Commit Log (Page 120 of 187)

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Summary Period: 2004-01-25 to 2004-01-23 (Commits 3332-3381 of 9331)

atupone 2004-01-25 12:03

Fixing field initialization order warning

5 lines of code changed in:

atupone 2004-01-25 11:58

flagTexture is an integer, not a pointer

1 lines of code changed in:

atupone 2004-01-25 11:54

give a chance to use not global installed SDL

4 lines of code changed in:

atupone 2004-01-25 07:19

USE_SDL -> HAVE_SDL (more standard naming), SDL is include in bzflag

6 lines of code changed in:

dbrosius 2004-01-25 03:36

Slip a puny change in before the droves of patlabor changes arrive

5 lines of code changed in:

jeffm2501 2004-01-25 03:29

check for null like the man says

4 lines of code changed in:

dbrosius 2004-01-25 03:24

Rip out the Texture Rep, not needed now with the TextureManager.

104 lines of code changed in:

jeffm2501 2004-01-25 02:49

inital implementation of Drawables Manager

6 lines of code changed in:

timriker 2004-01-25 02:15

show error

4 lines of code changed in:

jeffm2501 2004-01-25 02:13

impement DisplayListManager guts
Add _GL_INVALID_ID to global gl File.

55 lines of code changed in:

jeffm2501 2004-01-25 01:56

remove public OpenGLTexture methods from texture manager.
init a texture to -1
and add display list manager to .net

16 lines of code changed in:

jeffm2501 2004-01-25 01:52

add display list manager

11 lines of code changed in:

dbrosius 2004-01-25 01:46

fix mtn indices

1 lines of code changed in:

jeffm2501 2004-01-25 01:17

Remove usage of OpenGLTexture and replace with texture manager calls.
Everyone uses texture manager now, even fonts.

209 lines of code changed in:

timriker 2004-01-24 23:46

1.10.4

7 lines of code changed in:

jeffm2501 2004-01-24 23:38

make texure manager store IDs and have bind and info functions

138 lines of code changed in:

dbrosius 2004-01-24 23:07

win32.h cleanup

5 lines of code changed in:

atupone 2004-01-24 22:44

SDL on windows already manage main so don't use WinMain for SDL

26 lines of code changed in:

atupone 2004-01-24 22:41

SDL flag for link & compilation

5 lines of code changed in:

atupone 2004-01-24 22:37

Adding SDL support

185 lines of code changed in:

larsl 2004-01-24 22:33

MsgAdminInfo TODO item is in the task tracker

0 lines of code changed in:

dbrosius 2004-01-24 22:23

var ctor skipped by case label - fixed

2 lines of code changed in:

dbrosius 2004-01-24 22:19

the infamous for (int fix

3 lines of code changed in:

davidtrowbridge 2004-01-24 22:17

quick application of the fixination hammer

2 lines of code changed in:

davidtrowbridge 2004-01-24 22:12

comment out unused parameter names so that it'll compile with --enable-debug

1 lines of code changed in:

atupone 2004-01-24 21:11

add lib3D.a to the link command

2 lines of code changed in:

larsl 2004-01-24 21:09

Broke more than the protocol...

1 lines of code changed in:

larsl 2004-01-24 21:03

Generate src/3D/Makefile

2 lines of code changed in:

larsl 2004-01-24 20:55

Added MsgAdminInfo, removed playerlist parsing from bzadmin and use MsgAdminInfo instead, added some new text messages to bzadmin

126 lines of code changed in:

atupone 2004-01-24 20:14

config.h included twice

3 lines of code changed in:

atupone 2004-01-24 20:11

config.h was included twice

3 lines of code changed in:

jeffm2501 2004-01-24 20:10

Bump to 1.11.0
Remove old texture manager
Add new 3D project ( or lib3D for the rest of you )
Move texture manager into 3D
redo noise texture proc to be self containted
start the removal of usages of OpenGLTexture in game code.
Updated windows builds for new lib, did part of nix builds, don't know autocof.

196 lines of code changed in:

brlcad 2004-01-24 20:07

bump revision number for new dev version, 1.11.0

4 lines of code changed in:

jeffm2501 2004-01-24 20:01

let the breaking comence!

0 lines of code changed in:

brlcad 2004-01-24 19:32

bumping the number for 1.10.4 release. calling it release 'cuz so much has changed.

5 lines of code changed in:

brlcad 2004-01-24 19:13

formatting & order for release steps

5 lines of code changed in:

brlcad 2004-01-24 19:06

refer to the location generically so that we don't have to keep updating the build version number

1 lines of code changed in:

brlcad 2004-01-24 19:03

render pipeline was fixed/improved so that it doesn't appear to crash os x nastily any more

2 lines of code changed in:

brlcad 2004-01-24 19:01

update IRIX build instructions with the nasty long line that actually made everything work well

5 lines of code changed in:

brlcad 2004-01-24 18:56

formatting and rewording to fit 80 char wide

6 lines of code changed in:

chestal 2004-01-24 18:45

team base color is ok now

0 lines of code changed in:

brlcad 2004-01-24 15:05

only allow known users (registered users) to vote

5 lines of code changed in:

jeffm2501 2004-01-24 14:40

bases do custom coloring, don't set material for tops.

0 lines of code changed in:

larsl 2004-01-24 13:37

Tupone's fixes

14 lines of code changed in:

brlcad 2004-01-24 11:50

roundabout cast to get a real stream integer offset. this is related to the accepted sf patch 880561 in modified form

5 lines of code changed in:

larsl 2004-01-23 09:46

Removed #ifdefs from CursesUI.cxx, updated some inline functions in curses_wrapper.h to avoid potential 'unused variable' warnings

2 lines of code changed in:

chestal 2004-01-23 06:30

bases are not colored

3 lines of code changed in:

dbrosius 2004-01-23 01:29

OK a small fudge, fix the few remaining win compile errors

17 lines of code changed in:

dbrosius 2004-01-23 01:22

1425 compile errors to 0

9 lines of code changed in:

dbrosius 2004-01-23 00:59

Quixote

9 lines of code changed in:

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