Commit Log (Page 132 of 187)

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Summary Period: 2004-01-02 to 2003-12-30 (Commits 2732-2781 of 9331)

timriker 2004-01-02 15:19

stars.cxx is an include

3 lines of code changed in:

brlcad 2004-01-02 12:45

flag was dropped while capturing screenshot, able to shoot from within building

5 lines of code changed in:

brlcad 2004-01-02 10:47

put an upper bound time limit on how long to spend receiving udp traffic

8 lines of code changed in:

chestal 2004-01-02 09:06

rewrite the checks for playerKilled a little

72 lines of code changed in:

dbrosius 2004-01-01 22:41

Robots now respect non-default bases for collision checking in x/y plane

8 lines of code changed in:

dbrosius 2004-01-01 22:25

Robots ALWAYS spawn on the ground no matter what

4 lines of code changed in:

dbrosius 2004-01-01 21:20

Fix the killed by {UNKNOWN} when it was WorldWeapon

11 lines of code changed in:

dbrosius 2004-01-01 20:58

more info on the ww saveworld bug

3 lines of code changed in:

atupone 2004-01-01 19:26

Stop destroyed tank to drift after reaching ground

10 lines of code changed in:

atupone 2004-01-01 18:31

unused var deleted

0 lines of code changed in:

chestal 2004-01-01 16:37

changing resolution in-game makes the ground go away

6 lines of code changed in:

chestal 2004-01-01 16:34

more news on world weapon bug

3 lines of code changed in:

chestal 2004-01-01 16:28

news on world weapon bug

2 lines of code changed in:

brlcad 2004-01-01 13:13

saveworld doesn't save world weapons

2 lines of code changed in:

chestal 2004-01-01 08:25

more info on 'my' bugs

10 lines of code changed in:

dbrosius 2004-01-01 03:42

too much eggnog

11 lines of code changed in:

dbrosius 2004-01-01 01:01

poor chestal

2 lines of code changed in:

dbrosius 2003-12-31 23:40

darn can't get tortous to behave

5148 lines of code changed in:

dbrosius 2003-12-31 23:36

test tortoise line endings

5148 lines of code changed in:

dbrosius 2003-12-31 23:29

splain please

3 lines of code changed in:

michaelh20 2003-12-31 23:19

Added email entry field to Join menu. Removed some icky array indexy stuff.

28 lines of code changed in:

michaelh20 2003-12-31 14:30

add "set anonymous 1" to config to be anonymous. This sticks unlike set email "" and it seems more logical

3 lines of code changed in:

brlcad 2003-12-31 13:49

use zero tolerance define instead of hard-coded constants everywhere

6 lines of code changed in:

atupone 2003-12-31 13:20

pieces from tanks explosion are wiped out when on the ground

1 lines of code changed in:

chestal 2003-12-31 09:48

doubt menu bug

1 lines of code changed in:

chestal 2003-12-31 09:47

comment on increased gravity respawn

9 lines of code changed in:

chestal 2003-12-31 08:32

it's all shiny

6 lines of code changed in:

chestal 2003-12-31 06:17

world weapon bug still persists for me

3 lines of code changed in:

chestal 2003-12-31 06:07

Apage satanas! eh, CRs

100 lines of code changed in:

brlcad 2003-12-31 01:00

some simple debugging and do not send annointment of NoPlayer as rabbit across the wire

8 lines of code changed in:

dbrosius 2003-12-31 00:37

handle <screen>

5 lines of code changed in:

brlcad 2003-12-31 00:30

bye bye carriage returns (for now)

98 lines of code changed in:

brlcad 2003-12-31 00:28

how are these dang carriage returns suddenly sneaking in

5145 lines of code changed in:

brlcad 2003-12-31 00:22

*blush* roll back... to many 'state' variables in bzfs

10 lines of code changed in:

dbrosius 2003-12-31 00:16

*blush* roll back... to many 'state' variables in bzfs

1 lines of code changed in:

dbrosius 2003-12-31 00:07

Rabbit bug fixed. PlayerState is a bit mask so doing state == PlayerAlive is wrong. This causes valid players to be bypassed. Need to just check the bit.

0 lines of code changed in:

dbrosius 2003-12-31 00:06

oops drawkcab

1 lines of code changed in:

dbrosius 2003-12-31 00:05

fix the frigin rabbit bug

5145 lines of code changed in:

dbrosius 2003-12-30 23:59

remove 'it don't work' comment

0 lines of code changed in:

dbrosius 2003-12-30 23:54

Note to self, don't embed div's in a table if you want to show/hide them. D'oh!

11 lines of code changed in:

dbrosius 2003-12-30 23:50

do stuff in lieu of actually getting the friggin thing to work

17 lines of code changed in:

brlcad 2003-12-30 23:34

removed the carriage returns

1118 lines of code changed in:

brlcad 2003-12-30 23:17

only write out the world values that have actually changed

6 lines of code changed in:

dbrosius 2003-12-30 23:03

closer, but no ceeger

84 lines of code changed in:

dbrosius 2003-12-30 21:44

more bot clarity

4 lines of code changed in:

dbrosius 2003-12-30 21:39

more info

3 lines of code changed in:

dbrosius 2003-12-30 21:23

works now... someone fixed who??

0 lines of code changed in:

atupone 2003-12-30 20:39

oOp

4 lines of code changed in:

dbrosius 2003-12-30 20:38

tupone fixes a'nutter

0 lines of code changed in:

dbrosius 2003-12-30 20:31

Write the world object out (for save world) if world size or flag height are different from default.

105 lines of code changed in:

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