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Summary Period: 2004-12-10 to 2004-12-08 (Commits 6182-6231 of 9331)
distinguish between an active search and one that's just started. allow a means to detect completion of phase 3 by counting socket errors after that phase
33 lines of code changed in:
give radar culling it's own functions, and tighten the obstacle lists
88 lines of code changed in:
a new anachronym .... wc
6 lines of code changed in:
final header cleanup for now :) ...
5 lines of code changed in:
last changes to keep mac ever so slightly occupied.. the startup info object still comes from playing (client-space), but is now passed in as parameters to the necessary ServerList routines.
12 lines of code changed in:
add ServerItem.cxx ServerList.cxx ServerListCache.cxx StartupInfo.cxx
5 lines of code changed in:
new compilation unit for creating/destructing startup info objects.
62 lines of code changed in:
moved from src/bzflag to include/ (to libGame)
0 lines of code changed in:
updates for all the movement from here to include/ and src/game/ for libGame. includes list server files and then some. libgame now needs libNet, so needs to come later in the link list.
2 lines of code changed in:
StartupInfo constructor moved to its own compilation unit in src/game/
0 lines of code changed in:
yuppers, more header cleanup .. and startupinfo.h is now common
2 lines of code changed in:
add ServerItem.h ServerList.h ServerListCAche.h and StartupInfo.h
4 lines of code changed in:
w00t, finally... move ServerItem, ServerList, ServerListCache, and StartupInfo to the game lib so other apps can talk to the list server. headers to include/ dir, cxx files to src/game/.
1221 lines of code changed in:
- the beginnings of faster radar rendering
- GL_OBJECT_LINEAR texture generation
- the SceneNode octree for culling
280 lines of code changed in:
header cleanup
5 lines of code changed in:
when will the header cleanup insanity end.. interface header includes common header when there's an interface
3 lines of code changed in:
the masses want to know.. are the pragmas still necessary outside of win32.h? .. clean up headers.
7 lines of code changed in:
add common.h
2 lines of code changed in:
more risqueness in the headerness orderings and a lil breath of doxygen.
14 lines of code changed in:
safe to remove win32 pragma since it's in common.h? doxygenify too
11 lines of code changed in:
risky header resort? common.h was unduplicated and put first. doxygenify the existing comments while in there
16 lines of code changed in:
ws
6 lines of code changed in:
hopefully get lagstats display lined up properly horizontally
4 lines of code changed in:
Applying part of esr patch to man pages
2 lines of code changed in:
0 pad
1 lines of code changed in:
should use iso
1 lines of code changed in:
mass header organization. distinguish local from common. resort. ...as this massively changes inclusion orderings, maybe the win32ers will be spared compile painage.
49 lines of code changed in:
oop, missing common.h -- needed before system headers.
2 lines of code changed in:
common/local header categorization mismatches. remove headers that are in the interface. resort too.
10 lines of code changed in:
header sort
3 lines of code changed in:
ListServer.h is now a common header instead of a local header
1 lines of code changed in:
moved ListServer.h from src/bzflag to include (now a game lib header)
48 lines of code changed in:
should always have common header before any system headers.
2 lines of code changed in:
report new ground not drawing bug
1 lines of code changed in:
report bug as TODO
3 lines of code changed in:
un-b0rk dev-c++ project
24 lines of code changed in:
who touch' mah files, man? I got dem updated, yo :)
55 lines of code changed in:
warning
1 lines of code changed in:
"movin' on up (movin' on up), to the east side (movin' on up); we finally got a piece of the pie"
1 lines of code changed in:
- bumped the protocol (hopefully my last time)
- cleaned up the texture matrices (and added static params)
- skipping sceneNodes with dynamic colors if transparent
- sped up the dynamic color sequence processing
- added driveThrough, shootThrough, and material references
as hierarchically modifiable group params
- passing teleporter and group names over the wire
- did a little work on the bzfs man page
867 lines of code changed in:
fix player lookup
2 lines of code changed in:
libcurl comments
8 lines of code changed in:
present an error message to the user if the list server did not authorize their username/password to recieve a token (e.g. got a NOTOK message)
15 lines of code changed in:
don't request token validation for players for which we have already recieved a TOKGOOD or TOKBAD message.
send "Global login rejected, bad token" message to players for which we recieve TOKBAD messages.
22 lines of code changed in:
the calculation is done server side, the math should take care of the client side
0 lines of code changed in:
order warning
2 lines of code changed in:
Send "Global login approved!" message at most once to each player
7 lines of code changed in:
not real pretty but it works. get token when trying to join a game, even if we haven't looked for the server list yet.
add some missing header files to the vc71 project.
19 lines of code changed in:
might as well really be last
1 lines of code changed in:
fixup includes
2 lines of code changed in:
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