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Summary Period: 2005-07-22 to 2005-07-16 (Commits 7932-7981 of 9331)
seems to need this to work
1 lines of code changed in:
just pass on the stringstream, easier than putting back part of the line into the file stream
1 lines of code changed in:
another attempt
4 lines of code changed in:
off by one error, let's rewrite it using reverse iterators
5 lines of code changed in:
revert earlier commits in favor of the Proper Fix coming soon from Chestal
1 lines of code changed in:
thx Chestal
1 lines of code changed in:
comment about that last commit so it doesn't get changed back by someone who sees it's obviously "wrong"
1 lines of code changed in:
<insert disparaging comment about visual studio here> - fixes http://my.bzflag.org/bb/viewtopic.php?t=4617
1 lines of code changed in:
disable GL_CULL_FACE in normal mode
7 lines of code changed in:
really show all in normal radar mode, disable orientation check
3 lines of code changed in:
allow the player score to be explicityly set
API functions to set player scores
add Team Kill count to API player info record
bump api to version 5 due to structure change
78 lines of code changed in:
doc'ed noradar, noculling, and nosorting
12 lines of code changed in:
oops, forgot, normal radar sees all
5 lines of code changed in:
added "noradar" material property
117 lines of code changed in:
api function to let plugins reset flags
consolodate flag reset code
actualy export all the API functions
spell things correctly
45 lines of code changed in:
API function to set and reset team scores
42 lines of code changed in:
add event callback to allow/deny a spawn
46 lines of code changed in:
expose a method to get the current local time as something other then a string.
50 lines of code changed in:
thou shalt not conflict with badly named globals.
6 lines of code changed in:
add api function to get team counts and team scores.
53 lines of code changed in:
reset the server BZDB vars when leaving a game
12 lines of code changed in:
BZDB vars to disable background renderings
128 lines of code changed in:
print roaming info along with the help info
9 lines of code changed in:
remove the /localset #ifdef'ing
0 lines of code changed in:
added /retexture
1 lines of code changed in:
/retexture command
39 lines of code changed in:
casts and constants and headers, oh my!
7 lines of code changed in:
added /roampos command
161 lines of code changed in:
actually check to see if the stick supports FF before trying to play an effect on it
4 lines of code changed in:
add some feedback to master ban reload
17 lines of code changed in:
MessageLen is for it
2 lines of code changed in:
Ghost logic belong to addPlayer
34 lines of code changed in:
make sure winsoc is cleaned up when we die a horible horible death
19 lines of code changed in:
rephrase error message
1 lines of code changed in:
Moving callsign filtering in PlayerInfo
59 lines of code changed in:
sort lagstat, observer lag is less important (This is the one, not bzfs.cxx)
4 lines of code changed in:
Sorting lagstat
1 lines of code changed in:
sort lagstat, observer lag is less important
13 lines of code changed in:
better function name
4 lines of code changed in:
the initial flag states are there in replay, use 'em (close a bug)
27 lines of code changed in:
clean-up
1 lines of code changed in:
less useless scenenodes
4 lines of code changed in:
too much cyan
14 lines of code changed in:
different coloring for replay observers
40 lines of code changed in:
"fast sorted" radar
7 lines of code changed in:
curl is mandatory, clean up a little
0 lines of code changed in:
remove the !HAVE_CURL section
0 lines of code changed in:
my bad, looks like curl is now mandatory, remove the suffix
0 lines of code changed in:
tack -CURL onto the end of the version string
3 lines of code changed in:
Enable axis switching on evdev
30 lines of code changed in:
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