Commit Log (Page 39 of 187)

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Summary Period: 2005-05-19 to 2005-05-08 (Commits 7382-7431 of 9331)

jeffm2501 2005-05-19 23:49

really make sure you don't delete a null

1 lines of code changed in:

jeffm2501 2005-05-19 23:48

don't delete a null

1 lines of code changed in:

jeffm2501 2005-05-19 22:36

unload dlls when we are done with em.

make inital linux .so loader

28 lines of code changed in:

jeffm2501 2005-05-19 22:28

add amdin commands ( kick, IP ban )
increase user info
add version and some util functions.

70 lines of code changed in:

jeffm2501 2005-05-19 21:40

grab reload time for lifetime for on death shockwave

1 lines of code changed in:

jeffm2501 2005-05-19 21:39

add time and bzdb querys to API

23 lines of code changed in:

jeffm2501 2005-05-19 20:57

sample plugin, shockwaveDeath
make a shockwave world weapon happen at the place somone dies at.

216 lines of code changed in:

jeffm2501 2005-05-19 20:49

external plugin system and API for bzfs.
allows runtime loadable plugins to install message handalers and do stuff when they are called.
API still needs many more functions
plugin system only loads windows DLL files ( somone please help with linux ).

376 lines of code changed in:

atupone 2005-05-19 15:25

Add README.XMINGW to make dist

1 lines of code changed in:

timriker 2005-05-19 15:20

ws

2 lines of code changed in:

jeffm2501 2005-05-19 12:37

make the play history messages come out on the right kill numbers.

5 lines of code changed in:

atupone 2005-05-19 12:29

fixes for gcc-4.0 (thanks to t-s)

84 lines of code changed in:

jeffm2501 2005-05-19 12:22

make all things strings to quell warnings

7 lines of code changed in:

jeffm2501 2005-05-19 12:08

it would help if the files for play history were commited.

9 lines of code changed in:

jeffm2501 2005-05-18 20:41

first shot at a play history tracker to give props to those who do well.
aka. UNSTOPPABLE!!!!!

26 lines of code changed in:

jeffm2501 2005-05-18 18:20

add player join and part event hooks

65 lines of code changed in:

atupone 2005-05-18 18:17

Instruction to build bzflag from linux for windows

130 lines of code changed in:

jeffm2501 2005-05-18 17:36

names names names

7 lines of code changed in:

jeffm2501 2005-05-18 17:23

change flagcap event type to OnCap for flag caputre events
add OnSpawn and OnDie event types for world weapons as well.

52 lines of code changed in:

jeffm2501 2005-05-18 16:54

use so called "unused" variable so that it will compile on windows ( can't have a comment in the middle of a param list ).

4 lines of code changed in:

jeffm2501 2005-05-18 16:51

convert flag cap event system to generic event system
add capture position, orientation, and time to capture event data.

173 lines of code changed in:

jeffm2501 2005-05-18 13:07

stupid english language, add another G to spell trigger right.

23 lines of code changed in:

atupone 2005-05-18 12:22

unused warning :)

3 lines of code changed in:

jeffm2501 2005-05-18 12:20

make the custom weapon code actualy READ the new option fields

21 lines of code changed in:

jeffm2501 2005-05-18 12:19

like totaly cast doubles to floats

10 lines of code changed in:

jeffm2501 2005-05-18 02:01

world weap events todo and credits.

4 lines of code changed in:

jeffm2501 2005-05-18 01:56

add oncap option to bases to automaticly define an event based world weapon when that base's flag is captured.

19 lines of code changed in:

jeffm2501 2005-05-18 01:42

first shot at event driven world weapons. ( on flag cap )
add world event manager for global event keeping
add triger options to world weps
add event handaling in flag cap code
clean up world wep "fire" code so it can be used by event trigerd weaps.

289 lines of code changed in:

jeffm2501 2005-05-17 23:53

place to register and check for global events ( server side triggers )

58 lines of code changed in:

trepan 2005-05-17 21:11

na

0 lines of code changed in:

jeffm2501 2005-05-17 21:00

add in flag that caps ya when you die.

2 lines of code changed in:

timriker 2005-05-17 15:38

might as well fix the underline too

1 lines of code changed in:

chestal 2005-05-17 11:20

consistency

1 lines of code changed in:

brlcad 2005-05-16 22:37

gcc4 is complaining about the trailing semi after namespaces

1 lines of code changed in:

brlcad 2005-05-16 22:35

lil bugger ; snuck in

1 lines of code changed in:

atupone 2005-05-16 18:04

Version 1.2.1

65 lines of code changed in:

brlcad 2005-05-13 00:00

since bz accumulates elapsed time since program start, at least use doubles internally to minimize accumulation of floating point error over time and even potential for time drift for optimized code that is allowed to take shortcuts on precision for speed

40 lines of code changed in:

dtremenak 2005-05-12 23:43

always good to compile

4 lines of code changed in:

brlcad 2005-05-12 22:41

add a sanity check and make sure we're using the best possible timer resolution for timeGetTime()

13 lines of code changed in:

brlcad 2005-05-12 22:29

print a message if the performance counter fails, and for shuck's sake, don't loose/clamp time even if we are using timeGetTime()

1 lines of code changed in:

dtremenak 2005-05-11 00:30

and this would be the file I actually wanted to commit from here. fix off-by-one error in ANSI code HUD string dimming.

1 lines of code changed in:

dtremenak 2005-05-11 00:28

and this time, really don't mention cones since flipz doesn't affect them

1 lines of code changed in:

dtremenak 2005-05-11 00:27

whoops, last commit was the wrong file

0 lines of code changed in:

dtremenak 2005-05-11 00:23

don't mention cones since flipz doesn't affect most of them

3 lines of code changed in:

dtremenak 2005-05-10 23:56

doc my recent fixes

3 lines of code changed in:

dtremenak 2005-05-10 23:27

flipz on cone/meshpyr fix (bug 1198764)

1 lines of code changed in:

atupone 2005-05-10 00:45

Better debug level greater or equal 2 :)

1 lines of code changed in:

atupone 2005-05-10 00:43

Verbose info with debug level 2

7 lines of code changed in:

atupone 2005-05-09 18:11

More diagnostic from curl, in case of error

31 lines of code changed in:

dtremenak 2005-05-08 20:05

as the comment says, hex letters MUST BE UPPERCASE if present. fixes failure on bsd.

1 lines of code changed in:

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