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Summary Period: 2004-03-09 to 2004-03-06 (Commits 3832-3881 of 9331)
use product name rather than VxD filename for identifying the joystick
2 lines of code changed in:
initialize mx, my, jx, jy all to 0 to avoid switching mouse/joystick/keyboard if mouse or joystick are not plugged in
2 lines of code changed in:
explicitly initialize inited to false to prevent systems without joysticks from thinking they have one
1 lines of code changed in:
Make native windows MMSystem joystick use up to ten buttons
9 lines of code changed in:
#error if trying to compile USBJoystick on a non-BSD system, as it requires BSD.
3 lines of code changed in:
When turning SDL Joystick off, close it first.
5 lines of code changed in:
initial agility guts, albeit incomplete still -- needs code to limit boost to only initial movements for speed and turns.
22 lines of code changed in:
agility should modify angular too, make default velocity modifiers dependant on HS and QT flags
5 lines of code changed in:
agility should modify angular too
1 lines of code changed in:
add statedatabase convenience vars
9 lines of code changed in:
added dodge count var
3 lines of code changed in:
agility variables
5 lines of code changed in:
Might be a good idea to initialize variables before returning them...thanks to sgk284 on secretplace for the bug report
2 lines of code changed in:
Set spawn azimuth directly opposite of the nearest tank
9 lines of code changed in:
Change some defined(__FreeBSD__)'s to defined(BSD)'s to make the other BSD's happier
2 lines of code changed in:
fixing resolution menu when starting without a config
9 lines of code changed in:
Make USBJoystick at least compile
17 lines of code changed in:
some flags missing
8 lines of code changed in:
ws
134 lines of code changed in:
add bouncy flag
1 lines of code changed in:
doxygenify the header comment
30 lines of code changed in:
fix winsock/winsock2 collision
0 lines of code changed in:
keep these things compiling on win too :)
1 lines of code changed in:
keep things compiling on win
4 lines of code changed in:
recomputing gamma :)
33 lines of code changed in:
w00t.. finally can get rid of the hard-coded flag lists as they are now automatically generated using the new FlagDesc::label() and iterating over good and bad flag sets
28 lines of code changed in:
added methods to return a flag label (flagname ([+-]abbv)) and a string of information about a flag (label: description). ws and some doxygen too.
206 lines of code changed in:
Make native win joystick recognize "off" and turn off, and make it initialize the first time initJoystick is called instead of the second.
9 lines of code changed in:
Clarify readmes' in regard to SDL builds on Win32
10 lines of code changed in:
ws
2 lines of code changed in:
Don't leave MingW out of the MMSystem joystick goodness
4 lines of code changed in:
Native windows (MMSystem) joystick support
199 lines of code changed in:
initial agility doc stub that was forgotten
30 lines of code changed in:
getting gamma from SDL_GetGamma (even if unsupported) ?
12 lines of code changed in:
Adding freebsd configuration
1 lines of code changed in:
Add the .cxx to CVS, otherwise having it in the makefile doesn't do a whole lot of good
61 lines of code changed in:
Add the .cxx to the makefile, too
8 lines of code changed in:
Yeah, put it in the Makefile, too
1 lines of code changed in:
Add the missing (but somewhat important) BzfJoystick class header
48 lines of code changed in:
Break joystick stuff out of BzfWindow. Create BzfJoystick platform-level class. Move USB and SDL Joystick support to new model.
Hopefully this doesn't bust anything but XIJoystick, which will have to be moved also, but did not look straightforward.
533 lines of code changed in:
typo
1 lines of code changed in:
adde ability to configure agility flag, denoted use of QT instead of A for quickturn.
7 lines of code changed in:
added Agility flag doc stub
1 lines of code changed in:
add new Agility flag
5 lines of code changed in:
fix FO and RO typo, denote QuickTurn as QT now, add Agility flag
6 lines of code changed in:
QuickTurn flag symbol changed from A to QT
5 lines of code changed in:
need to add language translations for the new flags
1 lines of code changed in:
update VC 7.1 to use multi threaded runtime DLLs for ALL projects so that relase builds, build.
rename src/bzflag/commands.cxx to clientCommands.cxx cus VC didn't like having 2 files with the same names since we build all the apps at the same time in the same project ).
732 lines of code changed in:
Adding alternate to the generation system
1 lines of code changed in:
kill some dead code
0 lines of code changed in:
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