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Summary Period: 2006-02-07 to 2006-01-28 (Commits 8982-9031 of 9331)
don't use local players ping data for the wait time, they have incredebly low lag ;)
5 lines of code changed in:
get the API to let a bot join
send chat messages to local and remote players.
more cleanups, moves, and consolodations
198 lines of code changed in:
vc8 express info
11 lines of code changed in:
removed unneeded ; - Making some compilers failing
1 lines of code changed in:
start exposing some collision stuff to the API
274 lines of code changed in:
API consitency in naming
send memory safe structures back for all things
296 lines of code changed in:
smaller and smaller bzfs becomes.
89 lines of code changed in:
continue down the path of enligtenment, leaving the path of chaos to the past.
121 lines of code changed in:
clear existing failed messages to avoid confusion
1 lines of code changed in:
there can be only ONE.... .playerID
6 lines of code changed in:
cXX not cPP
248 lines of code changed in:
start spliting out the messages returned from clients into there own file
consolodate the anti-cheat settings
make player update pack be consitent with other messages that use player ID.
clean up security checks in message switch
bump proto version ( player update changed )
158 lines of code changed in:
bots grab flags now!!
0 lines of code changed in:
bzflag.dev / config.h: add NewVersionMenu.h / +#define AUTOUPGRADE
EffectsMenu.h: "ricocet" -> "ricochet"
OptionsMenu.h: "i" -> "I" to match preexisting format
12 lines of code changed in:
unbreak bzfs for real players ( send them all other users)
don't relay messages to bot players as packets
13 lines of code changed in:
give the bot the smalest of possible brains
36 lines of code changed in:
set more things server side players need to join
move added callback to AFTER we are added
split more net messages between remote and local players
fake out the IP of all local players to be 0.0.0.0 or "local.player"
don't reverse dns locals ether.
129 lines of code changed in:
consolodate the reject player message code
notify local players on a rejection
give a better message on a callsign rejection
clean up player "enter" logic
hools for server side bots to set entry data ( callsign, etc.. ) and join the game as real players.
prevent server side bots from being baned ( they don't have IPs )
411 lines of code changed in:
warning on load that the plugin is like death warmed over
5 lines of code changed in:
Adding my changes (and t-s too)
3 lines of code changed in:
Flags hiding (from cheat) works even with identify flag now.
2 lines of code changed in:
local server player don't need DNS lookups and network kicks.
add callback for newly added server players.
70 lines of code changed in:
some notes about the bot
9 lines of code changed in:
start of a server side bot plugin
296 lines of code changed in:
it helps to actualy EXPORT the functions you want to use in a plugin
4 lines of code changed in:
constructor for server side players (may the gods have mercy on me )
they are incomplete, so shoudl not be used for anythign real.
consoldate more bzfs code into common functions ( game on check, player creation, etc.. )
95 lines of code changed in:
news for default help file size increase
1 lines of code changed in:
merge branch to head; allow for longer help files (50 lines)
1 lines of code changed in:
e is for enums, so they don't clash with class nameys\!
6 lines of code changed in:
newline at end of file
1 lines of code changed in:
server bot hooks for team updates
64 lines of code changed in:
comonise client query player update code
22 lines of code changed in:
hook for player update to server side bot
88 lines of code changed in:
don't need a function that just calls another function.
1 lines of code changed in:
hooks for flag list to be sent to server side players
123 lines of code changed in:
start comonising the server "pack" and message code.
start adding in hooks for server defined players ( server side bots ).
104 lines of code changed in:
atof don't return no floats.
1 lines of code changed in:
Update for new plugin API
Use strcasecmp not strncasecmp
9 lines of code changed in:
put a note that we need to update the docs
1 lines of code changed in:
update to new versioned API
and fix for windows ( no strncasecmp on windows )
23 lines of code changed in:
update to new versioned API
13 lines of code changed in:
update to new versioned API
13 lines of code changed in:
rework API to beter support binary plugins of difrent versions.
API version is now used only for the MINIMUM API version needed, not the only version.
All classes that can change are versioned and exported. When new data is needed, new classes will be derived form the old, so old plugins can still get the data they want ( from there version higher up the class tree )
This will break all existing plugins ( I'll fix the standard plugins later ).
162 lines of code changed in:
daemon is named bzfs not bzfsd by default
1 lines of code changed in:
merge v2_0branch mods to HEAD
2 lines of code changed in:
merge url fix from v2_0branch to HEAD
1 lines of code changed in:
saying about OO
2 lines of code changed in:
Missing new line at end
1 lines of code changed in:
add AUTHORS COPYING INSTALL NEWS README ChangeLog to the dist
6 lines of code changed in:
make the script run autogen.sh and configure for them too while we're at it
24 lines of code changed in:
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