Commit Log (Page 125 of 187)

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Summary Period: 2004-01-16 to 2004-01-14 (Commits 3082-3131 of 9331)

atupone 2004-01-16 21:31

player score was overlapped

1 lines of code changed in:

atupone 2004-01-16 20:59

bot r0xors

1 lines of code changed in:

atupone 2004-01-16 20:16

bot r0ckerz

0 lines of code changed in:

atupone 2004-01-16 20:09

No more excuse to not let bot start at base

1 lines of code changed in:

atupone 2004-01-16 20:07

derive from LocalPlayer getting all collision check logic

31 lines of code changed in:

atupone 2004-01-16 20:04

lil changes to inherit

7 lines of code changed in:

larsl 2004-01-16 19:29

Better playerlist parsing, don't die on long callsigns

13 lines of code changed in:

larsl 2004-01-16 19:09

Admin message wishlist

6 lines of code changed in:

timriker 2004-01-16 19:05

groups?

2 lines of code changed in:

larsl 2004-01-16 18:51

Only one line per menu item

5 lines of code changed in:

timriker 2004-01-16 18:16

oh, it's -c that's changing, not -cr

2 lines of code changed in:

timriker 2004-01-16 18:14

typos and shortlived -cr option

5 lines of code changed in:

timriker 2004-01-16 18:04

speeling

2 lines of code changed in:

larsl 2004-01-16 17:44

Don't forget the colors when scrolling or changing menu mode

4 lines of code changed in:

larsl 2004-01-16 17:35

Remove stupid debug output

0 lines of code changed in:

larsl 2004-01-16 17:33

Add some color

99 lines of code changed in:

timriker 2004-01-16 17:20

copyright flood

594 lines of code changed in:

timriker 2004-01-16 17:00

broken

3 lines of code changed in:

timriker 2004-01-16 16:55

here is comes

13 lines of code changed in:

larsl 2004-01-16 16:06

Don't try to parse the banlist yet

0 lines of code changed in:

larsl 2004-01-16 15:18

Forgot the copyright notice

12 lines of code changed in:

larsl 2004-01-16 15:16

Add another menu state: menu is visible, but command prompt handles keystrokes, use F2 to cycle between menu states

13 lines of code changed in:

chestal 2004-01-16 15:06

I'm a BIG mole

1 lines of code changed in:

brlcad 2004-01-16 14:56

yup, 'bout time

1 lines of code changed in:

larsl 2004-01-16 12:59

Split-screen menu added to bzadmin's curses UI, BZDB editor, simple playerlist, scrolling added to the main window (use Page Up/Down), better handling of terminal resizing, F6-ban function readded

895 lines of code changed in:

larsl 2004-01-16 07:35

-filterCallsigns filters email : man page and changelog

4 lines of code changed in:

larsl 2004-01-16 06:46

-filterCallsigns should filter email too

6 lines of code changed in:

larsl 2004-01-16 06:31

Fixed privmsg bug - when the target of a privmsg is gone, bzfs will not try to relay the message and will send a warning to the sender

6 lines of code changed in:

larsl 2004-01-16 05:47

Add comment to BUGS

3 lines of code changed in:

dbrosius 2004-01-16 01:01

musta been on crack, multiple hud flag markers now draw as needed

20 lines of code changed in:

jeffm2501 2004-01-15 23:59

cus scanline whines a lot

4 lines of code changed in:

jeffm2501 2004-01-15 23:41

fix a buffer overrun, "purple team" the longest flag name, my ass.

1 lines of code changed in:

brlcad 2004-01-15 22:33

requireidentify in a default group somehow??

4 lines of code changed in:

jeffm2501 2004-01-15 22:16

move view lines under buildings and stuff so they don't get in the way.

13 lines of code changed in:

jeffm2501 2004-01-15 17:57

make textured tank be 50% trans if it has PZ and is active

2 lines of code changed in:

atupone 2004-01-15 17:35

make distcheck work & not work

4 lines of code changed in:

larsl 2004-01-15 14:27

Removed unused variable

0 lines of code changed in:

jeffm2501 2004-01-15 14:12

remove load of old style tank texture from playing init, tanks take care of themeselves now

0 lines of code changed in:

brlcad 2004-01-15 13:57

use the max of pausetime and idletime when idlekicking

3 lines of code changed in:

chestal 2004-01-15 13:15

print the correct idletime in server log

1 lines of code changed in:

chestal 2004-01-15 05:39

only check flag owner if flag is on tank; fixes wrong team flag marker; if you really want to draw an indicator when you're already carrying own flag in case of multipel flags, updateFlags() has to be changed, too. And maybe it should always draw marker for closes team flag?

1 lines of code changed in:

shkoo 2004-01-15 04:42

allow new players to connect, even if idle kicking is enabled

1 lines of code changed in:

dbrosius 2004-01-15 03:00

at startup the flag's owner is NoPlayer

1 lines of code changed in:

dbrosius 2004-01-15 02:01

randomize popins/team flag locations over all bases

42 lines of code changed in:

dbrosius 2004-01-15 00:25

speculate that VC5 doesn't know how to demote a optional parmed ctor into the default ctor, for vector template specialization, so create a default ctor explicitly

7 lines of code changed in:

brlcad 2004-01-15 00:15

clarify filter problem.. localization can wait.

7 lines of code changed in:

dbrosius 2004-01-15 00:11

doc clo changes

4 lines of code changed in:

dbrosius 2004-01-15 00:02

draw all team flag marker headings, even if you're carrying one

3 lines of code changed in:

dbrosius 2004-01-14 23:35

add conf options

20 lines of code changed in:

dbrosius 2004-01-14 23:24

allow multiple team flags per team thru -c 5

63 lines of code changed in:

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