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Summary Period: 2003-07-10 to 2003-07-09 (Commits 832-881 of 9331)
Give Team a constructor so our team scores aren't uninitialized if we don't get any MsgTeamUpdates
9 lines of code changed in:
No icky hardcoded buffer sizes when we have this nice MaxPacketLen constant
2 lines of code changed in:
If we receive a packet bigger than MaxPacketLen, don't try to copy the whole thing into the packet buffer
2 lines of code changed in:
The UDP change should probably appear on the changelog
1 lines of code changed in:
Fix ze debuggative doodad
1 lines of code changed in:
Store length of incoming UDP packets correctly
2 lines of code changed in:
Remove huge amounts of UDP-related protocol cruft. Mostly this gets rid
of a message queue that wasn't really being used, but it also removes an
unnecessary 8-byte header on UDP messages and an unused 2-byte parameter
for MsgUDPLinkEstablished.
13 lines of code changed in:
ONE POINT TWENTY ONE JIGGAWATTS!
err...right. got rid of the rest of all the old keybinding stuff, except for the menus
34 lines of code changed in:
All the logic for decoding world object flags was backwards, causing most objects to appear drivethrough, shootthrough, and flipZ'ed
7 lines of code changed in:
Whitespace change
1 lines of code changed in:
Fix the size calculation for teleporters
1 lines of code changed in:
fixed badness. Bad me. bad bad me.
2 lines of code changed in:
busted hunt key
20 lines of code changed in:
while we're at it, break F8 too
31 lines of code changed in:
pack things in the same order that we unpack
1 lines of code changed in:
couple more roaming keys
65 lines of code changed in:
Moved all object opts into a single 1 byte bitmask, added map version so we don't crash
55 lines of code changed in:
whoops, don't leave code commented out
0 lines of code changed in:
add amusing shot-drop bug
2 lines of code changed in:
move slow-keyboard to bzdb
6 lines of code changed in:
readd some header files to bzfs.cxx which have mysteriously vanished
8 lines of code changed in:
Document global initialization order problem, caused by
3 lines of code changed in:
move radar zooming to bzdb
25 lines of code changed in:
bind roaming keys slightly differently to unbork keyboard players
9 lines of code changed in:
message panel scrolling
20 lines of code changed in:
added orange, brown, yellow and cyan teams
0 lines of code changed in:
wow...the callback works
58 lines of code changed in:
another keybinding to commands
21 lines of code changed in:
menus.cxx no longer needs resources.h
0 lines of code changed in:
elminate all but the keybindings from ResourceDatabase
1 lines of code changed in:
false cursor for 3dfx passthrough
3 lines of code changed in:
move worldCacheLimit to bzdb
3 lines of code changed in:
move quickMessages to new config
3 lines of code changed in:
wahoo, with this variable, ResourceDatabase is used by one fewer function
7 lines of code changed in:
yet another random value that nobody uses
5 lines of code changed in:
i seem to have lisp poltergeists. oh well, it works for scanline
7 lines of code changed in:
last of the zbuffer cruft
2 lines of code changed in:
zoooooooom
5 lines of code changed in:
MrAC tries his hand at BZDB (email)
3 lines of code changed in:
sensible order
1 lines of code changed in:
fix float->int prob
1 lines of code changed in:
Don't add Null or Team flags to allowedFlags, also convert to vector, map not needed, and easier to do random
9 lines of code changed in:
ChangeLog for FlagDescs
1 lines of code changed in:
unbreak the client build
1 lines of code changed in:
move locale to bzdb
3 lines of code changed in:
Don't pick team flags as random flags
15 lines of code changed in:
move a couple more values into bzdb
6 lines of code changed in:
detecting missing GL/GLU, warning and disabling client compile
44 lines of code changed in:
Fix for windows ( multiple defined iterators'it')
Comprimise: neg z scale activages z flip flag.
7 lines of code changed in:
updated TODO, BUGS
4 lines of code changed in:
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