
1 lines of code changed in:
ws
2 lines of code changed in:
is pulsate ever a good idea? =)
1 lines of code changed in:
msg outline, comments
7 lines of code changed in:
Should also revert this, but use full 8 chars to compare for version not just 7
2 lines of code changed in:
revert version as a variable length string.
4 lines of code changed in:
revert version as a variable length string.
7 lines of code changed in:
revert version as a variable length string.
2 lines of code changed in:
fix warning
1 lines of code changed in:
use a variable-length string for protocol version, in the format BZFS-X.Y.Z
33 lines of code changed in:
Save some <map>::find()
3 lines of code changed in:
optimization, and send the message from the server, not the reporter
5 lines of code changed in:
whoops, forgot to add spaces inbetween words.
1 lines of code changed in:
Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Generated by StatCVS 0.2.2