Commit Log (Page 56 of 187)

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Summary Period: 2005-01-05 to 2005-01-03 (Commits 6532-6581 of 9331)

trepan 2005-01-05 23:04

meshface calrification

3 lines of code changed in:

trepan 2005-01-05 22:35

mention the bzflag -d and -dir options

4 lines of code changed in:

trepan 2005-01-05 22:32

this is still too messy

183 lines of code changed in:

trepan 2005-01-05 21:09

add REPLAY and RECORD to permFromName()

2 lines of code changed in:

dtremenak 2005-01-05 18:46

Zoned tanks _can_ shoot Zoned shots

1 lines of code changed in:

chestal 2005-01-05 18:45

faster tanks in handicap style means possibly faster shots; account for that when checking shot speeds (untested)

2 lines of code changed in:

trepan 2005-01-05 17:24

the quality level can also disable ground texturing

2 lines of code changed in:

trepan 2005-01-05 17:17

clipping burrowed tank model in radar

13 lines of code changed in:

trepan 2005-01-05 17:14

do not record rejoin times for players that have been rejected

7 lines of code changed in:

trepan 2005-01-05 14:43

only draw the ground grid if textures are not enabled

1 lines of code changed in:

chestal 2005-01-05 14:18

when using -s, flags are supposed to respawn slowly and randomly, that is what FlagHalfLife is for: it means that after there is a 50% chance, that the nextflag spawns after that time; the new code actually does this; lowered flaghalflife from 45s to 10s, because 45s seemed extremely slow

13 lines of code changed in:

trepan 2005-01-05 14:07

show dynamic tank dimensions are radar for non-experimental mode

2 lines of code changed in:

brlcad 2005-01-05 12:37

oops, unbreak the non-sdl mac os x build. we actually do use agl framework fon non-sdl (aglChoosePixelFormat and aglDestroyPixelFormat)

5 lines of code changed in:

chestal 2005-01-05 12:27

don't adminhide people in admin group by default

1 lines of code changed in:

chestal 2005-01-05 12:03

make sure gameOver=false when first player joins; when first player is half-joined, GameKeeper::Player::count() still returns 0

1 lines of code changed in:

chestal 2005-01-05 06:27

remove const and evil cast

2 lines of code changed in:

dtremenak 2005-01-05 02:50

let the player zoom way, way in and see their tank

2 lines of code changed in:

brlcad 2005-01-05 01:31

revive CLIENTQUERY as an alias to /clientquery.

23 lines of code changed in:

trepan 2005-01-05 01:10

make the client-side -d option consistent with that on the server side

6 lines of code changed in:

trepan 2005-01-05 00:51

avoid another string mismatch

5 lines of code changed in:

trepan 2005-01-05 00:30

stick rejection in the console, color them for fun

21 lines of code changed in:

trepan 2005-01-05 00:04

fix connection refusal messages

1 lines of code changed in:

trepan 2005-01-04 23:56

is roger still foolish? highlight misalignment bug, note disadvange of always scaling tanks

6 lines of code changed in:

trepan 2005-01-04 23:51

the line on the right side of the console wasn't been diplayed

2 lines of code changed in:

trepan 2005-01-04 23:37

remove @ query

0 lines of code changed in:

trepan 2005-01-04 23:25

- added the 'hideAdmin' permission
- admin status is now displayed if the player has identified as the
administrator, has the ban permission, or has the shortBan permission.
it is never displayed if the player has the hideAdmin permission.

6 lines of code changed in:

trepan 2005-01-04 23:03

- fix radar flag clipping
- draw local player's flag before the tank

15 lines of code changed in:

trepan 2005-01-04 20:30

remove _noRadar

0 lines of code changed in:

brlcad 2005-01-04 19:58

they didn't quit, so say something else

3 lines of code changed in:

dtremenak 2005-01-04 19:34

revert last change, and do it the right way.

3 lines of code changed in:

dtremenak 2005-01-04 19:29

don't show reload time if you're holding Trigger Happy, since it'll keep you from seeing the bad flag timeout.

5 lines of code changed in:

dtremenak 2005-01-04 19:21

compile on vc. trepan's gonna hate me for this...

5 lines of code changed in:

dtremenak 2005-01-04 18:42

make the "fm::rebuild => clear and reload" all change permanent, remove fixmes. It's better this way anyway, for when resolutions are switched.

2 lines of code changed in:

trepan 2005-01-04 18:42

- fix MsgKilled flag type packets from client
- make sure Flags::Null is allocated 2 bytes

61 lines of code changed in:

brlcad 2005-01-04 18:38

make the /part depart message optional so that "/part" works

16 lines of code changed in:

trepan 2005-01-04 16:11

extraneous header

0 lines of code changed in:

trepan 2005-01-04 15:52

- added "noUnmapPause" for dev testing
- radar tank markers are drawn aligned to the screen axis
- radar flags on tanks are drawn aligned to the screen axis
- observer mode doesn't have the white marker when following
a player (just has a colored marker for followed tank)
- local player or observed tanks are drawn on radar with their
dimensions if the radar is zoomed in
- in experimental mode, dimensioned tanks on radar are replaced
with tank models (even in BSP mode, although it looks junky)
- cleaned up TankSceneGeometry sizing (the lights weren't scaling
properly when reverting from a non-Normal size)
- yet another fix for observer tank visibility in playing.cxx
- fixed radar smoothing vs enhanced mode

396 lines of code changed in:

dtremenak 2005-01-04 15:50

kill some cruft

0 lines of code changed in:

dtremenak 2005-01-04 15:13

can no longer duplicate win32 crash-on-minimize, someone prolly fixed it.

0 lines of code changed in:

dtremenak 2005-01-04 04:28

be more specific about why your lag is too high when it's because the ping packet was never returned

1 lines of code changed in:

brlcad 2005-01-04 04:14

make the slider go from 0 to 1 inclusive (even with the off option) for tracks and weather. consistent with existing and unhidden value means ever slightly less unexpected.

4 lines of code changed in:

brlcad 2005-01-04 02:58

tanks no longer drive backwards on spawn

0 lines of code changed in:

timriker 2005-01-04 00:45

Happy New Year, ws

61 lines of code changed in:

trepan 2005-01-03 20:05

flag/base checking is broken, just give warnings

6 lines of code changed in:

amathis101 2005-01-03 18:55

sgk patch

43 lines of code changed in:

timriker 2005-01-03 15:31

help gloin my mentioning gl.h

2 lines of code changed in:

chestal 2005-01-03 11:48

g++ 2.95 has no substring compare function, so use less efficient way that should work for everybody

2 lines of code changed in:

atupone 2005-01-03 10:38

Don't send when not in game

2 lines of code changed in:

atupone 2005-01-03 10:28

Try to make the best on not segv when not in game

8 lines of code changed in:

atupone 2005-01-03 09:57

Do not allow server command when not connected

2 lines of code changed in:

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