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Summary Period: 2003-11-11 to 2003-11-09 (Commits 2132-2181 of 9331)
follow along with learner
9 lines of code changed in:
tupone fixes pyramid bounces through ground bug
0 lines of code changed in:
this finishes up tupone's patch for automatically assigning teams when a player joins. when a player is joined, they will be automatically assigned to the weakest team when the server is using the -autoTeam option. right now, it randomly chooses the team, but it should use the one with the worst combined player score.
58 lines of code changed in:
added -autoTeam option
22 lines of code changed in:
document the -autoTeam flag
9 lines of code changed in:
fixed shot collision with World object.
1 lines of code changed in:
thin bases are no more trasparent while viewed bottom up
1 lines of code changed in:
fixing my new bug: teleporter inside building
5 lines of code changed in:
bot try to come in any 1 sec, avoiding crazy flop in
11 lines of code changed in:
Same bug listed twice?
3 lines of code changed in:
fix comments
1 lines of code changed in:
don't forget rabbit
7 lines of code changed in:
fit on the stinkin' page
34 lines of code changed in:
more of same
4 lines of code changed in:
bored
19 lines of code changed in:
no need to be messy
37 lines of code changed in:
memory leaks
3 lines of code changed in:
memory leak
1 lines of code changed in:
mac finds some rusted code. don't free new'd memory. delete it.
4 lines of code changed in:
refixed rabbit team and tk
22 lines of code changed in:
quell warning
1 lines of code changed in:
finally have -window working for Mac OS X
41 lines of code changed in:
tupone slaughters the little critters
0 lines of code changed in:
with large worlds, you need ability to get longer shot tails. the size should be relative to the world or view size, but this is a good start.
11 lines of code changed in:
license
26 lines of code changed in:
db name
1 lines of code changed in:
Adding some measure to bzfls slowness problem
4 lines of code changed in:
new list server takes way too long to respond
2 lines of code changed in:
squishy squishy.
0 lines of code changed in:
turn on the freaking depth buffer..
2 lines of code changed in:
no longer used
0 lines of code changed in:
tupone fixed it
0 lines of code changed in:
follow along with learner
12 lines of code changed in:
someone snuck in clear() to std::string when i wasn't lookin'.
1 lines of code changed in:
can't stop the feature creep
1 lines of code changed in:
rewrote makeHelpString() so that it actually tracks words and does not exceed bounds properly. updated to use the other getWidth() call, should be faster too.
62 lines of code changed in:
bases can support flag on it!
7 lines of code changed in:
use the new get width, get rid of rotting comment code
5 lines of code changed in:
hunting down that obscure font bug.. getting rid of unnecessary getWidth() routines and added some null pointer checks.
13 lines of code changed in:
learner forgets that there are sections down below to update also
7 lines of code changed in:
hey, if they want to -f good or +f bad, let 'em.
11 lines of code changed in:
lil' brighter radar shot color for gm
1 lines of code changed in:
comment the nasty comment block
2 lines of code changed in:
quell type assignment warnings
14 lines of code changed in:
flag height was initialized incorrectly (to 0). values now pull from the default database values, and are changed only when the file read changes them.
8 lines of code changed in:
unused variable removed
0 lines of code changed in:
rendering of thick bases at 0 height fixed
3 lines of code changed in:
fixing being stuck due to bad server spawning
58 lines of code changed in:
boolean => bool (breaking compilation)
2 lines of code changed in:
Init cached variables. Server needs it.
4 lines of code changed in:
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