Commit Log (Page 62 of 187)

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Summary Period: 2004-12-13 to 2004-12-10 (Commits 6232-6281 of 9331)

trepan 2004-12-13 02:36

- add fast radar as a menu option
- fix some GL state mismanagement
- cleanup some leakage from Flags

233 lines of code changed in:

trepan 2004-12-13 01:53

tiny leak, and a little tightening

2 lines of code changed in:

dbrosius 2004-12-13 01:21

GL_TABLE_TOO_LARGE only available in gl 1.2

2 lines of code changed in:

trepan 2004-12-13 00:44

leaking like a sieve

1 lines of code changed in:

brlcad 2004-12-12 23:06

that was short lived.. bye bye unnecessary silly hook func.

0 lines of code changed in:

brlcad 2004-12-12 23:05

duh, just use the existing callback .. in fact just hook into the resize func called by the callback.

1 lines of code changed in:

timriker 2004-12-12 22:54

-lib? huh

6 lines of code changed in:

brlcad 2004-12-12 22:49

suppose we should follow suit and remove the callback on destruction too

1 lines of code changed in:

timriker 2004-12-12 22:48

invalid chars in user/pass and list server still works

1 lines of code changed in:

brlcad 2004-12-12 22:46

add initContext as a window resize callback. this at least fixes resize problems on mac and perhaps elsewhere when hitting f1, dragging window corner, etc.

2 lines of code changed in:

brlcad 2004-12-12 22:45

add a callback wrapper function to initContext

6 lines of code changed in:

brlcad 2004-12-12 22:16

add a sanity check to make sure that opengl was actually initialized properly. should probably move the entire error code case into ogl.. regardless, this should abort the client that will probably just segfault later somewhere anyways.

54 lines of code changed in:

brlcad 2004-12-12 21:35

make sure we don't have a null renderer to avoid segfaulting (need to detect earlier and fail more gracefully)

3 lines of code changed in:

brlcad 2004-12-12 21:32

simplify by using Team::getName()

2 lines of code changed in:

brlcad 2004-12-12 21:30

add getTeam() to get a team id from a team name (useful in loading config file)

14 lines of code changed in:

trepan 2004-12-12 16:46

note concerning map libraries

8 lines of code changed in:

lan56 2004-12-12 01:13

that's why I thought of it in place of a real name

1 lines of code changed in:

trepan 2004-12-12 00:58

initial attempt to fix context switching

591 lines of code changed in:

timriker 2004-12-12 00:55

still 1.11.x

2 lines of code changed in:

trepan 2004-12-12 00:43

fixed a segv, but someone else should check it

5 lines of code changed in:

dbrosius 2004-12-12 00:11

don't stick an empty tabbable label in the options menu just to show a break. Insert a break, when the control type changes from HUDuiLabel, to HUDuiList

9 lines of code changed in:

lan56 2004-12-11 15:01

update files

661 lines of code changed in:

lan56 2004-12-11 14:43

forgot the 'D' at the end of the compiler string if debug is on

1 lines of code changed in:

trepan 2004-12-11 13:28

octrees build once

0 lines of code changed in:

trepan 2004-12-11 07:32

wrong order -> broken teles, fix it

9 lines of code changed in:

trepan 2004-12-11 07:12

wrong name

3 lines of code changed in:

trepan 2004-12-11 06:51

new header

202 lines of code changed in:

trepan 2004-12-11 06:49

- added the Extents class, and used it for sceneNodes, octrees,
and obstacles. this reduced the number of pass-by-value calls.
- postponed the generation of meshes until they are needed, and
check their validity only at that time. save memory and time.
- fixed the world printing, with saveAsMeshes and saveFlatFile
as BZDB var boolean options.
- added "/localset" command for DEBUG builds. it is blocked from
setting Server access level variables.
- only gather the shadow nodes once when drawing the mirror

587 lines of code changed in:

trepan 2004-12-11 02:04

observer controls vs. hunt mode

2 lines of code changed in:

dtremenak 2004-12-11 01:25

curl supports every platform under the sun and some that have never seen the light of day

0 lines of code changed in:

dtremenak 2004-12-11 00:56

change note about letters missing; someone observed it on a self-built VC6 native build.

3 lines of code changed in:

dtremenak 2004-12-11 00:18

bz handles ERROR: messages now. throw the ball back into TimRiker's court.

4 lines of code changed in:

dtremenak 2004-12-11 00:17

basic handling and display of ERROR: messages from the list server

6 lines of code changed in:

dtremenak 2004-12-10 23:47

add option for saving/not saving identity information (callsign/password). defaults to save everything (previous behaviour).

33 lines of code changed in:

dtremenak 2004-12-10 19:21

need to teach roger to avoid killing himself on map objects (waterlevel, death drivers)

4 lines of code changed in:

dtremenak 2004-12-10 15:13

break dependencies that are no longer necessary

0 lines of code changed in:

dtremenak 2004-12-10 14:42

revert last change, and UGLY BAD MACRO DIE!!!!

1 lines of code changed in:

dtremenak 2004-12-10 14:16

explicitly make sleep a member of TimeKeeper so the stupid compiler doesn't complain about it being defined already

1 lines of code changed in:

bryjen 2004-12-10 13:55

Remove variable unused by sleep timers moving from Media to TimeKeeper

0 lines of code changed in:

dtremenak 2004-12-10 13:45

Sleep() takes a DWORD

1 lines of code changed in:

brlcad 2004-12-10 13:35

need unistd.h for usleep

9 lines of code changed in:

brlcad 2004-12-10 13:34

look for unistd.h header

2 lines of code changed in:

brlcad 2004-12-10 13:11

consolidate the various sleep timer mechanisms from media to timekeeper. TimeKeeper::sleep(float) should do the deed now.

54 lines of code changed in:

brlcad 2004-12-10 11:25

check for various sleeper functions: usleep, Sleep, select, snooze, WaitForSingleObject

5 lines of code changed in:

trepan 2004-12-10 04:35

report grid and world extents, some header cleanup

73 lines of code changed in:

dtremenak 2004-12-10 03:02

(try to) keep up with brlcad

4 lines of code changed in:

brlcad 2004-12-10 02:47

oop, don't forget the failures bean counter to auto-promote to phase 4

1 lines of code changed in:

brlcad 2004-12-10 02:46

Proof is in the pudding -- added an example client-side /list command that retrieves the list server server entries.

50 lines of code changed in:

brlcad 2004-12-10 02:43

bzadmin now utilizes libGame for the list server connection.

3 lines of code changed in:

brlcad 2004-12-10 02:42

a search is "active" under the former meaning when no servers are found yet .. use the new routine

1 lines of code changed in:

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