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Summary Period: 2004-12-13 to 2004-12-10 (Commits 6232-6281 of 9331)
- add fast radar as a menu option
- fix some GL state mismanagement
- cleanup some leakage from Flags
233 lines of code changed in:
tiny leak, and a little tightening
2 lines of code changed in:
GL_TABLE_TOO_LARGE only available in gl 1.2
2 lines of code changed in:
leaking like a sieve
1 lines of code changed in:
that was short lived.. bye bye unnecessary silly hook func.
0 lines of code changed in:
duh, just use the existing callback .. in fact just hook into the resize func called by the callback.
1 lines of code changed in:
-lib? huh
6 lines of code changed in:
suppose we should follow suit and remove the callback on destruction too
1 lines of code changed in:
invalid chars in user/pass and list server still works
1 lines of code changed in:
add initContext as a window resize callback. this at least fixes resize problems on mac and perhaps elsewhere when hitting f1, dragging window corner, etc.
2 lines of code changed in:
add a callback wrapper function to initContext
6 lines of code changed in:
add a sanity check to make sure that opengl was actually initialized properly. should probably move the entire error code case into ogl.. regardless, this should abort the client that will probably just segfault later somewhere anyways.
54 lines of code changed in:
make sure we don't have a null renderer to avoid segfaulting (need to detect earlier and fail more gracefully)
3 lines of code changed in:
simplify by using Team::getName()
2 lines of code changed in:
add getTeam() to get a team id from a team name (useful in loading config file)
14 lines of code changed in:
note concerning map libraries
8 lines of code changed in:
that's why I thought of it in place of a real name
1 lines of code changed in:
initial attempt to fix context switching
591 lines of code changed in:
still 1.11.x
2 lines of code changed in:
fixed a segv, but someone else should check it
5 lines of code changed in:
don't stick an empty tabbable label in the options menu just to show a break. Insert a break, when the control type changes from HUDuiLabel, to HUDuiList
9 lines of code changed in:
update files
661 lines of code changed in:
forgot the 'D' at the end of the compiler string if debug is on
1 lines of code changed in:
octrees build once
0 lines of code changed in:
wrong order -> broken teles, fix it
9 lines of code changed in:
wrong name
3 lines of code changed in:
new header
202 lines of code changed in:
- added the Extents class, and used it for sceneNodes, octrees,
and obstacles. this reduced the number of pass-by-value calls.
- postponed the generation of meshes until they are needed, and
check their validity only at that time. save memory and time.
- fixed the world printing, with saveAsMeshes and saveFlatFile
as BZDB var boolean options.
- added "/localset" command for DEBUG builds. it is blocked from
setting Server access level variables.
- only gather the shadow nodes once when drawing the mirror
587 lines of code changed in:
observer controls vs. hunt mode
2 lines of code changed in:
curl supports every platform under the sun and some that have never seen the light of day
0 lines of code changed in:
change note about letters missing; someone observed it on a self-built VC6 native build.
3 lines of code changed in:
bz handles ERROR: messages now. throw the ball back into TimRiker's court.
4 lines of code changed in:
basic handling and display of ERROR: messages from the list server
6 lines of code changed in:
add option for saving/not saving identity information (callsign/password). defaults to save everything (previous behaviour).
33 lines of code changed in:
need to teach roger to avoid killing himself on map objects (waterlevel, death drivers)
4 lines of code changed in:
break dependencies that are no longer necessary
0 lines of code changed in:
revert last change, and UGLY BAD MACRO DIE!!!!
1 lines of code changed in:
explicitly make sleep a member of TimeKeeper so the stupid compiler doesn't complain about it being defined already
1 lines of code changed in:
Remove variable unused by sleep timers moving from Media to TimeKeeper
0 lines of code changed in:
Sleep() takes a DWORD
1 lines of code changed in:
need unistd.h for usleep
9 lines of code changed in:
look for unistd.h header
2 lines of code changed in:
consolidate the various sleep timer mechanisms from media to timekeeper. TimeKeeper::sleep(float) should do the deed now.
54 lines of code changed in:
check for various sleeper functions: usleep, Sleep, select, snooze, WaitForSingleObject
5 lines of code changed in:
report grid and world extents, some header cleanup
73 lines of code changed in:
(try to) keep up with brlcad
4 lines of code changed in:
oop, don't forget the failures bean counter to auto-promote to phase 4
1 lines of code changed in:
Proof is in the pudding -- added an example client-side /list command that retrieves the list server server entries.
50 lines of code changed in:
bzadmin now utilizes libGame for the list server connection.
3 lines of code changed in:
a search is "active" under the former meaning when no servers are found yet .. use the new routine
1 lines of code changed in:
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