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Summary Period: 2005-01-05 to 2005-01-03 (Commits 6532-6581 of 9331)
meshface calrification
3 lines of code changed in:
mention the bzflag -d and -dir options
4 lines of code changed in:
this is still too messy
183 lines of code changed in:
add REPLAY and RECORD to permFromName()
2 lines of code changed in:
Zoned tanks _can_ shoot Zoned shots
1 lines of code changed in:
faster tanks in handicap style means possibly faster shots; account for that when checking shot speeds (untested)
2 lines of code changed in:
the quality level can also disable ground texturing
2 lines of code changed in:
clipping burrowed tank model in radar
13 lines of code changed in:
do not record rejoin times for players that have been rejected
7 lines of code changed in:
only draw the ground grid if textures are not enabled
1 lines of code changed in:
when using -s, flags are supposed to respawn slowly and randomly, that is what FlagHalfLife is for: it means that after there is a 50% chance, that the nextflag spawns after that time; the new code actually does this; lowered flaghalflife from 45s to 10s, because 45s seemed extremely slow
13 lines of code changed in:
show dynamic tank dimensions are radar for non-experimental mode
2 lines of code changed in:
oops, unbreak the non-sdl mac os x build. we actually do use agl framework fon non-sdl (aglChoosePixelFormat and aglDestroyPixelFormat)
5 lines of code changed in:
don't adminhide people in admin group by default
1 lines of code changed in:
make sure gameOver=false when first player joins; when first player is half-joined, GameKeeper::Player::count() still returns 0
1 lines of code changed in:
remove const and evil cast
2 lines of code changed in:
let the player zoom way, way in and see their tank
2 lines of code changed in:
revive CLIENTQUERY as an alias to /clientquery.
23 lines of code changed in:
make the client-side -d option consistent with that on the server side
6 lines of code changed in:
avoid another string mismatch
5 lines of code changed in:
stick rejection in the console, color them for fun
21 lines of code changed in:
fix connection refusal messages
1 lines of code changed in:
is roger still foolish? highlight misalignment bug, note disadvange of always scaling tanks
6 lines of code changed in:
the line on the right side of the console wasn't been diplayed
2 lines of code changed in:
remove @ query
0 lines of code changed in:
- added the 'hideAdmin' permission
- admin status is now displayed if the player has identified as the
administrator, has the ban permission, or has the shortBan permission.
it is never displayed if the player has the hideAdmin permission.
6 lines of code changed in:
- fix radar flag clipping
- draw local player's flag before the tank
15 lines of code changed in:
remove _noRadar
0 lines of code changed in:
they didn't quit, so say something else
3 lines of code changed in:
revert last change, and do it the right way.
3 lines of code changed in:
don't show reload time if you're holding Trigger Happy, since it'll keep you from seeing the bad flag timeout.
5 lines of code changed in:
compile on vc. trepan's gonna hate me for this...
5 lines of code changed in:
make the "fm::rebuild => clear and reload" all change permanent, remove fixmes. It's better this way anyway, for when resolutions are switched.
2 lines of code changed in:
- fix MsgKilled flag type packets from client
- make sure Flags::Null is allocated 2 bytes
61 lines of code changed in:
make the /part depart message optional so that "/part" works
16 lines of code changed in:
extraneous header
0 lines of code changed in:
- added "noUnmapPause" for dev testing
- radar tank markers are drawn aligned to the screen axis
- radar flags on tanks are drawn aligned to the screen axis
- observer mode doesn't have the white marker when following
a player (just has a colored marker for followed tank)
- local player or observed tanks are drawn on radar with their
dimensions if the radar is zoomed in
- in experimental mode, dimensioned tanks on radar are replaced
with tank models (even in BSP mode, although it looks junky)
- cleaned up TankSceneGeometry sizing (the lights weren't scaling
properly when reverting from a non-Normal size)
- yet another fix for observer tank visibility in playing.cxx
- fixed radar smoothing vs enhanced mode
396 lines of code changed in:
kill some cruft
0 lines of code changed in:
can no longer duplicate win32 crash-on-minimize, someone prolly fixed it.
0 lines of code changed in:
be more specific about why your lag is too high when it's because the ping packet was never returned
1 lines of code changed in:
make the slider go from 0 to 1 inclusive (even with the off option) for tracks and weather. consistent with existing and unhidden value means ever slightly less unexpected.
4 lines of code changed in:
tanks no longer drive backwards on spawn
0 lines of code changed in:
Happy New Year, ws
61 lines of code changed in:
flag/base checking is broken, just give warnings
6 lines of code changed in:
sgk patch
43 lines of code changed in:
help gloin my mentioning gl.h
2 lines of code changed in:
g++ 2.95 has no substring compare function, so use less efficient way that should work for everybody
2 lines of code changed in:
Don't send when not in game
2 lines of code changed in:
Try to make the best on not segv when not in game
8 lines of code changed in:
Do not allow server command when not connected
2 lines of code changed in:
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