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Summary Period: 2004-06-08 to 2004-06-01 (Commits 4332-4381 of 9331)
report bzadmin connection failure reasons
33 lines of code changed in:
removed non-user visible change
0 lines of code changed in:
- bumped protocol to 1114 to use strings for reject reasons
- limit quick rejoining based on player names
204 lines of code changed in:
Moving Flag History out of PlayerInfo
102 lines of code changed in:
should define _SVID_SOURCE to not have MAXFLOAT multiple definition
1 lines of code changed in:
personalizing OS dependent parameters for a specific directory
2 lines of code changed in:
Seems it need errno.h include on debian stable
4 lines of code changed in:
reverting back
0 lines of code changed in:
Compiler option personalization go here
2 lines of code changed in:
oops, nuts - commit the right version of patch #966628, no m_ member notation please
127 lines of code changed in:
Reverting previous change, it breaks bzsignal.c and bzfrelay.c
1 lines of code changed in:
delayq not more in PlayerInfo
22 lines of code changed in:
send out a Variable Modification Notice identifying who made the variable change.
3 lines of code changed in:
finish off the commit for patch #966628
148 lines of code changed in:
Someone checked in code without a file called ServerList.h, that was needed. Whoever this is, please check in the real file. This is just a faux file so the thing stinkin' builds
20 lines of code changed in:
apply sf.net patch 966628 - server menu refactor into network part and menu part - Mike Davis (o3dozone)
48 lines of code changed in:
ws
13 lines of code changed in:
5 hours it is, then
2 lines of code changed in:
SDL header location depends not on windows or not, but autotools or not
2 lines of code changed in:
Prepending SDL library to Graphic library, so we can build static
2 lines of code changed in:
Removed feature, to actually have _SVID_SOURCE _BSD_SOURCE _POSIX_SOURCE defined.
This define putenv on debian stable
0 lines of code changed in:
Try to get Nidhoggr's SDL build working
1 lines of code changed in:
Don't issue a warning when trying to compile XIJoystick, just skip it - Werror kills the compile
0 lines of code changed in:
Initialize inputChanged member to false
1 lines of code changed in:
Initialize ref::texture member to -1 (invalid)
2 lines of code changed in:
Make more happy valgrind ... initialize state
3 lines of code changed in:
flareGState is not used by long time
0 lines of code changed in:
Remove the "leftover turd" (thx purple_cow) to avoid more leakage
0 lines of code changed in:
remove the blasted duplicate
0 lines of code changed in:
protect and clean up after a failed suffix/prefix insertion
12 lines of code changed in:
Kill another little bzfs leak
3 lines of code changed in:
refactor how prefixes and suffixes get added with private member funcs.
81 lines of code changed in:
Don't EVER try to compile XIJoystick, since you can't - emit a warning if it has been enabled.
6 lines of code changed in:
free if we fail to compile
1 lines of code changed in:
DTRemenak points out an oversight (aka memory leak) if the word addition is a duplicate.
2 lines of code changed in:
debugs were inside ..
3 lines of code changed in:
rename local var named 'expression' to 'expr' to not clobber parameter .. add temp debug counting
10 lines of code changed in:
this would explain some of the valgrind wierdness. unused local CmdLineOptions object removed.
0 lines of code changed in:
Another leak bites the dust
1 lines of code changed in:
Plug dat leakage: valgrind strikes again
2 lines of code changed in:
heh, don't consider calling regfree() .. call regfree() .. (free's the internal private representation of a regex_t). valgrind catches another.
3 lines of code changed in:
another delete to free() convertsion
1 lines of code changed in:
string copied with strdup should be free-ed not deleted
1 lines of code changed in:
Hopefully fix a bunch of valgrind errors
26 lines of code changed in:
Fix valgrind error; don't spawn if you'll be shot by friendly fire either
15 lines of code changed in:
on the other hand, don't try to delete objects we don't create
0 lines of code changed in:
and the next one - don't delete building if it was never initialized
4 lines of code changed in:
Tupone and his valgrind friend catch another - don't bail from the loop if the found spot is too dangerous to spawn in
4 lines of code changed in:
oopsie oopsie oopsie - remove redefinition of testpos (thx Tupone & valgrind)
0 lines of code changed in:
fix up some checkArgc's broken in r1.67
7 lines of code changed in:
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