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Summary Period: 2004-01-25 to 2004-01-23 (Commits 3332-3381 of 9331)
Fixing field initialization order warning
5 lines of code changed in:
flagTexture is an integer, not a pointer
1 lines of code changed in:
give a chance to use not global installed SDL
4 lines of code changed in:
USE_SDL -> HAVE_SDL (more standard naming), SDL is include in bzflag
6 lines of code changed in:
Slip a puny change in before the droves of patlabor changes arrive
5 lines of code changed in:
check for null like the man says
4 lines of code changed in:
Rip out the Texture Rep, not needed now with the TextureManager.
104 lines of code changed in:
inital implementation of Drawables Manager
6 lines of code changed in:
show error
4 lines of code changed in:
impement DisplayListManager guts
Add _GL_INVALID_ID to global gl File.
55 lines of code changed in:
remove public OpenGLTexture methods from texture manager.
init a texture to -1
and add display list manager to .net
16 lines of code changed in:
add display list manager
11 lines of code changed in:
fix mtn indices
1 lines of code changed in:
Remove usage of OpenGLTexture and replace with texture manager calls.
Everyone uses texture manager now, even fonts.
209 lines of code changed in:
1.10.4
7 lines of code changed in:
make texure manager store IDs and have bind and info functions
138 lines of code changed in:
win32.h cleanup
5 lines of code changed in:
SDL on windows already manage main so don't use WinMain for SDL
26 lines of code changed in:
SDL flag for link & compilation
5 lines of code changed in:
Adding SDL support
185 lines of code changed in:
MsgAdminInfo TODO item is in the task tracker
0 lines of code changed in:
var ctor skipped by case label - fixed
2 lines of code changed in:
the infamous for (int fix
3 lines of code changed in:
quick application of the fixination hammer
2 lines of code changed in:
comment out unused parameter names so that it'll compile with --enable-debug
1 lines of code changed in:
add lib3D.a to the link command
2 lines of code changed in:
Broke more than the protocol...
1 lines of code changed in:
Generate src/3D/Makefile
2 lines of code changed in:
Added MsgAdminInfo, removed playerlist parsing from bzadmin and use MsgAdminInfo instead, added some new text messages to bzadmin
126 lines of code changed in:
config.h included twice
3 lines of code changed in:
config.h was included twice
3 lines of code changed in:
Bump to 1.11.0
Remove old texture manager
Add new 3D project ( or lib3D for the rest of you )
Move texture manager into 3D
redo noise texture proc to be self containted
start the removal of usages of OpenGLTexture in game code.
Updated windows builds for new lib, did part of nix builds, don't know autocof.
196 lines of code changed in:
bump revision number for new dev version, 1.11.0
4 lines of code changed in:
let the breaking comence!
0 lines of code changed in:
bumping the number for 1.10.4 release. calling it release 'cuz so much has changed.
5 lines of code changed in:
formatting & order for release steps
5 lines of code changed in:
refer to the location generically so that we don't have to keep updating the build version number
1 lines of code changed in:
render pipeline was fixed/improved so that it doesn't appear to crash os x nastily any more
2 lines of code changed in:
update IRIX build instructions with the nasty long line that actually made everything work well
5 lines of code changed in:
formatting and rewording to fit 80 char wide
6 lines of code changed in:
team base color is ok now
0 lines of code changed in:
only allow known users (registered users) to vote
5 lines of code changed in:
bases do custom coloring, don't set material for tops.
0 lines of code changed in:
Tupone's fixes
14 lines of code changed in:
roundabout cast to get a real stream integer offset. this is related to the accepted sf patch 880561 in modified form
5 lines of code changed in:
Removed #ifdefs from CursesUI.cxx, updated some inline functions in curses_wrapper.h to avoid potential 'unused variable' warnings
2 lines of code changed in:
bases are not colored
3 lines of code changed in:
OK a small fudge, fix the few remaining win compile errors
17 lines of code changed in:
1425 compile errors to 0
9 lines of code changed in:
Quixote
9 lines of code changed in:
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