Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Summary Period: 2005-05-19 to 2005-05-08 (Commits 7382-7431 of 9331)
really make sure you don't delete a null
1 lines of code changed in:
don't delete a null
1 lines of code changed in:
unload dlls when we are done with em.
make inital linux .so loader
28 lines of code changed in:
add amdin commands ( kick, IP ban )
increase user info
add version and some util functions.
70 lines of code changed in:
grab reload time for lifetime for on death shockwave
1 lines of code changed in:
add time and bzdb querys to API
23 lines of code changed in:
sample plugin, shockwaveDeath
make a shockwave world weapon happen at the place somone dies at.
216 lines of code changed in:
external plugin system and API for bzfs.
allows runtime loadable plugins to install message handalers and do stuff when they are called.
API still needs many more functions
plugin system only loads windows DLL files ( somone please help with linux ).
376 lines of code changed in:
Add README.XMINGW to make dist
1 lines of code changed in:
ws
2 lines of code changed in:
make the play history messages come out on the right kill numbers.
5 lines of code changed in:
fixes for gcc-4.0 (thanks to t-s)
84 lines of code changed in:
make all things strings to quell warnings
7 lines of code changed in:
it would help if the files for play history were commited.
9 lines of code changed in:
first shot at a play history tracker to give props to those who do well.
aka. UNSTOPPABLE!!!!!
26 lines of code changed in:
add player join and part event hooks
65 lines of code changed in:
Instruction to build bzflag from linux for windows
130 lines of code changed in:
names names names
7 lines of code changed in:
change flagcap event type to OnCap for flag caputre events
add OnSpawn and OnDie event types for world weapons as well.
52 lines of code changed in:
use so called "unused" variable so that it will compile on windows ( can't have a comment in the middle of a param list ).
4 lines of code changed in:
convert flag cap event system to generic event system
add capture position, orientation, and time to capture event data.
173 lines of code changed in:
stupid english language, add another G to spell trigger right.
23 lines of code changed in:
unused warning :)
3 lines of code changed in:
make the custom weapon code actualy READ the new option fields
21 lines of code changed in:
like totaly cast doubles to floats
10 lines of code changed in:
world weap events todo and credits.
4 lines of code changed in:
add oncap option to bases to automaticly define an event based world weapon when that base's flag is captured.
19 lines of code changed in:
first shot at event driven world weapons. ( on flag cap )
add world event manager for global event keeping
add triger options to world weps
add event handaling in flag cap code
clean up world wep "fire" code so it can be used by event trigerd weaps.
289 lines of code changed in:
place to register and check for global events ( server side triggers )
58 lines of code changed in:
na
0 lines of code changed in:
add in flag that caps ya when you die.
2 lines of code changed in:
might as well fix the underline too
1 lines of code changed in:
consistency
1 lines of code changed in:
gcc4 is complaining about the trailing semi after namespaces
1 lines of code changed in:
lil bugger ; snuck in
1 lines of code changed in:
Version 1.2.1
65 lines of code changed in:
since bz accumulates elapsed time since program start, at least use doubles internally to minimize accumulation of floating point error over time and even potential for time drift for optimized code that is allowed to take shortcuts on precision for speed
40 lines of code changed in:
always good to compile
4 lines of code changed in:
add a sanity check and make sure we're using the best possible timer resolution for timeGetTime()
13 lines of code changed in:
print a message if the performance counter fails, and for shuck's sake, don't loose/clamp time even if we are using timeGetTime()
1 lines of code changed in:
and this would be the file I actually wanted to commit from here. fix off-by-one error in ANSI code HUD string dimming.
1 lines of code changed in:
and this time, really don't mention cones since flipz doesn't affect them
1 lines of code changed in:
whoops, last commit was the wrong file
0 lines of code changed in:
don't mention cones since flipz doesn't affect most of them
3 lines of code changed in:
doc my recent fixes
3 lines of code changed in:
flipz on cone/meshpyr fix (bug 1198764)
1 lines of code changed in:
Better debug level greater or equal 2 :)
1 lines of code changed in:
Verbose info with debug level 2
7 lines of code changed in:
More diagnostic from curl, in case of error
31 lines of code changed in:
as the comment says, hex letters MUST BE UPPERCASE if present. fixes failure on bsd.
1 lines of code changed in:
Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Generated by StatCVS 0.2.2