Commit Log (Page 63 of 187)

back to main page

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Summary Period: 2004-12-10 to 2004-12-08 (Commits 6182-6231 of 9331)

brlcad 2004-12-10 02:39

distinguish between an active search and one that's just started. allow a means to detect completion of phase 3 by counting socket errors after that phase

33 lines of code changed in:

trepan 2004-12-10 01:43

give radar culling it's own functions, and tighten the obstacle lists

88 lines of code changed in:

dbrosius 2004-12-09 23:02

a new anachronym .... wc

6 lines of code changed in:

brlcad 2004-12-09 22:46

final header cleanup for now :) ...

5 lines of code changed in:

brlcad 2004-12-09 22:44

last changes to keep mac ever so slightly occupied.. the startup info object still comes from playing (client-space), but is now passed in as parameters to the necessary ServerList routines.

12 lines of code changed in:

brlcad 2004-12-09 22:41

add ServerItem.cxx ServerList.cxx ServerListCache.cxx StartupInfo.cxx

5 lines of code changed in:

brlcad 2004-12-09 22:41

new compilation unit for creating/destructing startup info objects.

62 lines of code changed in:

brlcad 2004-12-09 22:39

moved from src/bzflag to include/ (to libGame)

0 lines of code changed in:

brlcad 2004-12-09 22:38

updates for all the movement from here to include/ and src/game/ for libGame. includes list server files and then some. libgame now needs libNet, so needs to come later in the link list.

2 lines of code changed in:

brlcad 2004-12-09 22:35

StartupInfo constructor moved to its own compilation unit in src/game/

0 lines of code changed in:

brlcad 2004-12-09 22:33

yuppers, more header cleanup .. and startupinfo.h is now common

2 lines of code changed in:

brlcad 2004-12-09 22:31

add ServerItem.h ServerList.h ServerListCAche.h and StartupInfo.h

4 lines of code changed in:

brlcad 2004-12-09 22:30

w00t, finally... move ServerItem, ServerList, ServerListCache, and StartupInfo to the game lib so other apps can talk to the list server. headers to include/ dir, cxx files to src/game/.

1221 lines of code changed in:

trepan 2004-12-09 22:20

- the beginnings of faster radar rendering
- GL_OBJECT_LINEAR texture generation
- the SceneNode octree for culling

280 lines of code changed in:

brlcad 2004-12-09 22:16

header cleanup

5 lines of code changed in:

brlcad 2004-12-09 21:55

when will the header cleanup insanity end.. interface header includes common header when there's an interface

3 lines of code changed in:

brlcad 2004-12-09 21:48

the masses want to know.. are the pragmas still necessary outside of win32.h? .. clean up headers.

7 lines of code changed in:

brlcad 2004-12-09 21:44

add common.h

2 lines of code changed in:

brlcad 2004-12-09 21:41

more risqueness in the headerness orderings and a lil breath of doxygen.

14 lines of code changed in:

brlcad 2004-12-09 20:23

safe to remove win32 pragma since it's in common.h? doxygenify too

11 lines of code changed in:

brlcad 2004-12-09 20:14

risky header resort? common.h was unduplicated and put first. doxygenify the existing comments while in there

16 lines of code changed in:

brlcad 2004-12-09 19:57

ws

6 lines of code changed in:

dtremenak 2004-12-09 16:39

hopefully get lagstats display lined up properly horizontally

4 lines of code changed in:

atupone 2004-12-09 15:43

Applying part of esr patch to man pages

2 lines of code changed in:

timriker 2004-12-09 10:49

0 pad

1 lines of code changed in:

timriker 2004-12-09 10:44

should use iso

1 lines of code changed in:

brlcad 2004-12-09 00:54

mass header organization. distinguish local from common. resort. ...as this massively changes inclusion orderings, maybe the win32ers will be spared compile painage.

49 lines of code changed in:

brlcad 2004-12-09 00:49

oop, missing common.h -- needed before system headers.

2 lines of code changed in:

brlcad 2004-12-09 00:47

common/local header categorization mismatches. remove headers that are in the interface. resort too.

10 lines of code changed in:

brlcad 2004-12-09 00:43

header sort

3 lines of code changed in:

brlcad 2004-12-09 00:14

ListServer.h is now a common header instead of a local header

1 lines of code changed in:

brlcad 2004-12-09 00:11

moved ListServer.h from src/bzflag to include (now a game lib header)

48 lines of code changed in:

brlcad 2004-12-09 00:04

should always have common header before any system headers.

2 lines of code changed in:

timriker 2004-12-08 23:58

report new ground not drawing bug

1 lines of code changed in:

timriker 2004-12-08 23:57

report bug as TODO

3 lines of code changed in:

dtremenak 2004-12-08 23:45

un-b0rk dev-c++ project

24 lines of code changed in:

lan56 2004-12-08 23:29

who touch' mah files, man? I got dem updated, yo :)

55 lines of code changed in:

dtremenak 2004-12-08 23:18

warning

1 lines of code changed in:

lan56 2004-12-08 23:12

"movin' on up (movin' on up), to the east side (movin' on up); we finally got a piece of the pie"

1 lines of code changed in:

trepan 2004-12-08 23:07

- bumped the protocol (hopefully my last time)
- cleaned up the texture matrices (and added static params)
- skipping sceneNodes with dynamic colors if transparent
- sped up the dynamic color sequence processing
- added driveThrough, shootThrough, and material references
as hierarchically modifiable group params
- passing teleporter and group names over the wire
- did a little work on the bzfs man page

867 lines of code changed in:

timriker 2004-12-08 22:59

fix player lookup

2 lines of code changed in:

timriker 2004-12-08 21:44

libcurl comments

8 lines of code changed in:

dtremenak 2004-12-08 18:47

present an error message to the user if the list server did not authorize their username/password to recieve a token (e.g. got a NOTOK message)

15 lines of code changed in:

dtremenak 2004-12-08 18:17

don't request token validation for players for which we have already recieved a TOKGOOD or TOKBAD message.
send "Global login rejected, bad token" message to players for which we recieve TOKBAD messages.

22 lines of code changed in:

trepan 2004-12-08 17:42

the calculation is done server side, the math should take care of the client side

0 lines of code changed in:

trepan 2004-12-08 17:38

order warning

2 lines of code changed in:

dtremenak 2004-12-08 17:23

Send "Global login approved!" message at most once to each player

7 lines of code changed in:

dtremenak 2004-12-08 16:36

not real pretty but it works. get token when trying to join a game, even if we haven't looked for the server list yet.
add some missing header files to the vc71 project.

19 lines of code changed in:

timriker 2004-12-08 02:24

might as well really be last

1 lines of code changed in:

timriker 2004-12-08 02:22

fixup includes

2 lines of code changed in:

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Generated by StatCVS 0.2.2