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Summary Period: 2004-01-02 to 2003-12-30 (Commits 2732-2781 of 9331)
stars.cxx is an include
3 lines of code changed in:
flag was dropped while capturing screenshot, able to shoot from within building
5 lines of code changed in:
put an upper bound time limit on how long to spend receiving udp traffic
8 lines of code changed in:
rewrite the checks for playerKilled a little
72 lines of code changed in:
Robots now respect non-default bases for collision checking in x/y plane
8 lines of code changed in:
Robots ALWAYS spawn on the ground no matter what
4 lines of code changed in:
Fix the killed by {UNKNOWN} when it was WorldWeapon
11 lines of code changed in:
more info on the ww saveworld bug
3 lines of code changed in:
Stop destroyed tank to drift after reaching ground
10 lines of code changed in:
unused var deleted
0 lines of code changed in:
changing resolution in-game makes the ground go away
6 lines of code changed in:
more news on world weapon bug
3 lines of code changed in:
news on world weapon bug
2 lines of code changed in:
saveworld doesn't save world weapons
2 lines of code changed in:
more info on 'my' bugs
10 lines of code changed in:
too much eggnog
11 lines of code changed in:
poor chestal
2 lines of code changed in:
darn can't get tortous to behave
5148 lines of code changed in:
test tortoise line endings
5148 lines of code changed in:
splain please
3 lines of code changed in:
Added email entry field to Join menu. Removed some icky array indexy stuff.
28 lines of code changed in:
add "set anonymous 1" to config to be anonymous. This sticks unlike set email "" and it seems more logical
3 lines of code changed in:
use zero tolerance define instead of hard-coded constants everywhere
6 lines of code changed in:
pieces from tanks explosion are wiped out when on the ground
1 lines of code changed in:
doubt menu bug
1 lines of code changed in:
comment on increased gravity respawn
9 lines of code changed in:
it's all shiny
6 lines of code changed in:
world weapon bug still persists for me
3 lines of code changed in:
Apage satanas! eh, CRs
100 lines of code changed in:
some simple debugging and do not send annointment of NoPlayer as rabbit across the wire
8 lines of code changed in:
handle <screen>
5 lines of code changed in:
bye bye carriage returns (for now)
98 lines of code changed in:
how are these dang carriage returns suddenly sneaking in
5145 lines of code changed in:
*blush* roll back... to many 'state' variables in bzfs
10 lines of code changed in:
*blush* roll back... to many 'state' variables in bzfs
1 lines of code changed in:
Rabbit bug fixed. PlayerState is a bit mask so doing state == PlayerAlive is wrong. This causes valid players to be bypassed. Need to just check the bit.
0 lines of code changed in:
oops drawkcab
1 lines of code changed in:
fix the frigin rabbit bug
5145 lines of code changed in:
remove 'it don't work' comment
0 lines of code changed in:
Note to self, don't embed div's in a table if you want to show/hide them. D'oh!
11 lines of code changed in:
do stuff in lieu of actually getting the friggin thing to work
17 lines of code changed in:
removed the carriage returns
1118 lines of code changed in:
only write out the world values that have actually changed
6 lines of code changed in:
closer, but no ceeger
84 lines of code changed in:
more bot clarity
4 lines of code changed in:
more info
3 lines of code changed in:
works now... someone fixed who??
0 lines of code changed in:
oOp
4 lines of code changed in:
tupone fixes a'nutter
0 lines of code changed in:
Write the world object out (for save world) if world size or flag height are different from default.
105 lines of code changed in:
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